Rootless GPU Debug

This commit adds a new toggle to allow loading GPU debug
layers from the base directory of debuggable applications.

It corresponds to changes to GraphicsEnvironment to look for
matching application and layer list, which are then selectively
passed on the native components, like the Vulkan loader.

Bug: 63708377
Test: Manual, CTS tests to follow
Change-Id: Id6917a7b34df4a37905fafe08a4c1b6503abbb0c
This commit is contained in:
Cody Northrop
2017-10-25 14:07:48 -06:00
parent e50254dce0
commit 4e7f57add6
4 changed files with 216 additions and 0 deletions

View File

@@ -0,0 +1,86 @@
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.settings.development;
import android.content.Context;
import android.provider.Settings;
import android.support.annotation.VisibleForTesting;
import android.support.v14.preference.SwitchPreference;
import android.support.v7.preference.Preference;
import android.support.v7.preference.PreferenceScreen;
import com.android.settings.core.PreferenceControllerMixin;
import com.android.settingslib.development.DeveloperOptionsPreferenceController;
public class EnableGpuDebugLayersPreferenceController extends
DeveloperOptionsPreferenceController implements Preference.OnPreferenceChangeListener,
PreferenceControllerMixin {
private static final String ENABLE_GPU_DEBUG_LAYERS_KEY = "enable_gpu_debug_layers";
@VisibleForTesting
static final int SETTING_VALUE_ON = 1;
@VisibleForTesting
static final int SETTING_VALUE_OFF = 0;
private SwitchPreference mPreference;
public EnableGpuDebugLayersPreferenceController(Context context) {
super(context);
}
@Override
public String getPreferenceKey() {
return ENABLE_GPU_DEBUG_LAYERS_KEY;
}
@Override
public void displayPreference(PreferenceScreen screen) {
super.displayPreference(screen);
mPreference = (SwitchPreference) screen.findPreference(getPreferenceKey());
}
@Override
public boolean onPreferenceChange(Preference preference, Object newValue) {
final boolean isEnabled = (Boolean) newValue;
Settings.Global.putInt(mContext.getContentResolver(),
Settings.Global.ENABLE_GPU_DEBUG_LAYERS,
isEnabled ? SETTING_VALUE_ON : SETTING_VALUE_OFF);
return true;
}
@Override
public void updateState(Preference preference) {
final int enableGpuDebugLayersMode = Settings.Global.getInt(mContext.getContentResolver(),
Settings.Global.ENABLE_GPU_DEBUG_LAYERS, SETTING_VALUE_OFF);
mPreference.setChecked(enableGpuDebugLayersMode != SETTING_VALUE_OFF);
}
@Override
protected void onDeveloperOptionsSwitchEnabled() {
mPreference.setEnabled(true);
}
@Override
protected void onDeveloperOptionsSwitchDisabled() {
Settings.Global.putInt(mContext.getContentResolver(),
Settings.Global.ENABLE_GPU_DEBUG_LAYERS, SETTING_VALUE_OFF);
mPreference.setEnabled(false);
mPreference.setChecked(false);
}
}