Game Driver: Add footer to the dashboard
This change adds a footer to the current dashboard to show some descriptions when the whole module is turned off. Bug: 119221883 Test: make RunSettingsRoboTests Change-Id: I9788d4c64b06deb099a43e8db7eecab20a85f494 Merged-In: I9788d4c64b06deb099a43e8db7eecab20a85f494
This commit is contained in:
@@ -9986,6 +9986,8 @@
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<string name="gup_dashboard_title">Game Update Package Preferences</string>
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<!-- Summary for Game Update Package dashboard [CHAR LIMIT=50] -->
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<string name="gup_dashboard_summary">Modify Game Update Package settings</string>
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<!-- Footer text for Game Update Package dashboard [CHAR LIMIT=NONE] -->
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<string name="game_driver_footer_text">When Game Driver is turned on, you can pick to use the updated graphics driver for Apps installed on the device.</string>
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<!-- Title for Game Update Package all apps preference [CHAR LIMIT=50] -->
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<string name="gup_all_apps_switch_title">Enable for all apps</string>
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<!-- Title for Game Update Package preference [CHAR LIMIT=50] -->
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@@ -33,4 +33,11 @@
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settings:controller="com.android.settings.development.gup.GupPreferenceController">
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</PreferenceCategory>
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<com.android.settingslib.widget.FooterPreference
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android:key="footer_preference"
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android:title="@string/game_driver_footer_text"
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android:selectable="false"
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settings:controller="com.android.settings.development.gup.GameDriverFooterPreferenceController">
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</com.android.settingslib.widget.FooterPreference>
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</PreferenceScreen>
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@@ -0,0 +1,91 @@
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/*
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* Copyright 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.settings.development.gup;
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import static com.android.settings.development.gup.GupEnableForAllAppsPreferenceController.GUP_DEFAULT;
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import static com.android.settings.development.gup.GupEnableForAllAppsPreferenceController.GUP_OFF;
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import android.content.ContentResolver;
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import android.content.Context;
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import android.os.Handler;
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import android.os.Looper;
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import android.provider.Settings;
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import androidx.annotation.VisibleForTesting;
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import androidx.preference.Preference;
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import androidx.preference.PreferenceScreen;
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import com.android.settings.core.BasePreferenceController;
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import com.android.settingslib.core.lifecycle.LifecycleObserver;
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import com.android.settingslib.core.lifecycle.events.OnStart;
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import com.android.settingslib.core.lifecycle.events.OnStop;
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import com.android.settingslib.widget.FooterPreference;
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/**
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* Controller of footer preference for Game Driver.
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*/
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public class GameDriverFooterPreferenceController extends BasePreferenceController
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implements GameDriverContentObserver.OnGameDriverContentChangedListener, LifecycleObserver,
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OnStart, OnStop {
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private final ContentResolver mContentResolver;
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@VisibleForTesting
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GameDriverContentObserver mGameDriverContentObserver;
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private FooterPreference mPreference;
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public GameDriverFooterPreferenceController(Context context) {
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super(context, FooterPreference.KEY_FOOTER);
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mContentResolver = context.getContentResolver();
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mGameDriverContentObserver =
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new GameDriverContentObserver(new Handler(Looper.getMainLooper()), this);
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}
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@Override
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public int getAvailabilityStatus() {
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return Settings.Global.getInt(
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mContentResolver, Settings.Global.GUP_DEV_ALL_APPS, GUP_DEFAULT)
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== GUP_OFF
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? AVAILABLE
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: CONDITIONALLY_UNAVAILABLE;
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}
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@Override
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public void displayPreference(PreferenceScreen screen) {
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super.displayPreference(screen);
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mPreference = (FooterPreference) screen.findPreference(getPreferenceKey());
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}
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@Override
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public void onStart() {
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mGameDriverContentObserver.register(mContentResolver);
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}
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@Override
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public void onStop() {
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mGameDriverContentObserver.unregister(mContentResolver);
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}
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@Override
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public void updateState(Preference preference) {
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preference.setVisible(isAvailable());
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}
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@Override
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public void onGameDriverContentChanged() {
