/* * Copyright (C) 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.settings.connecteddevice.display import com.android.settings.R import android.content.Context import android.graphics.Point import android.graphics.PointF import android.graphics.RectF import androidx.preference.Preference import java.util.Locale import kotlin.math.max import kotlin.math.min /** * Contains the parameters needed for transforming global display coordinates to and from topology * pane coordinates. This is necessary for implementing an interactive display topology pane. The * pane allows dragging and dropping display blocks into place to define the topology. Conversion to * pane coordinates is necessary when rendering the original topology. Conversion in the other * direction, to display coordinates, is necessary for resolve a drag position to display space. * * The topology pane coordinates are integral and represent the relative position from the upper- * left corner of the pane. It uses a scale optimized for showing all displays with minimal or no * scrolling. The display coordinates are floating point and the origin can be in any position. In * practice the origin will be the upper-left coordinate of the primary display. */ class TopologyScale(paneWidth : Int, displaysPos : Collection) { /** Scale of block sizes to real-world display sizes. Should be less than 1. */ val blockRatio : Float /** Height of topology pane needed to allow all display blocks to appear with some padding. */ val paneHeight : Int /** Pane's X view coordinate that corresponds with topology's X=0 coordinate. */ val originPaneX : Int /** Pane's Y view coordinate that corresponds with topology's Y=0 coordinate. */ val originPaneY : Int init { val displayBounds = RectF( Float.MAX_VALUE, Float.MAX_VALUE, Float.MIN_VALUE, Float.MIN_VALUE) var smallestDisplayDim = Float.MAX_VALUE var biggestDisplayHeight = Float.MIN_VALUE // displayBounds is the smallest rect encompassing all displays, in display space. // smallestDisplayDim is the size of the smallest display edge, in display space. for (pos in displaysPos) { displayBounds.union(pos) smallestDisplayDim = minOf(smallestDisplayDim, pos.height(), pos.width()) biggestDisplayHeight = max(biggestDisplayHeight, pos.height()) } // Set height according to the width and the aspect ratio of the display bounds. // 0.05 is a reasonable limit to the size of display blocks. It appears to match the // ratio used in the ChromeOS topology editor. It prevents blocks from being too large, // which would make dragging and dropping awkward. val rawBlockRatio = min(0.05, paneWidth.toDouble() * 0.6 / displayBounds.width()) // If the `ratio` is set too low because one of the displays will have an edge less than // 48dp long, increase it such that the smallest edge is that long. This may override the // 0.05 limit since it is more important than it. blockRatio = max(48.0 / smallestDisplayDim, rawBlockRatio).toFloat() // Essentially, we just set the pane height based on the pre-determined pane width and the // aspect ratio of the display bounds. But we may need to increase it slightly to achieve // 20% padding above and below the display bounds - this is where the 0.6 comes from. val rawPaneHeight = max( paneWidth.toDouble() / displayBounds.width() * displayBounds.height(), displayBounds.height() * blockRatio / 0.6) // It is easy for the aspect ratio to result in an excessively tall pane, since the width is // pre-determined and may be considerably wider than necessary. So we prevent the height // from growing too large here, by limiting vertical padding to the size of the tallest // display. This improves results for very tall display bounds. paneHeight = min( rawPaneHeight.toInt(), (blockRatio * (displayBounds.height() + biggestDisplayHeight * 2f)).toInt()) // Set originPaneXY (the location of 0,0 in display space in the pane's coordinate system) // such that the display bounds rect is centered in the pane. // It is unlikely that either of these coordinates will be negative since blockRatio has // been chosen to allow 20% padding around each side of the display blocks. However, the // a11y requirement applied above (48.0 / smallestDisplayDim) may cause the blocks to not // fit. This should be rare in practice, and can be worked around by moving the settings UI // to a larger display. val blockMostLeft = (paneWidth - displayBounds.width() * blockRatio) / 2 val blockMostTop = (paneHeight - displayBounds.height() * blockRatio) / 2 originPaneX = (blockMostLeft - displayBounds.left * blockRatio).toInt() originPaneY = (blockMostTop - displayBounds.top * blockRatio).toInt() } /** Transforms coordinates in view pane space to display space. */ fun paneToDisplayCoor(panePos : Point) : PointF { return PointF( (panePos.x - originPaneX).toFloat() / blockRatio, (panePos.y - originPaneY).toFloat() / blockRatio) } /** Transforms coordinates in display space to view pane space. */ fun displayToPaneCoor(displayPos : PointF) : Point { return Point( (displayPos.x * blockRatio).toInt() + originPaneX, (displayPos.y * blockRatio).toInt() + originPaneY) } override fun toString() : String { return String.format( Locale.ROOT, "{TopoScale blockRatio=%f originPaneXY=%d,%d paneHeight=%d}", blockRatio, originPaneX, originPaneY, paneHeight) } } const val PREFERENCE_KEY = "display_topology_preference" /** * DisplayTopologyPreference allows the user to change the display topology * when there is one or more extended display attached. */ class DisplayTopologyPreference(context : Context) : Preference(context) { init { layoutResource = R.layout.display_topology_preference // Prevent highlight when hovering with mouse. isSelectable = false key = PREFERENCE_KEY } }