InlineSwitchPayload now assumes that all switches will be
stored as 1 or 0, which simplifies the code.
Moves Availability into ResultPayload, so that custom
payloads can be created to set/get values which are more
complicated than stotring ints (like bluetooth or DnD),
and give more expressive reasons when unavailable.
Bug: 62022517
Test: make RunSettingsRoboTests
Change-Id: I87e6fc041bfd398e7daf6e6e479d502930d36f0f
Change preference keys of duplicate settings between
display and battery to avoid duplication in search.
Bug: 33701673
Test: make RunSettingsRoboTests
Change-Id: I56c82e9e7f163d345065ca478849de9b14c173fe
In order to index Intents into Icing, they need to be
built at Index time rather than at Search time.
Test: make RunSettingsRoboTests
Bug: 36443380
Change-Id: Ia731b5038380bb658232e2e175f52a81d86d7e02
When updating preferences managed through PreferenceController, the
fragment should skip prefs that are not available.
Bug: 32255863
Test: RunSettingsRoboTests
Change-Id: I2f9b6ddf8c78d40068dc18f07e60672dcba4474a
- Add a ProgressiveDisclosureMixin that contains all logic for collapse
preference list when it's too long
- Refactored PreferenceController's updateState to take a preference
instead of PreferenceScreen, because with progressive disclosure the
preference can either be in screen or the mixin. DashboardFragment is
responsible finding the preference before passing it to controller.
Bug: 32255863
Test: RunSettingsRoboTests
Change-Id: I6713abd61c954ce12732902e5b3ca4d4c0b1563e
- Added a activity-alias pointing to displaySettings as top level
setting item.
- Refactored all preference logic in DisplaySettings into
PreferenceControllers. During fragment onAttach it installs all
controllers, and during onResume it updates preference state. Each
controller listens to its own preference change event.
Bug: 31800242
Test: RunSettingsRoboTests
Change-Id: Ibc9bf200c5acce7c4ae9292340822afee27a3a28