487 lines
18 KiB
Java
487 lines
18 KiB
Java
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.settings;
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import com.google.android.collect.Lists;
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import com.android.internal.widget.LinearLayoutWithDefaultTouchRecepient;
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import com.android.internal.widget.LockPatternUtils;
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import com.android.internal.widget.LockPatternView;
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import com.android.internal.widget.LockPatternView.Cell;
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import static com.android.internal.widget.LockPatternView.DisplayMode;
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import android.app.Activity;
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import android.content.Intent;
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import android.os.Bundle;
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import android.view.KeyEvent;
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import android.view.View;
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import android.view.Window;
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import android.widget.TextView;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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/**
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* If the user has a lock pattern set already, makes them confirm the existing one.
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*
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* Then, prompts the user to choose a lock pattern:
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* - prompts for initial pattern
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* - asks for confirmation / restart
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* - saves chosen password when confirmed
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*/
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public class ChooseLockPattern extends Activity implements View.OnClickListener{
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/**
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* Used by the choose lock pattern wizard to indicate the wizard is
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* finished, and each activity in the wizard should finish.
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* <p>
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* Previously, each activity in the wizard would finish itself after
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* starting the next activity. However, this leads to broken 'Back'
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* behavior. So, now an activity does not finish itself until it gets this
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* result.
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*/
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static final int RESULT_FINISHED = RESULT_FIRST_USER;
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public static final int CONFIRM_EXISTING_REQUEST = 55;
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// how long after a confirmation message is shown before moving on
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static final int INFORMATION_MSG_TIMEOUT_MS = 3000;
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// how long we wait to clear a wrong pattern
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private static final int WRONG_PATTERN_CLEAR_TIMEOUT_MS = 2000;
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private static final int ID_EMPTY_MESSAGE = -1;
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protected TextView mHeaderText;
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protected LockPatternView mLockPatternView;
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protected TextView mFooterText;
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private TextView mFooterLeftButton;
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private TextView mFooterRightButton;
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protected List<LockPatternView.Cell> mChosenPattern = null;
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/**
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* The patten used during the help screen to show how to draw a pattern.
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*/
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private final List<LockPatternView.Cell> mAnimatePattern =
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Collections.unmodifiableList(Lists.newArrayList(
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LockPatternView.Cell.of(0, 0),
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LockPatternView.Cell.of(0, 1),
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LockPatternView.Cell.of(1, 1),
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LockPatternView.Cell.of(2, 1)
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));
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@Override
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protected void onActivityResult(int requestCode, int resultCode,
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Intent data) {
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super.onActivityResult(requestCode, resultCode, data);
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switch (requestCode) {
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case CONFIRM_EXISTING_REQUEST:
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if (resultCode != Activity.RESULT_OK) {
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setResult(RESULT_FINISHED);
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finish();
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}
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updateStage(Stage.Introduction);
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break;
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}
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}
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/**
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* The pattern listener that responds according to a user choosing a new
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* lock pattern.
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*/
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protected LockPatternView.OnPatternListener mChooseNewLockPatternListener = new LockPatternView.OnPatternListener() {
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public void onPatternStart() {
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mLockPatternView.removeCallbacks(mClearPatternRunnable);
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patternInProgress();
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}
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public void onPatternCleared() {
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mLockPatternView.removeCallbacks(mClearPatternRunnable);
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}
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public void onPatternDetected(List<LockPatternView.Cell> pattern) {
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if (mUiStage == Stage.NeedToConfirm || mUiStage == Stage.ConfirmWrong) {
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if (mChosenPattern == null) throw new IllegalStateException("null chosen pattern in stage 'need to confirm");
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if (mChosenPattern.equals(pattern)) {
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updateStage(Stage.ChoiceConfirmed);
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} else {
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updateStage(Stage.ConfirmWrong);
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}
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} else if (mUiStage == Stage.Introduction || mUiStage == Stage.ChoiceTooShort){
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if (pattern.size() < LockPatternUtils.MIN_LOCK_PATTERN_SIZE) {
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updateStage(Stage.ChoiceTooShort);
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} else {
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mChosenPattern = new ArrayList<LockPatternView.Cell>(pattern);
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updateStage(Stage.FirstChoiceValid);
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}
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} else {
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throw new IllegalStateException("Unexpected stage " + mUiStage + " when "
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+ "entering the pattern.");
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}
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}
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public void onPatternCellAdded(List<Cell> pattern) {
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}
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private void patternInProgress() {
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mHeaderText.setText(R.string.lockpattern_recording_inprogress);
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mFooterText.setText("");
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mFooterLeftButton.setEnabled(false);
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mFooterRightButton.setEnabled(false);
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}
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};
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/**
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* The states of the left footer button.
