Well control enrolling icon animation by UX design
T: * Always plays the scanning animation when user enrolling. QPR: * At beginning / Orientation change: Play the scanning animation until user interact with FPS * When progress moved : Play scanning animation once * Error : Show message(red color) to notify user Bug: 232018092 Test: With Rare-FPS device, Settings > Security > Fingerprint enrollment, enrolling a new fingerprint, check the mIconAnimationDrawable Test: With Side-FPS device, Settings > Security > Fingerprint enrollment, enrolling a new fingerprint, check the mIconAnimationDrawable Test: make RunSettingsGoogleRoboTests ROBOTEST_FILTER= \ "com.google.android.settings.biometrics.fingerprint.FingerprintEnrollEnrollingTest" Change-Id: I64a1bd24260205b651036c34e6e879b59bef75cc
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@@ -639,13 +639,17 @@ public class FingerprintEnrollEnrolling extends BiometricsEnrollEnrolling {
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new Animator.AnimatorListener() {
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new Animator.AnimatorListener() {
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@Override
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@Override
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public void onAnimationStart(Animator animation) { }
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public void onAnimationStart(Animator animation) {
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startIconAnimation();
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}
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@Override
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@Override
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public void onAnimationRepeat(Animator animation) { }
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public void onAnimationRepeat(Animator animation) { }
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@Override
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@Override
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public void onAnimationEnd(Animator animation) {
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public void onAnimationEnd(Animator animation) {
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stopIconAnimation();
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if (mProgressBar.getProgress() >= PROGRESS_BAR_MAX) {
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if (mProgressBar.getProgress() >= PROGRESS_BAR_MAX) {
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mProgressBar.postDelayed(mDelayedFinishRunnable, getFinishDelay());
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mProgressBar.postDelayed(mDelayedFinishRunnable, getFinishDelay());
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}
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}
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