The `GetSkColorTypeFromBufferFormat` utility in `GrAHardwareBufferUtils` was centralized to be shared between graphite and ganesh in `AHardwareBufferUtils` as of https://skia-review.googlesource.com/c/skia/+/788978. Update HWUI accordingly. (cherry picked from https://android-review.googlesource.com/q/commit:6a1a74d8aa6dddc22702660f47450a7779ebc9df) Flag: EXEMPT refactor Merged-In: I564b07b5c518989a3a2ab2cb40a9a15dcb608ae5 Change-Id: I564b07b5c518989a3a2ab2cb40a9a15dcb608ae5
172 lines
7.8 KiB
C++
172 lines
7.8 KiB
C++
/*
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* Copyright 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "AutoBackendTextureRelease.h"
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#include <SkImage.h>
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#include <include/android/AHardwareBufferUtils.h>
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#include <include/gpu/MutableTextureState.h>
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#include <include/gpu/ganesh/GrBackendSurface.h>
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#include <include/gpu/ganesh/GrDirectContext.h>
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#include <include/gpu/ganesh/SkImageGanesh.h>
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#include <include/gpu/vk/VulkanMutableTextureState.h>
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#include "renderthread/RenderThread.h"
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#include "utils/Color.h"
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#include "utils/PaintUtils.h"
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using namespace android::uirenderer::renderthread;
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namespace android {
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namespace uirenderer {
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AutoBackendTextureRelease::AutoBackendTextureRelease(GrDirectContext* context,
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AHardwareBuffer* buffer) {
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AHardwareBuffer_Desc desc;
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AHardwareBuffer_describe(buffer, &desc);
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bool createProtectedImage = 0 != (desc.usage & AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT);
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GrBackendFormat backendFormat;
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GrBackendApi backend = context->backend();
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if (backend == GrBackendApi::kOpenGL) {
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backendFormat =
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GrAHardwareBufferUtils::GetGLBackendFormat(context, desc.format, false);
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mBackendTexture =
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GrAHardwareBufferUtils::MakeGLBackendTexture(context,
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buffer,
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desc.width,
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desc.height,
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&mDeleteProc,
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&mUpdateProc,
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&mImageCtx,
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createProtectedImage,
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backendFormat,
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false);
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} else if (backend == GrBackendApi::kVulkan) {
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backendFormat =
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GrAHardwareBufferUtils::GetVulkanBackendFormat(context,
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buffer,
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desc.format,
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false);
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mBackendTexture =
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GrAHardwareBufferUtils::MakeVulkanBackendTexture(context,
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buffer,
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desc.width,
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desc.height,
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&mDeleteProc,
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&mUpdateProc,
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&mImageCtx,
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createProtectedImage,
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backendFormat,
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false);
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} else {
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LOG_ALWAYS_FATAL("Unexpected backend %d", backend);
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}
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LOG_ALWAYS_FATAL_IF(!backendFormat.isValid(),
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__FILE__ " Invalid GrBackendFormat. GrBackendApi==%" PRIu32
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", AHardwareBuffer_Format==%" PRIu32 ".",
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static_cast<int>(context->backend()), desc.format);
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LOG_ALWAYS_FATAL_IF(!mBackendTexture.isValid(),
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__FILE__ " Invalid GrBackendTexture. Width==%" PRIu32 ", height==%" PRIu32
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", protected==%d",
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desc.width, desc.height, createProtectedImage);
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}
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void AutoBackendTextureRelease::unref(bool releaseImage) {
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if (!RenderThread::isCurrent()) {
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// EGLImage needs to be destroyed on RenderThread to prevent memory leak.
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// ~SkImage dtor for both pipelines needs to be invoked on RenderThread, because it is not
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// thread safe.
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RenderThread::getInstance().queue().post([this, releaseImage]() { unref(releaseImage); });
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return;
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}
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if (releaseImage) {
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mImage.reset();
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}
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mUsageCount--;
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if (mUsageCount <= 0) {
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if (mBackendTexture.isValid()) {
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mDeleteProc(mImageCtx);
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mBackendTexture = {};
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}
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delete this;
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}
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}
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// releaseProc is invoked by SkImage, when texture is no longer in use.
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// "releaseContext" contains an "AutoBackendTextureRelease*".
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static void releaseProc(SkImages::ReleaseContext releaseContext) {
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AutoBackendTextureRelease* textureRelease =
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reinterpret_cast<AutoBackendTextureRelease*>(releaseContext);
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textureRelease->unref(false);
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}
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void AutoBackendTextureRelease::makeImage(AHardwareBuffer* buffer,
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android_dataspace dataspace,
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GrDirectContext* context) {
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AHardwareBuffer_Desc desc;
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AHardwareBuffer_describe(buffer, &desc);
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SkColorType colorType = AHardwareBufferUtils::GetSkColorTypeFromBufferFormat(desc.format);
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// The following ref will be counteracted by Skia calling releaseProc, either during
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// BorrowTextureFrom if there is a failure, or later when SkImage is discarded. It must
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// be called before BorrowTextureFrom, otherwise Skia may remove HWUI's ref on failure.
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ref();
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mImage = SkImages::BorrowTextureFrom(
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context, mBackendTexture, kTopLeft_GrSurfaceOrigin, colorType, kPremul_SkAlphaType,
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uirenderer::DataSpaceToColorSpace(dataspace), releaseProc, this);
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}
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void AutoBackendTextureRelease::newBufferContent(GrDirectContext* context) {
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if (mBackendTexture.isValid()) {
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mUpdateProc(mImageCtx, context);
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}
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}
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void AutoBackendTextureRelease::releaseQueueOwnership(GrDirectContext* context) {
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if (!context) {
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return;
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}
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if (!RenderThread::isCurrent()) {
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// releaseQueueOwnership needs to run on RenderThread to prevent multithread calling
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// setBackendTextureState will operate skia resource cache which need single owner
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RenderThread::getInstance().queue().post([this, context]() { releaseQueueOwnership(context); });
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return;
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}
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LOG_ALWAYS_FATAL_IF(Properties::getRenderPipelineType() != RenderPipelineType::SkiaVulkan);
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if (mBackendTexture.isValid()) {
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// Passing in VK_IMAGE_LAYOUT_UNDEFINED means we keep the old layout.
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skgpu::MutableTextureState newState = skgpu::MutableTextureStates::MakeVulkan(
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_QUEUE_FAMILY_FOREIGN_EXT);
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// The unref for this ref happens in the releaseProc passed into setBackendTextureState. The
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// releaseProc callback will be made when the work to set the new state has finished on the
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// gpu.
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ref();
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// Note that we don't have an explicit call to set the backend texture back onto the
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// graphics queue when we use the VkImage again. Internally, Skia will notice that the image
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// is not on the graphics queue and will do the transition automatically.
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context->setBackendTextureState(mBackendTexture, newState, nullptr, releaseProc, this);
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}
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}
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} /* namespace uirenderer */
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} /* namespace android */
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