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*/
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enum LeftButtonMode {
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Cancel(R.string.cancel, true),
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CancelDisabled(R.string.cancel, false),
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Retry(R.string.lockpattern_retry_button_text, true),
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RetryDisabled(R.string.lockpattern_retry_button_text, false),
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Gone(ID_EMPTY_MESSAGE, false);
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/**
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* @param text The displayed text for this mode.
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* @param enabled Whether the button should be enabled.
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*/
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LeftButtonMode(int text, boolean enabled) {
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this.text = text;
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this.enabled = enabled;
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}
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final int text;
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final boolean enabled;
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}
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/**
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* The states of the right button.
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*/
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enum RightButtonMode {
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Continue(R.string.lockpattern_continue_button_text, true),
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ContinueDisabled(R.string.lockpattern_continue_button_text, false),
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Confirm(R.string.lockpattern_confirm_button_text, true),
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ConfirmDisabled(R.string.lockpattern_confirm_button_text, false),
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Ok(android.R.string.ok, true);
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/**
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* @param text The displayed text for this mode.
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* @param enabled Whether the button should be enabled.
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*/
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RightButtonMode(int text, boolean enabled) {
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this.text = text;
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this.enabled = enabled;
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}
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final int text;
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final boolean enabled;
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}
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/**
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* Keep track internally of where the user is in choosing a pattern.
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*/
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protected enum Stage {
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Introduction(
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R.string.lockpattern_recording_intro_header,
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LeftButtonMode.Cancel, RightButtonMode.ContinueDisabled,
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R.string.lockpattern_recording_intro_footer, true),
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HelpScreen(
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R.string.lockpattern_settings_help_how_to_record,
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LeftButtonMode.Gone, RightButtonMode.Ok, ID_EMPTY_MESSAGE, false),
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ChoiceTooShort(
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R.string.lockpattern_recording_incorrect_too_short,
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LeftButtonMode.Retry, RightButtonMode.ContinueDisabled,
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ID_EMPTY_MESSAGE, true),
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FirstChoiceValid(
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R.string.lockpattern_pattern_entered_header,
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LeftButtonMode.Retry, RightButtonMode.Continue, ID_EMPTY_MESSAGE, false),
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NeedToConfirm(
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R.string.lockpattern_need_to_confirm,
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LeftButtonMode.CancelDisabled, RightButtonMode.ConfirmDisabled,
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ID_EMPTY_MESSAGE, true),
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ConfirmWrong(
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R.string.lockpattern_need_to_unlock_wrong,
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LeftButtonMode.Cancel, RightButtonMode.ConfirmDisabled,
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ID_EMPTY_MESSAGE, true),
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ChoiceConfirmed(
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R.string.lockpattern_pattern_confirmed_header,
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LeftButtonMode.Cancel, RightButtonMode.Confirm, ID_EMPTY_MESSAGE, false);
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/**
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* @param headerMessage The message displayed at the top.
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* @param leftMode The mode of the left button.
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* @param rightMode The mode of the right button.
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* @param footerMessage The footer message.
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* @param patternEnabled Whether the pattern widget is enabled.
