Refactor IMEAndLanguageSettings to use PreferenceController
Bug: 32642706 Bug: 32637613 Bug: 32643833 Test: RunSettingsRoboTests This change is necessary to test preference controlling logic, as well as making preferences reusable in other Preference pages in the new information architecture. Change-Id: I9e2fd2f6800579f005a5c303ed03ae06477006a6
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/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.settings.inputmethod;
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import android.content.Context;
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import android.hardware.input.InputManager;
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import android.provider.Settings;
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import android.support.v14.preference.SwitchPreference;
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import android.support.v7.preference.Preference;
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import android.support.v7.preference.PreferenceScreen;
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import android.text.TextUtils;
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import android.view.InputDevice;
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import com.android.settings.core.PreferenceController;
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import com.android.settings.core.lifecycle.LifecycleObserver;
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import com.android.settings.core.lifecycle.events.OnPause;
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import com.android.settings.core.lifecycle.events.OnResume;
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public class GameControllerPreferenceController extends PreferenceController
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implements InputManager.InputDeviceListener, LifecycleObserver, OnResume, OnPause {
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public static final String PREF_KEY = "vibrate_input_devices";
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private static final String CATEGORY_KEY = "game_controller_settings_category";
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private final InputManager mIm;
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private PreferenceScreen mScreen;
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private Preference mCategory;
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private Preference mPreference;
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public GameControllerPreferenceController(Context context) {
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super(context);
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mIm = (InputManager) context.getSystemService(Context.INPUT_SERVICE);
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}
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@Override
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public void onResume() {
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mIm.registerInputDeviceListener(this, null);
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}
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@Override
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public void onPause() {
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mIm.unregisterInputDeviceListener(this);
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}
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@Override
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public void displayPreference(PreferenceScreen screen) {
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super.displayPreference(screen);
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mScreen = screen;
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mCategory = screen.findPreference(CATEGORY_KEY);
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mPreference = screen.findPreference(PREF_KEY);
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}
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@Override
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public boolean isAvailable() {
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final int[] devices = mIm.getInputDeviceIds();
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for (int deviceId : devices) {
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InputDevice device = mIm.getInputDevice(deviceId);
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if (device != null && !device.isVirtual() && device.getVibrator().hasVibrator()) {
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean handlePreferenceTreeClick(Preference preference) {
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if (TextUtils.equals(PREF_KEY, preference.getKey())) {
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Settings.System.putInt(mContext.getContentResolver(),
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Settings.System.VIBRATE_INPUT_DEVICES,
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((SwitchPreference) preference).isChecked() ? 1 : 0);
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return true;
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}
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return false;
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}
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@Override
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public String getPreferenceKey() {
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return CATEGORY_KEY;
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}
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@Override
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public void updateState(Preference preference) {
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if (preference == null) {
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return;
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}
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((SwitchPreference) preference).setChecked(Settings.System.getInt(
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mContext.getContentResolver(),
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Settings.System.VIBRATE_INPUT_DEVICES, 1) > 0);
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}
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@Override
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public void onInputDeviceAdded(int deviceId) {
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updateGameControllers();
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}
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@Override
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public void onInputDeviceRemoved(int deviceId) {
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updateGameControllers();
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}
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@Override
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public void onInputDeviceChanged(int deviceId) {
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updateGameControllers();
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}
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private void updateGameControllers() {
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if (isAvailable()) {
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mScreen.addPreference(mCategory);
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updateState(mPreference);
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} else {
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if (mCategory != null) {
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mScreen.removePreference(mCategory);
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}
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}
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}
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}
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