Game Driver: Add footer to the dashboard

This change adds a footer to the current dashboard to show some
descriptions when the whole module is turned off.

Bug: 119221883
Test: make RunSettingsRoboTests
Change-Id: I9788d4c64b06deb099a43e8db7eecab20a85f494
Merged-In: I9788d4c64b06deb099a43e8db7eecab20a85f494
This commit is contained in:
Yiwei Zhang
2019-01-23 12:40:42 -08:00
parent b15cc090d1
commit 34986f5ba5
4 changed files with 220 additions and 0 deletions

View File

@@ -9986,6 +9986,8 @@
<string name="gup_dashboard_title">Game Update Package Preferences</string> <string name="gup_dashboard_title">Game Update Package Preferences</string>
<!-- Summary for Game Update Package dashboard [CHAR LIMIT=50] --> <!-- Summary for Game Update Package dashboard [CHAR LIMIT=50] -->
<string name="gup_dashboard_summary">Modify Game Update Package settings</string> <string name="gup_dashboard_summary">Modify Game Update Package settings</string>
<!-- Footer text for Game Update Package dashboard [CHAR LIMIT=NONE] -->
<string name="game_driver_footer_text">When Game Driver is turned on, you can pick to use the updated graphics driver for Apps installed on the device.</string>
<!-- Title for Game Update Package all apps preference [CHAR LIMIT=50] --> <!-- Title for Game Update Package all apps preference [CHAR LIMIT=50] -->
<string name="gup_all_apps_switch_title">Enable for all apps</string> <string name="gup_all_apps_switch_title">Enable for all apps</string>
<!-- Title for Game Update Package preference [CHAR LIMIT=50] --> <!-- Title for Game Update Package preference [CHAR LIMIT=50] -->

View File

@@ -33,4 +33,11 @@
settings:controller="com.android.settings.development.gup.GupPreferenceController"> settings:controller="com.android.settings.development.gup.GupPreferenceController">
</PreferenceCategory> </PreferenceCategory>
<com.android.settingslib.widget.FooterPreference
android:key="footer_preference"
android:title="@string/game_driver_footer_text"
android:selectable="false"
settings:controller="com.android.settings.development.gup.GameDriverFooterPreferenceController">
</com.android.settingslib.widget.FooterPreference>
</PreferenceScreen> </PreferenceScreen>

View File

@@ -0,0 +1,91 @@
/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.settings.development.gup;
import static com.android.settings.development.gup.GupEnableForAllAppsPreferenceController.GUP_DEFAULT;
import static com.android.settings.development.gup.GupEnableForAllAppsPreferenceController.GUP_OFF;
import android.content.ContentResolver;
import android.content.Context;
import android.os.Handler;
import android.os.Looper;
import android.provider.Settings;
import androidx.annotation.VisibleForTesting;
import androidx.preference.Preference;
import androidx.preference.PreferenceScreen;
import com.android.settings.core.BasePreferenceController;
import com.android.settingslib.core.lifecycle.LifecycleObserver;
import com.android.settingslib.core.lifecycle.events.OnStart;
import com.android.settingslib.core.lifecycle.events.OnStop;
import com.android.settingslib.widget.FooterPreference;
/**
* Controller of footer preference for Game Driver.
*/
public class GameDriverFooterPreferenceController extends BasePreferenceController
implements GameDriverContentObserver.OnGameDriverContentChangedListener, LifecycleObserver,
OnStart, OnStop {
private final ContentResolver mContentResolver;
@VisibleForTesting
GameDriverContentObserver mGameDriverContentObserver;
private FooterPreference mPreference;
public GameDriverFooterPreferenceController(Context context) {
super(context, FooterPreference.KEY_FOOTER);
mContentResolver = context.getContentResolver();
mGameDriverContentObserver =
new GameDriverContentObserver(new Handler(Looper.getMainLooper()), this);
}
@Override
public int getAvailabilityStatus() {
return Settings.Global.getInt(
mContentResolver, Settings.Global.GUP_DEV_ALL_APPS, GUP_DEFAULT)
== GUP_OFF
? AVAILABLE
: CONDITIONALLY_UNAVAILABLE;
}
@Override
public void displayPreference(PreferenceScreen screen) {
super.displayPreference(screen);
mPreference = (FooterPreference) screen.findPreference(getPreferenceKey());
}
@Override
public void onStart() {
mGameDriverContentObserver.register(mContentResolver);
}
@Override
public void onStop() {
mGameDriverContentObserver.unregister(mContentResolver);
}
@Override
public void updateState(Preference preference) {
preference.setVisible(isAvailable());
}
@Override
public void onGameDriverContentChanged() {
updateState(mPreference);
}
}