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*/
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Stage(int headerMessage,
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LeftButtonMode leftMode,
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RightButtonMode rightMode,
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int footerMessage, boolean patternEnabled) {
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this.headerMessage = headerMessage;
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this.leftMode = leftMode;
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this.rightMode = rightMode;
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this.footerMessage = footerMessage;
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this.patternEnabled = patternEnabled;
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}
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final int headerMessage;
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final LeftButtonMode leftMode;
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final RightButtonMode rightMode;
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final int footerMessage;
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final boolean patternEnabled;
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}
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private Stage mUiStage = Stage.Introduction;
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private Runnable mClearPatternRunnable = new Runnable() {
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public void run() {
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mLockPatternView.clearPattern();
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}
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};
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private ChooseLockSettingsHelper mChooseLockSettingsHelper;
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private static final String KEY_UI_STAGE = "uiStage";
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private static final String KEY_PATTERN_CHOICE = "chosenPattern";
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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mChooseLockSettingsHelper = new ChooseLockSettingsHelper(this);
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requestWindowFeature(Window.FEATURE_NO_TITLE);
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setupViews();
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// make it so unhandled touch events within the unlock screen go to the
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// lock pattern view.
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final LinearLayoutWithDefaultTouchRecepient topLayout
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= (LinearLayoutWithDefaultTouchRecepient) findViewById(
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R.id.topLayout);
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topLayout.setDefaultTouchRecepient(mLockPatternView);
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if (savedInstanceState == null) {
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// first launch. As a security measure, we're in NeedToConfirm mode until we know
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// there isn't an existing password or the user confirms their password.
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updateStage(Stage.NeedToConfirm);
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if (!mChooseLockSettingsHelper.launchConfirmationActivity(CONFIRM_EXISTING_REQUEST)) {
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updateStage(Stage.Introduction);
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}
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} else {
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// restore from previous state
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final String patternString = savedInstanceState.getString(KEY_PATTERN_CHOICE);
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if (patternString != null) {
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mChosenPattern = LockPatternUtils.stringToPattern(patternString);
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}
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updateStage(Stage.values()[savedInstanceState.getInt(KEY_UI_STAGE)]);
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}
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}
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/**
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* Keep all "find view" related stuff confined to this function since in
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* case someone needs to subclass and customize.
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*/
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protected void setupViews() {
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setContentView(R.layout.choose_lock_pattern);
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mHeaderText = (TextView) findViewById(R.id.headerText);
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mLockPatternView = (LockPatternView) findViewById(R.id.lockPattern);
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mLockPatternView.setOnPatternListener(mChooseNewLockPatternListener);
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mLockPatternView.setTactileFeedbackEnabled(
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mChooseLockSettingsHelper.utils().isTactileFeedbackEnabled());
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mFooterText = (TextView) findViewById(R.id.footerText);
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mFooterLeftButton = (TextView) findViewById(R.id.footerLeftButton);
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mFooterRightButton = (TextView) findViewById(R.id.footerRightButton);
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mFooterLeftButton.setOnClickListener(this);
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mFooterRightButton.setOnClickListener(this);
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}
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public void onClick(View v) {
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if (v == mFooterLeftButton) {
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if (mUiStage.leftMode == LeftButtonMode.Retry) {
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mChosenPattern = null;
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mLockPatternView.clearPattern();
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updateStage(Stage.Introduction);
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} else if (mUiStage.leftMode == LeftButtonMode.Cancel) {
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// They are canceling the entire wizard
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setResult(RESULT_FINISHED);
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finish();
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} else {
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throw new IllegalStateException("left footer button pressed, but stage of " +
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mUiStage + " doesn't make sense");
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}
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} else if (v == mFooterRightButton) {
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if (mUiStage.rightMode == RightButtonMode.Continue) {
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if (mUiStage != Stage.FirstChoiceValid) {
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throw new IllegalStateException("expected ui stage " + Stage.FirstChoiceValid
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+ " when button is " + RightButtonMode.Continue);
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}
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updateStage(Stage.NeedToConfirm);
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} else if (mUiStage.rightMode == RightButtonMode.Confirm) {
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if (mUiStage != Stage.ChoiceConfirmed) {
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throw new IllegalStateException("expected ui stage " + Stage.ChoiceConfirmed
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+ " when button is " + RightButtonMode.Confirm);
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}
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saveChosenPatternAndFinish();
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} else if (mUiStage.rightMode == RightButtonMode.Ok) {
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if (mUiStage != Stage.HelpScreen) {
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throw new IllegalStateException("Help screen is only mode with ok button, but " +
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"stage is " + mUiStage);
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}
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mLockPatternView.clearPattern();
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mLockPatternView.setDisplayMode(DisplayMode.Correct);
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updateStage(Stage.Introduction);
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}
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}
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}
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@Override
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public boolean onKeyDown(int keyCode, KeyEvent event) {
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if (keyCode == KeyEvent.KEYCODE_BACK && event.getRepeatCount() == 0) {
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if (mUiStage == Stage.HelpScreen) {
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updateStage(Stage.Introduction);
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return true;
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}
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}
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if (keyCode == KeyEvent.KEYCODE_MENU && mUiStage == Stage.Introduction) {
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updateStage(Stage.HelpScreen);
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return true;
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}
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return super.onKeyDown(keyCode, event);
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}
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@Override
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protected void onSaveInstanceState(Bundle outState) {
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super.onSaveInstanceState(outState);
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outState.putInt(KEY_UI_STAGE, mUiStage.ordinal());
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if (mChosenPattern != null) {
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outState.putString(KEY_PATTERN_CHOICE, LockPatternUtils.patternToString(mChosenPattern));
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}
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}
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/**
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* Updates the messages and buttons appropriate to what stage the user
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* is at in choosing a view. This doesn't handle clearing out the pattern;
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* the pattern is expected to be in the right state.
