Allow pane height to shrink when setting topology

A recent CL added a feature to prevent the pane height from shrinking to
stop widgets from moving around. This is actually not a great experience
because a temporary state can keep the pane height very tall and
increase scrolling.

Flag: com.android.settings.flags.display_topology_pane_in_display_list
Bug: b/352648432
Test: change topology to be vertically shorter and verify the pane height shrinks
Change-Id: Ic48bfecea083a45c702c8719e3c93ceba55ae872
This commit is contained in:
Matthew DeVore
2025-02-01 00:39:00 +00:00
parent 531d9d6e6a
commit e8143a07a4
2 changed files with 13 additions and 34 deletions

View File

@@ -73,9 +73,6 @@ fun Float.atLeast(n: Number): Float = max(this, n.toFloat())
* position. In practice the origin will be the upper-left coordinate of the primary display.
*
* @param paneWidth width of the pane in view coordinates
* @param minPaneHeight smallest allowed height of the pane in view coordinates. This will not
* affect the block ratio, but only the final height of the pane and the
* position of the display bounds' center.
* @param minEdgeLength the smallest length permitted of a display block. This should be set based
* on accessibility requirements, but also accounting for padding that appears
* around each button.
@@ -85,7 +82,7 @@ fun Float.atLeast(n: Number): Float = max(this, n.toFloat())
* @param displaysPos the absolute topology coordinates for each display in the topology.
*/
class TopologyScale(
paneWidth: Int, minPaneHeight: Float, minEdgeLength: Float, maxEdgeLength: Float,
paneWidth: Int, minEdgeLength: Float, maxEdgeLength: Float,
displaysPos: Collection<RectF>) {
/** Scale of block sizes to real-world display sizes. Should be less than 1. */
val blockRatio: Float
@@ -124,12 +121,11 @@ class TopologyScale(
// requirements.
.atLeast(minEdgeLength / smallestDisplayDim)
paneHeight = minPaneHeight
// A tall pane is likely to result in more scrolling. So we
// prevent the height from growing too large here, by limiting vertical padding to
// 1.5x of the minEdgeLength on each side. This keeps a comfortable amount of
// padding without it resulting in too much deadspace.
.atLeast(blockRatio * displayBounds.height() + minEdgeLength * 3f)
// A tall pane is likely to result in more scrolling. So we
// prevent the height from growing too large here, by limiting vertical padding to
// 1.5x of the minEdgeLength on each side. This keeps a comfortable amount of
// padding without it resulting in too much deadspace.
paneHeight = blockRatio * displayBounds.height() + minEdgeLength * 3f
// Set originPaneXY (the location of 0,0 in display space in the pane's coordinate system)
// such that the display bounds rect is centered in the pane.
@@ -404,7 +400,7 @@ class DisplayTopologyPreference(context : Context)
// pixels, and the display coordinates are in density-independent pixels.
val dpi = injector.densityDpi
val scaling = TopologyScale(
mPaneContent.width, minPaneHeight = mTopologyInfo?.scaling?.paneHeight ?: 0f,
mPaneContent.width,
minEdgeLength = DisplayTopology.dpToPx(60f, dpi),
maxEdgeLength = DisplayTopology.dpToPx(256f, dpi),
newBounds.map { it.second }.toList())

View File

@@ -45,8 +45,7 @@ class TopologyScaleTest {
@Test
fun oneDisplay4to3Aspect() {
val scale = TopologyScale(
/* paneWidth= */ 640, minPaneHeight = 0f,
minEdgeLength = 48f, maxEdgeLength = 64f,
paneWidth = 640, minEdgeLength = 48f, maxEdgeLength = 64f,
listOf(RectF(0f, 0f, 640f, 480f)))
// blockRatio is is set in order to make the smallest display edge (480 dp) 48dp
@@ -62,24 +61,12 @@ class TopologyScaleTest {
PointF(640f, 240f) to scale.paneToDisplayCoor(352f, 96f),
),
0.001f)
// Same as original scale but made taller with minPaneHeight.
// The paneHeight and origin coordinates are changed but the block ratio is the same.
val taller = TopologyScale(
/* paneWidth= */ 640, minPaneHeight = 155.0f,
minEdgeLength = 48f, maxEdgeLength = 64f,
listOf(RectF(0f, 0f, 640f, 480f)))
assertEquals(
"{TopologyScale blockRatio=0.100000 originPaneXY=288.0,72.0 paneHeight=192.0}",
"" + taller)
}
@Test
fun twoUnalignedDisplays() {
val scale = TopologyScale(
/* paneWidth= */ 300, minPaneHeight = 0f,
minEdgeLength = 48f, maxEdgeLength = 96f,
paneWidth = 300, minEdgeLength = 48f, maxEdgeLength = 96f,
listOf(RectF(0f, 0f, 1920f, 1200f), RectF(1920f, -300f, 3840f, 900f)))
assertEquals(
@@ -97,8 +84,7 @@ class TopologyScaleTest {
@Test
fun twoDisplaysBlockRatioBumpedForGarSizeMinimumHorizontal() {
val scale = TopologyScale(
/* paneWidth= */ 192, minPaneHeight = 0f,
minEdgeLength = 48f, maxEdgeLength = 64f,
paneWidth = 192, minEdgeLength = 48f, maxEdgeLength = 64f,
listOf(RectF(0f, 0f, 240f, 320f), RectF(-240f, -320f, 0f, 0f)))
// blockRatio is higher than 0.05 in order to make the smallest display edge (240 dp) 48dp
@@ -118,8 +104,7 @@ class TopologyScaleTest {
@Test
fun paneVerticalPaddingSetByMinEdgeLength() {
val scale = TopologyScale(
/* paneWidth= */ 300, minPaneHeight = 0f,
minEdgeLength = 48f, maxEdgeLength = 80f,
paneWidth = 300, minEdgeLength = 48f, maxEdgeLength = 80f,
listOf(
RectF(0f, 0f, 640f, 480f),
RectF(0f, 480f, 640f, 960f),
@@ -141,8 +126,7 @@ class TopologyScaleTest {
@Test
fun limitedByCustomMaxBlockRatio() {
val scale = TopologyScale(
/* paneWidth= */ 300, minPaneHeight = 0f,
minEdgeLength = 24f, maxEdgeLength = 77f,
paneWidth = 300, minEdgeLength = 24f, maxEdgeLength = 77f,
listOf(
RectF(0f, 0f, 640f, 480f),
RectF(0f, 480f, 640f, 960f)))
@@ -161,8 +145,7 @@ class TopologyScaleTest {
fun largeCustomMinEdgeLength() {
// minBlockEdgeLength/minDisplayEdgeLength = 80/480 = 1/6, so the block ratio will be 1/6
val scale = TopologyScale(
/* paneWidth= */ 300, minPaneHeight = 0f,
minEdgeLength = 80f, maxEdgeLength = 100f,
paneWidth = 300, minEdgeLength = 80f, maxEdgeLength = 100f,
listOf(
RectF(0f, 0f, 640f, 480f),
RectF(0f, 480f, 640f, 960f)))