Introduce GpuViewUpdatesPreferenceController
- Create new GpuViewUpdatesPreferenceController - Create controller inside the DashboardFragment - Port logic from DevelopmentSettings into the controller - Fix a typo in preference naming Bug: 34203528 Test: make RunSettingsRoboTests -j40 Change-Id: Ieff20634238900137acc1524edb6fd0d4bfce894
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@@ -293,7 +293,7 @@ public class DevelopmentSettingsDashboardFragment extends RestrictedDashboardFra
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// simulate secondary displays
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// smallest width
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controllers.add(new ForceGpuRenderingPreferenceController(context));
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// show gpu view updates
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controllers.add(new GpuViewUpdatesPreferenceController(context));
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controllers.add(new HardwareLayersUpdatesPreferenceController(context));
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// debug gpu overdraw
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// debug non-rectangular clip operations
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