[Catalyst] Vibration and haptics main switch migration
- Migrate "Use Vibration & haptics" main toggle in
vibration settings screen.
- Add screen for VibrationScreen dashboard fragment
NO_IFTTT=introducing preference metadata files, no change in preference
controllers required.
Bug: 368360218
Flag: com.android.settings.flags.catalyst_vibration_intensity_screen
Test: VibrationIntensityScreenTest
VibrationScreenTest
VibrationMainSwitchPreferenceTest
Change-Id: I1dee7fdd59e093bd2dd12204554fe5198e7b76b4
This commit is contained in:
69
src/com/android/settings/accessibility/VibrationScreen.kt
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69
src/com/android/settings/accessibility/VibrationScreen.kt
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/*
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* Copyright (C) 2024 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.settings.accessibility
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import android.content.Context
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import android.os.Vibrator
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import androidx.fragment.app.Fragment
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import com.android.settings.R
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import com.android.settings.flags.Flags
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import com.android.settingslib.metadata.PreferenceAvailabilityProvider
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import com.android.settingslib.metadata.ProvidePreferenceScreen
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import com.android.settingslib.metadata.preferenceHierarchy
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import com.android.settingslib.preference.PreferenceScreenCreator
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/**
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* Accessibility settings for vibration.
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*/
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// LINT.IfChange
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@ProvidePreferenceScreen
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class VibrationScreen : PreferenceScreenCreator, PreferenceAvailabilityProvider {
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override val key: String
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get() = KEY
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override val title: Int
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get() = R.string.accessibility_vibration_settings_title
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override val keywords: Int
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get() = R.string.keywords_vibration
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override fun isAvailable(context: Context) =
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context.isVibratorAvailable() && context.getSupportedVibrationIntensityLevels() == 1
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override fun isFlagEnabled(context: Context): Boolean = Flags.catalystVibrationIntensityScreen()
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override fun hasCompleteHierarchy() = false
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override fun fragmentClass(): Class<out Fragment>? = VibrationSettings::class.java
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override fun getPreferenceHierarchy(context: Context) = preferenceHierarchy(this) {
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+VibrationMainSwitchPreference()
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}
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companion object {
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const val KEY = "vibration_screen"
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}
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}
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/** Returns true if the device has a system vibrator, false otherwise. */
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fun Context.isVibratorAvailable(): Boolean =
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getSystemService(Vibrator::class.java).hasVibrator()
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/** Returns the number of vibration intensity levels supported by this device. */
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fun Context.getSupportedVibrationIntensityLevels(): Int =
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resources.getInteger(R.integer.config_vibration_supported_intensity_levels)
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// LINT.ThenChange(VibrationPreferenceController.java)
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