Add Game settings support.
Add Game settings page under Apps so that users can access game related features and toggle settings. Bug: b/185822999 Test: make ROBOTEST_FILTER=GameSettingsPreferenceControllerTest RunSettingsRoboTests Change-Id: I923ba70536b7f68b5330a508b8dabf27e33f4c55
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/*
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* Copyright (C) 2021 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.settings.applications;
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import android.content.Context;
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import android.text.TextUtils;
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import androidx.preference.Preference;
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import com.android.internal.annotations.VisibleForTesting;
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import com.android.settings.core.BasePreferenceController;
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import com.android.settings.overlay.FeatureFactory;
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/** Contains logic that deals with showing Game Settings in app settings. */
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public class GameSettingsPreferenceController extends BasePreferenceController {
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@VisibleForTesting
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final GameSettingsFeatureProvider mGameSettingsFeatureProvider;
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public GameSettingsPreferenceController(Context context, String key) {
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super(context, key);
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mGameSettingsFeatureProvider =
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FeatureFactory.getFactory(context).getGameSettingsFeatureProvider();
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}
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GameSettingsPreferenceController(Context context, String key,
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GameSettingsFeatureProvider gameSettingsFeatureProvider) {
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super(context, key);
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mGameSettingsFeatureProvider = gameSettingsFeatureProvider;
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}
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@Override
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public int getAvailabilityStatus() {
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return mGameSettingsFeatureProvider.isSupported(mContext)
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? AVAILABLE : UNSUPPORTED_ON_DEVICE;
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}
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@Override
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public boolean handlePreferenceTreeClick(Preference preference) {
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if (TextUtils.equals(getPreferenceKey(), preference.getKey())) {
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mGameSettingsFeatureProvider.launchGameSettings(mContext);
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return true;
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}
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return super.handlePreferenceTreeClick(preference);
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}
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}
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