Files
Daniel Norman aa42c5e6d0 fix(edt): Ensure the NavBar background is always dark when EDT is on
In non edge-to-edge apps which draw this background as a black rect,
expanded dark theme would incorrectly invert this background to appear
white. This then causes the NavBar buttons to appear invisible because
they are rendered by a separate process (Launcher) and are always light.

Bug: 435736433
Test: manual only; observe the NavBar stays dark, including for
      non-edge-to-edge apps, when rotating portrait and landscape,
      and in both 3-button and gesture nav
Flag: android.view.accessibility.force_invert_color
Change-Id: Id50d1394328fe40bbd37c9e75bddb7a3eb5cc0a0
2025-08-15 05:35:15 +00:00

59 lines
1.7 KiB
C++

/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "hwui/Bitmap.h"
#include <SkCanvas.h>
#include <SkPaintFilterCanvas.h>
#include <memory>
namespace android::uirenderer {
// LINT.IfChange(UsageHint)
enum class UsageHint {
// Note: Constant values should match RenderNode.java UsageHint.
Unknown = 0,
Background = 1,
Foreground = 2,
// Contains foreground (usually text), like a button or chip
Container = 3,
NavigationBarBackground = 4
};
// LINT.ThenChange(/graphics/java/android/graphics/RenderNode.java:UsageHint)
enum class ColorTransform {
None,
Light,
Dark,
Invert
};
// True if the paint was modified, false otherwise
bool transformPaint(ColorTransform transform, SkPaint* paint);
bool transformPaint(ColorTransform transform, SkPaint* paint, BitmapPalette palette);
SkColor4f transformColor(ColorTransform transform, SkColor4f color);
SkColor4f transformColorInverse(ColorTransform transform, SkColor4f color);
/** Returns a palette corrected in case it is tinted by the given paint's filter */
BitmapPalette filterPalette(const SkPaint* paint, BitmapPalette palette);
} // namespace android::uirenderer