In non edge-to-edge apps which draw this background as a black rect,
expanded dark theme would incorrectly invert this background to appear
white. This then causes the NavBar buttons to appear invisible because
they are rendered by a separate process (Launcher) and are always light.
Bug: 435736433
Test: manual only; observe the NavBar stays dark, including for
non-edge-to-edge apps, when rotating portrait and landscape,
and in both 3-button and gesture nav
Flag: android.view.accessibility.force_invert_color
Change-Id: Id50d1394328fe40bbd37c9e75bddb7a3eb5cc0a0
59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "hwui/Bitmap.h"
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#include <SkCanvas.h>
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#include <SkPaintFilterCanvas.h>
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#include <memory>
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namespace android::uirenderer {
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// LINT.IfChange(UsageHint)
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enum class UsageHint {
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// Note: Constant values should match RenderNode.java UsageHint.
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Unknown = 0,
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Background = 1,
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Foreground = 2,
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// Contains foreground (usually text), like a button or chip
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Container = 3,
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NavigationBarBackground = 4
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};
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// LINT.ThenChange(/graphics/java/android/graphics/RenderNode.java:UsageHint)
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enum class ColorTransform {
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None,
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Light,
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Dark,
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Invert
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};
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// True if the paint was modified, false otherwise
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bool transformPaint(ColorTransform transform, SkPaint* paint);
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bool transformPaint(ColorTransform transform, SkPaint* paint, BitmapPalette palette);
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SkColor4f transformColor(ColorTransform transform, SkColor4f color);
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SkColor4f transformColorInverse(ColorTransform transform, SkColor4f color);
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/** Returns a palette corrected in case it is tinted by the given paint's filter */
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BitmapPalette filterPalette(const SkPaint* paint, BitmapPalette palette);
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} // namespace android::uirenderer
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