Merge messages & conversations settings for DND priority senders.
This change explicitly allows for multiselect between priority senders (starred, contacts) & priority conversations, and also allows unchecking boxes by clicking on the same ones again. Also makes the screens for setting messages and calls in custom rules consistent in behavior with the main DND settings. Since much of the functionality is shared, this change refactors most of the logic into a new helper class used by both. While these changes also affect how the "calls" screen is constructed, in effect there is no change to the functionality of priority call sender settings except under the hood. Test: atest ZenPrioritySendersHelperTest; Settings robotests Bug: 190180868 Bug: 197223270 Change-Id: I894775537a18feb7a891b2668b9a613a203a129c
This commit is contained in:
@@ -287,6 +287,20 @@ public class ZenModeBackend {
|
||||
}
|
||||
}
|
||||
|
||||
protected static int getContactSettingFromZenPolicySetting(int setting) {
|
||||
switch (setting) {
|
||||
case ZenPolicy.PEOPLE_TYPE_ANYONE:
|
||||
return NotificationManager.Policy.PRIORITY_SENDERS_ANY;
|
||||
case ZenPolicy.PEOPLE_TYPE_CONTACTS:
|
||||
return NotificationManager.Policy.PRIORITY_SENDERS_CONTACTS;
|
||||
case ZenPolicy.PEOPLE_TYPE_STARRED:
|
||||
return NotificationManager.Policy.PRIORITY_SENDERS_STARRED;
|
||||
case ZenPolicy.PEOPLE_TYPE_NONE:
|
||||
default:
|
||||
return SOURCE_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
protected int getAlarmsTotalSilencePeopleSummary(int category) {
|
||||
if (category == NotificationManager.Policy.PRIORITY_CATEGORY_MESSAGES) {
|
||||
return R.string.zen_mode_none_messages;
|
||||
|
Reference in New Issue
Block a user