Only used in tests, so also migrate the tests.
Bug: 306658346
Test: manual - on bluetooth
Test: m RunSettingsRoboTests
Change-Id: Id2b010c1d9c32abe21dcc8765e9446fc4f7a5b25
Add a debug property to guard ANGLE developer option UI, only when the
debug property is enabled will ANGLE developer option UI be enabled.
Add further clarification in the text to indicate that this is an
experimental feature.
Bug: b/287909344
Test: atest -c GraphicsDriverEnableAngleAsSystemDriverControllerJUnitTest
Test: atest -c GraphicsDriverEnableAngleAsSystemDriverControllerTest
Change-Id: Ife31f4b0426f3ce107f86cfbaf3f1aeca567e250
Current failing tests: ab/I64100010182936387
Had to Ignore some of com.android.settings.accessibility tests, which will be fixed separately
Bug: 261728063
Test: atest SettingsRoboTests -- --test-arg com.android.tradefed.testtype.IsolatedHostTest:java-flags:-XX:CompressedClassSpaceSize=3g
Change-Id: I4a0cb992db924936826e0c9808accc78dddb5f30
Fix below bugs:
1) When developer option switch is turned off,
"Enable ANGLE" switch is not disabled. Fixed it in
GraphicsDriverEnableAngleAsSystemDriverController::update().
2) When user turns off developer option switch,
a restart is not always mandatory. However, we should ask
user to restart the device is "Enable ANGLE" is forced to
change due to developer option switch turning off.
Fixed it in DevelopmentSettingsDashboardFragment::onSwitchChanged().
3) When user turns off developer option switch and
the reboot dialog pops up, user can dismiss the dialog by
not clicking either POSITIVE_BUTTON or NEGATIVE_BUTTON.
We should enforce user to click the button and disallow the
option to dimiss the dialog by touching screen areas
outside the window's bounds.
Fixed it in DisableDevSettingsDialogFragment.java.
Did a few clean-up and in
GraphicsDriverEnableAngleAsSystemDriverController.java, and updated
unit test to reflect new code behavior.
Bug: b/270994705
Test: m; flash and device can boot.
Test: atest -c GraphicsDriverEnableAngleAsSystemDriverControllerJUnitTest
Test: atest GraphicsDriverEnableAngleAsSystemDriverControllerTest
Test: atest SettingsRoboTests:FreeformWindowsPreferenceControllerTest
Test: atest SettingsRoboTests:DesktopModePreferenceControllerTest
Change-Id: I199b2fe59b6ad948b753793254c822a293d8b40d
This change adds a new developer option switch called
"Enable ANGLE". It defaults to off. User can choose
to toggle it on and off, and the value of the system
property "persist.graphics.egl" is changed accordingly:
switch off: persist.graphics.egl=""
switch on: persist.graphics.egl="angle"
When user toggles the switch, a reboot window is
popped up asking user to reboot now to make the change
takes effect. If user chooses to cancel the reboot,
the switch is toggled back. This enforces that a reboot
is required whenever the "persis.graphics.egl" value
changes.
Upon reboot, we will load either ANGLE or native
GLES driver as the system driver, based on the value of
"persist.graphics.egl".
The switch is disabled if ANGLE is not installed
in /vendor partition. We use the system property
"ro.gfx.angle.supported" as an indicator. We set the
two conditions together in angle.mk file. Any device
mk file that inherits angle.mk file will result in
ANGLE libs installed in /vendor and "ro.gfx.angle.supported"
set to true.
Bug: b/270994705
Test: m; flash and check Pixel 7 boots fine
atest SettingsRoboTests:GraphicsDriverEnableAngleAsSystemDriverControllerTest
Change-Id: I565eff614472bb6ba50742e7dfa49b50dca2809f
This reverts commit 6225be70dd.
Reason for revert: Enable ignored test cases of com.android.settings.development.graphicsdriver
UserManager interface changed, we need to handle it in ShadowUserManager
Change-Id: Id49dbe262cd378f65ffeaf1c75f6631eb7cd508b
Based on content in footer, we need to convert some footers
to top info prefernce.
Test: Run robo test and see the screens
Bug: 173087905
Change-Id: Ie62a503481f9d385f5468896fba8f607cb3437d3
Game driver is considered a production name. We should use the term
updatable driver instead of the production name.
Bug: b/164449016
Test: make RunSettingsRoboTests ROBOTEST_FILTER=GraphicsDriver
Change-Id: I2237dfb22ecd94bc2475249b1460796ac1693d81
Previously we always show all options, this patch makes the dashboard
only shows the option when the driver apk is available.
Bug: b/148626177
Test: make RunSettingsRoboTests ROBOTEST_FILTER=GraphicsDriver
Change-Id: Ifde5929d826d5ab542e855aa334546dd744b138b
To facilitate better development, add prerelease driver choice to graphics
driver preferences dashboard. This patch also makes sure that when game driver
or developer driver is not shipped, the choice doesn't show up.
Minor: Add tests.
Bug: b/148626177
Test: make RunSettingsRoboTests ROBOTEST_FILTER=GraphicsDriver
Change-Id: Iad398cd663300086d3f4802ffab34531e11dfb17
In the original implementation we showed a footer when global switch is off,
however, this was broken due to some refactor. This patch fixes the issue where
we don't set the visibility of the footer when global switch is on/off.
Bug: b/148626177
Test: make RunSettingsRoboTests ROBOTEST_FILTER=GraphicsDriver
Change-Id: I0f0763ee1551199cc8611c650350a2adbdf402ed
To make graphics driver selection more generic, rename GameDriver
specific classes to GraphicsDriver.
Bug: b/148626177
Test: make RunSettingsRoboTests ROBOTEST_FILTER=GraphicsDriver
Change-Id: If2780b32e2826bda56de11734736260f916182d0