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* @param stage
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*/
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protected void updateStage(Stage stage) {
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mUiStage = stage;
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// header text, footer text, visibility and
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// enabled state all known from the stage
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if (stage == Stage.ChoiceTooShort) {
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mHeaderText.setText(
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getResources().getString(
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stage.headerMessage,
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LockPatternUtils.MIN_LOCK_PATTERN_SIZE));
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} else {
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mHeaderText.setText(stage.headerMessage);
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}
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if (stage.footerMessage == ID_EMPTY_MESSAGE) {
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mFooterText.setText("");
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} else {
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mFooterText.setText(stage.footerMessage);
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}
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if (stage.leftMode == LeftButtonMode.Gone) {
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mFooterLeftButton.setVisibility(View.GONE);
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} else {
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mFooterLeftButton.setVisibility(View.VISIBLE);
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mFooterLeftButton.setText(stage.leftMode.text);
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mFooterLeftButton.setEnabled(stage.leftMode.enabled);
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}
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mFooterRightButton.setText(stage.rightMode.text);
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mFooterRightButton.setEnabled(stage.rightMode.enabled);
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// same for whether the patten is enabled
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if (stage.patternEnabled) {
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mLockPatternView.enableInput();
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} else {
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mLockPatternView.disableInput();
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}
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// the rest of the stuff varies enough that it is easier just to handle
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// on a case by case basis.
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mLockPatternView.setDisplayMode(DisplayMode.Correct);
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switch (mUiStage) {
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case Introduction:
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mLockPatternView.clearPattern();
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break;
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case HelpScreen:
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mLockPatternView.setPattern(DisplayMode.Animate, mAnimatePattern);
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break;
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case ChoiceTooShort:
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mLockPatternView.setDisplayMode(DisplayMode.Wrong);
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postClearPatternRunnable();
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break;
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case FirstChoiceValid:
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break;
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case NeedToConfirm:
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mLockPatternView.clearPattern();
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break;
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case ConfirmWrong:
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mLockPatternView.setDisplayMode(DisplayMode.Wrong);
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postClearPatternRunnable();
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break;
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case ChoiceConfirmed:
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break;
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}
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}
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// clear the wrong pattern unless they have started a new one
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// already
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private void postClearPatternRunnable() {
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mLockPatternView.removeCallbacks(mClearPatternRunnable);
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mLockPatternView.postDelayed(mClearPatternRunnable, WRONG_PATTERN_CLEAR_TIMEOUT_MS);
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}
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private void saveChosenPatternAndFinish() {
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LockPatternUtils utils = mChooseLockSettingsHelper.utils();
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final boolean lockVirgin = !utils.isPatternEverChosen();
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utils.saveLockPattern(mChosenPattern);
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utils.setLockPatternEnabled(true);
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if (lockVirgin) {
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utils.setVisiblePatternEnabled(true);
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utils.setTactileFeedbackEnabled(false);
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}
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setResult(RESULT_FINISHED);
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finish();
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}
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}
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