Change the value of the initialExpandedChildrenCount to 4 and let NGA item to show.
Fixes: 130420794
Test: Manual View
Change-Id: Ic2453944a5eaea0b5fd65e0272bfac64ffbc1eec
In the new world redacted content is also
revealed with smart lock.
Bug: 130227087
Test: observe strings
Change-Id: I69ad8fab65dde5be405d47c4426bee52b0911383
To optimize the visual design for regular font size in summary field.
Fixes: 130588679
Test: visual
Change-Id: I89142f403646139b150f38b70b52b0d7b36fed9e
Summary text of "saved networks" preference has number of both normal
networks and subscriptions
Bug: 130259573
Test: make RunSettingsRoboTests -j32 ROBOTEST_FILTER=com.android.settings.wifi.WifiSettingsTest
Change-Id: I8bdf41c1a85165298a2ccd9e688c30b0bd593bfa
We have rebranded this project to Game Update Package, and GUP for short.
BUG: 119221883
Test: Build, flash and boot. Verify by going to developer options.
Change-Id: Ibc0814b6cd1e9bee991624c925456bc330fd93c6
Merged-In: Ibc0814b6cd1e9bee991624c925456bc330fd93c6
To facilitate developers to develop their applications against the updated
graphics driver, we provide a developer option to select one application to
opt-in. The selected application will always use updated graphics driver by
default.
BUG: 119221883
Test: Build, flash, boot, select a game and verify with prototype.
Change-Id: I8c3905fd5c1cbfb3ce12e589b48f57396c7776e3
Merged-In: I8c3905fd5c1cbfb3ce12e589b48f57396c7776e3
Settings Panels as a dialog have a default animation for entering the
screen, but Slices complicate the animation. While the dialog enters the
screen, Slices begin to bind, thus changing the height of the dialog as
it enters, causing perceived bounce / jank in the animation.
This CL is cherry-picked/based on ag/6671083 but do the following modification:
(See the original commit message for the whole concept)
When trying to load all the Slices, there are few possible situations:
1. Slice starts loading slowly, starting at state LOADED_NONE
2. Slice is loading in progress, having state LOADED_PARTIAL
3. Slice is loaded, but there's error return from the Slice data (We don't
need to show the Slice in this case)
4. Slice is loaded, progress to state LOADED_ALL
5. Slice starts from state LOADED_NONE, but never progress to the next state
because it crashes at setting backend.
Notice that there are two cases that the state will stay at LOADED_NONE and
we can't distinguish them.
Hence, we decide to do the following:
If Slice is with error (case 3) we remove the slice from the list and mark it
loaded.
If Slice is loaded with LOADED_ALL (case 4, which is the ideal case), we mark
it as loaded.
In the other cases, we fire a handler to mark the slice loaded anyway after
250ms timeout.
When all the slices are marked loaded (which should happen after 250ms timeout,
we will animate the panel out. Although there might be slices which are still
partial loaded, we can still have the slice in the panel once it is ready.
The panel might bounce/jank in this case, but at least it will still showing
correctly, and should show up smoothly in most cases.
The solution to this problem is twofold:
1. Load all Slices first
2. Create a custom animation to draw the panel once the recyclerview has
been laid out.
Test: Manual/Visual inspection
Test: make -j40 RunSettingsRobotests
Bug: 123942159
Change-Id: I639a707aa4ba3f906bd6f9752c92727aaba28142