View File

@@ -0,0 +1,120 @@
/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.settings.development.gup;
import static com.android.settings.core.BasePreferenceController.AVAILABLE;
import static com.android.settings.core.BasePreferenceController.CONDITIONALLY_UNAVAILABLE;
import static com.android.settings.development.gup.GupEnableForAllAppsPreferenceController.GUP_ALL_APPS;
import static com.android.settings.development.gup.GupEnableForAllAppsPreferenceController.GUP_DEFAULT;
import static com.android.settings.development.gup.GupEnableForAllAppsPreferenceController.GUP_OFF;
import static com.google.common.truth.Truth.assertThat;
import static org.mockito.Mockito.spy;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;
import android.content.ContentResolver;
import android.content.Context;
import android.provider.Settings;
import androidx.preference.PreferenceScreen;
import com.android.settingslib.widget.FooterPreference;
import org.junit.Before;
import org.junit.Test;
import org.junit.runner.RunWith;
import org.mockito.Mock;
import org.mockito.MockitoAnnotations;
import org.robolectric.RobolectricTestRunner;
import org.robolectric.RuntimeEnvironment;
@RunWith(RobolectricTestRunner.class)
public class GameDriverFooterPreferenceControllerTest {
@Mock
private PreferenceScreen mScreen;
@Mock
private FooterPreference mPreference;
@Mock
private GameDriverContentObserver mGameDriverContentObserver;
private Context mContext;
private ContentResolver mResolver;
private GameDriverFooterPreferenceController mController;
@Before
public void setUp() {
MockitoAnnotations.initMocks(this);
mContext = RuntimeEnvironment.application;
mResolver = mContext.getContentResolver();
mController = spy(new GameDriverFooterPreferenceController(mContext));
when(mScreen.findPreference(mController.getPreferenceKey())).thenReturn(mPreference);
}
@Test
public void getAvailabilityStatus_gameDriverOff_availableUnsearchable() {
Settings.Global.putInt(mResolver, Settings.Global.GUP_DEV_ALL_APPS, GUP_OFF);
assertThat(mController.getAvailabilityStatus()).isEqualTo(AVAILABLE);
}
@Test
public void getAvailabilityStatus_gameDriverDefault_conditionallyUnavailable() {
Settings.Global.putInt(mResolver, Settings.Global.GUP_DEV_ALL_APPS, GUP_DEFAULT);
assertThat(mController.getAvailabilityStatus()).isEqualTo(CONDITIONALLY_UNAVAILABLE);
}
@Test
public void getAvailabilityStatus_gameDriverAllApps_conditionallyUnavailable() {
Settings.Global.putInt(mResolver, Settings.Global.GUP_DEV_ALL_APPS, GUP_ALL_APPS);
assertThat(mController.getAvailabilityStatus()).isEqualTo(CONDITIONALLY_UNAVAILABLE);
}
@Test
public void onStart_shouldRegister() {
mController.mGameDriverContentObserver = mGameDriverContentObserver;
mController.onStart();
verify(mGameDriverContentObserver).register(mResolver);
}
@Test
public void onStop_shouldUnregister() {
mController.mGameDriverContentObserver = mGameDriverContentObserver;
mController.onStop();
verify(mGameDriverContentObserver).unregister(mResolver);
}
@Test
public void updateState_available_visible() {
when(mController.getAvailabilityStatus()).thenReturn(AVAILABLE);
mController.updateState(mPreference);
verify(mPreference).setVisible(true);
}
@Test
public void updateState_unavailable_invisible() {
when(mController.getAvailabilityStatus()).thenReturn(CONDITIONALLY_UNAVAILABLE);
mController.updateState(mPreference);
verify(mPreference).setVisible(false);
}
}