Distinguish between settings which are permanently unavailable on the device, and temporarily unavailable. This enables us to restrict which setting slices are exposed in onSliceGetDescendants. The primary changes in this CL are renaming: "DISABLED_UNSUPPORTED" -> "UNSUPPORTED_ON_DEVICE" to be more clear the the setting will cannot be accessed on the device, and, adding a new enum to encapsulate settings which are currently unavailable, but could be enabled in the future. Also remove UNAVAILABLE_UNKNOWN. Devs should never need this enum. Bug: 78910582 Fixes: 79245656 Test: robotests Change-Id: I42c2cedab66be2d76999795f46470a079cc1ec71 Merged-In: I58821a6cfd6134b3b351657b6edf5f74ead00643
133 lines
5.0 KiB
Java
133 lines
5.0 KiB
Java
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.settings.inputmethod;
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import static com.android.settings.core.BasePreferenceController.AVAILABLE;
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import static com.android.settings.core.BasePreferenceController.CONDITIONALLY_UNAVAILABLE;
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import static com.android.settings.core.BasePreferenceController.UNSUPPORTED_ON_DEVICE;
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import static com.google.common.truth.Truth.assertThat;
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import static org.mockito.Mockito.never;
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import static org.mockito.Mockito.spy;
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import static org.mockito.Mockito.verify;
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import static org.mockito.Mockito.when;
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import android.content.Context;
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import android.hardware.input.InputManager;
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import android.view.InputDevice;
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import com.android.settings.testutils.SettingsRobolectricTestRunner;
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import org.junit.Before;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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import org.mockito.Answers;
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import org.mockito.Mock;
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import org.mockito.MockitoAnnotations;
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import org.robolectric.RuntimeEnvironment;
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import org.robolectric.annotation.Config;
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@RunWith(SettingsRobolectricTestRunner.class)
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public class GameControllerPreferenceControllerTest {
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@Mock
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private InputManager mInputManager;
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@Mock(answer = Answers.RETURNS_DEEP_STUBS)
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private InputDevice mInputDevice;
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private Context mContext;
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private GameControllerPreferenceController mController;
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@Before
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public void setUp() {
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MockitoAnnotations.initMocks(this);
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mContext = spy(RuntimeEnvironment.application);
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when(mContext.getSystemService(Context.INPUT_SERVICE)).thenReturn(mInputManager);
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mController = new GameControllerPreferenceController(mContext, "test_key");
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}
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@Test
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public void testLifecycle_shouldRegisterInputManager() {
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mController.onResume();
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// register is called, but unregister should not be called.
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verify(mInputManager).registerInputDeviceListener(mController, null);
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verify(mInputManager, never()).unregisterInputDeviceListener(mController);
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mController.onPause();
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// register is not called any more times, but unregister should be called once.
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verify(mInputManager).registerInputDeviceListener(mController, null);
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verify(mInputManager).unregisterInputDeviceListener(mController);
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}
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@Test
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public void getAvailabilityStatus_hasDeviceWithVibrator_shouldReturnAvailable() {
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when(mInputManager.getInputDeviceIds()).thenReturn(new int[] {1});
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when(mInputManager.getInputDevice(1)).thenReturn(mInputDevice);
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when(mInputDevice.isVirtual()).thenReturn(false);
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when(mInputDevice.getVibrator().hasVibrator()).thenReturn(true);
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assertThat(mController.getAvailabilityStatus()).isEqualTo(AVAILABLE);
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}
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@Test
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public void getAvailabilityStatus_hasNoVibratingDevice_shouldReturnDisabled() {
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when(mInputManager.getInputDeviceIds()).thenReturn(new int[] {1});
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when(mInputManager.getInputDevice(1)).thenReturn(mInputDevice);
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when(mInputDevice.isVirtual()).thenReturn(false);
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when(mInputDevice.getVibrator().hasVibrator()).thenReturn(false);
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assertThat(mController.getAvailabilityStatus()).isEqualTo(CONDITIONALLY_UNAVAILABLE);
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}
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@Test
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public void getAvailabilityStatus_hasNoPhysicalDevice_shouldReturnDisabled() {
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when(mInputManager.getInputDeviceIds()).thenReturn(new int[] {1});
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when(mInputManager.getInputDevice(1)).thenReturn(mInputDevice);
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when(mInputDevice.isVirtual()).thenReturn(true);
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assertThat(mController.getAvailabilityStatus()).isEqualTo(CONDITIONALLY_UNAVAILABLE);
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}
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@Test
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public void getAvailabilityStatus_hasNoDevice_shouldReturnDisabled() {
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when(mInputManager.getInputDeviceIds()).thenReturn(new int[] {});
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assertThat(mController.getAvailabilityStatus()).isEqualTo(CONDITIONALLY_UNAVAILABLE);
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}
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@Test
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@Config(qualifiers = "mcc999")
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public void getAvailabilityStatus_ifDisabled_shouldReturnDisabled() {
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mController = new GameControllerPreferenceController(mContext, "testkey");
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assertThat(mController.getAvailabilityStatus()).isEqualTo(UNSUPPORTED_ON_DEVICE);
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}
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@Test
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public void setChecked_toEnabled_shouldSetToSettingsProvider() {
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mController.setChecked(true);
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assertThat(mController.isChecked()).isTrue();
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}
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@Test
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public void setChecked_toDisabled_shouldSetToSettingsProvider() {
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mController.setChecked(true);
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mController.setChecked(false);
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assertThat(mController.isChecked()).isFalse();
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}
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}
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