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android_device_brcm_rpi5/audio/include/effectFactory-impl/EffectConfig.h
Konsta 7d6df38051 audio: import aidl hal
* hardware/interfaces/audio/aidl/default/ at android-16.0.0_r1.
2025-11-06 13:07:51 +02:00

118 lines
4.4 KiB
C++

/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <functional>
#include <map>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include <cutils/properties.h>
#include <tinyxml2.h>
#include <aidl/android/hardware/audio/effect/Processing.h>
#include "effect-impl/EffectTypes.h"
namespace aidl::android::hardware::audio::effect {
/**
* Library contains a mapping from library name to path.
* Effect contains a mapping from effect name to Libraries and implementation UUID.
* Pre/post processor contains a mapping from processing name to effect names.
*/
class EffectConfig {
public:
explicit EffectConfig(const std::string& file);
struct Library {
std::string name; // library name
::aidl::android::media::audio::common::AudioUuid uuid; // implementation UUID
std::optional<::aidl::android::media::audio::common::AudioUuid> type; // optional type UUID
};
// <effects>
struct EffectLibraries {
std::optional<struct Library> proxyLibrary;
std::vector<struct Library> libraries;
};
int getSkippedElements() const { return mSkippedElements; }
const std::unordered_map<std::string, std::string> getLibraryMap() const { return mLibraryMap; }
const std::unordered_map<std::string, struct EffectLibraries> getEffectsMap() const {
return mEffectsMap;
}
static bool findUuid(const std::pair<std::string, struct EffectLibraries>& effectElem,
::aidl::android::media::audio::common::AudioUuid* uuid);
using ProcessingLibrariesMap = std::map<Processing::Type, std::vector<struct EffectLibraries>>;
const ProcessingLibrariesMap& getProcessingMap() const;
private:
#ifdef __LP64__
#define SOUND_FX_PATH "/lib64/soundfx/"
#else
#define SOUND_FX_PATH "/lib/soundfx/"
#endif
static constexpr const char* kEffectLibPath[] =
{ "/odm" SOUND_FX_PATH, "/vendor" SOUND_FX_PATH, "/system" SOUND_FX_PATH };
static constexpr const char* kEffectLibApexPath = SOUND_FX_PATH;
#undef SOUND_FX_PATH
int mSkippedElements;
/* Parsed Libraries result */
std::unordered_map<std::string, std::string> mLibraryMap;
/* Parsed Effects result */
std::unordered_map<std::string, struct EffectLibraries> mEffectsMap;
/**
* For parsed pre/post processing result: {key: AudioStreamType/AudioSource/AudioDevice, value:
* EffectLibraries}
*/
ProcessingLibrariesMap mProcessingMap;
/** @return all `node`s children that are elements and match the tag if provided. */
std::vector<std::reference_wrapper<const tinyxml2::XMLElement>> getChildren(
const tinyxml2::XMLNode& node, const char* childTag = nullptr);
/** Parse a library xml note and push the result in mLibraryMap or return false on failure. */
bool parseLibrary(const tinyxml2::XMLElement& xml);
/** Parse an effect from an xml element describing it.
* @return true and pushes the effect in mEffectsMap on success, false on failure.
*/
bool parseEffect(const tinyxml2::XMLElement& xml);
bool parseProcessing(Processing::Type::Tag typeTag, const tinyxml2::XMLElement& xml);
// Function to parse effect.library name and effect.uuid from xml
bool parseLibrary(const tinyxml2::XMLElement& xml, struct Library& library,
bool isProxy = false);
const char* dump(const tinyxml2::XMLElement& element,
tinyxml2::XMLPrinter&& printer = {}) const;
bool resolveLibrary(const std::string& path, std::string* resolvedPath);
std::optional<Processing::Type> stringToProcessingType(Processing::Type::Tag typeTag,
const std::string& type,
const std::string& address);
};
} // namespace aidl::android::hardware::audio::effect