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updateState(mPreference);
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}
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}
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@@ -0,0 +1,120 @@
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/*
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* Copyright 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.settings.development.gup;
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import static com.android.settings.core.BasePreferenceController.AVAILABLE;
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import static com.android.settings.core.BasePreferenceController.CONDITIONALLY_UNAVAILABLE;
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import static com.android.settings.development.gup.GupEnableForAllAppsPreferenceController.GUP_ALL_APPS;
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import static com.android.settings.development.gup.GupEnableForAllAppsPreferenceController.GUP_DEFAULT;
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import static com.android.settings.development.gup.GupEnableForAllAppsPreferenceController.GUP_OFF;
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import static com.google.common.truth.Truth.assertThat;
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import static org.mockito.Mockito.spy;
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import static org.mockito.Mockito.verify;
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import static org.mockito.Mockito.when;
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import android.content.ContentResolver;
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import android.content.Context;
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import android.provider.Settings;
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import androidx.preference.PreferenceScreen;
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import com.android.settingslib.widget.FooterPreference;
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import org.junit.Before;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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import org.mockito.Mock;
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import org.mockito.MockitoAnnotations;
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import org.robolectric.RobolectricTestRunner;
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import org.robolectric.RuntimeEnvironment;
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@RunWith(RobolectricTestRunner.class)
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public class GameDriverFooterPreferenceControllerTest {
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@Mock
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private PreferenceScreen mScreen;
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@Mock
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private FooterPreference mPreference;
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@Mock
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private GameDriverContentObserver mGameDriverContentObserver;
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private Context mContext;
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private ContentResolver mResolver;
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private GameDriverFooterPreferenceController mController;
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@Before
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public void setUp() {
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MockitoAnnotations.initMocks(this);
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mContext = RuntimeEnvironment.application;
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mResolver = mContext.getContentResolver();
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mController = spy(new GameDriverFooterPreferenceController(mContext));
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when(mScreen.findPreference(mController.getPreferenceKey())).thenReturn(mPreference);
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}
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@Test
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public void getAvailabilityStatus_gameDriverOff_availableUnsearchable() {
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Settings.Global.putInt(mResolver, Settings.Global.GUP_DEV_ALL_APPS, GUP_OFF);
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assertThat(mController.getAvailabilityStatus()).isEqualTo(AVAILABLE);
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}
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@Test
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public void getAvailabilityStatus_gameDriverDefault_conditionallyUnavailable() {
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Settings.Global.putInt(mResolver, Settings.Global.GUP_DEV_ALL_APPS, GUP_DEFAULT);
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assertThat(mController.getAvailabilityStatus()).isEqualTo(CONDITIONALLY_UNAVAILABLE);
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}
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@Test
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public void getAvailabilityStatus_gameDriverAllApps_conditionallyUnavailable() {
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Settings.Global.putInt(mResolver, Settings.Global.GUP_DEV_ALL_APPS, GUP_ALL_APPS);
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assertThat(mController.getAvailabilityStatus()).isEqualTo(CONDITIONALLY_UNAVAILABLE);
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}
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@Test
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public void onStart_shouldRegister() {
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mController.mGameDriverContentObserver = mGameDriverContentObserver;
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mController.onStart();
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verify(mGameDriverContentObserver).register(mResolver);
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}
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@Test
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public void onStop_shouldUnregister() {
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mController.mGameDriverContentObserver = mGameDriverContentObserver;
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mController.onStop();
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verify(mGameDriverContentObserver).unregister(mResolver);
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}
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@Test
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public void updateState_available_visible() {
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when(mController.getAvailabilityStatus()).thenReturn(AVAILABLE);
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mController.updateState(mPreference);
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verify(mPreference).setVisible(true);
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}
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@Test
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public void updateState_unavailable_invisible() {
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when(mController.getAvailabilityStatus()).thenReturn(CONDITIONALLY_UNAVAILABLE);
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mController.updateState(mPreference);
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verify(mPreference).setVisible(false);
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}
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}
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