v4l2: don't allocate using ion
Codec2.0 poolMask: ION(16) BUFFERQUEUE(18) BLOB(19) V4L2_BUFFERQUEUE(20) V4L2_BUFFERPOOL(21) SECURE_LINEAR(22) SECURE_GRAPHIC(23) For linear buffer allocation: If ION is chosen, then the mask should be 0xf50000 If BLOB is chosen, then the mask should be 0xfc0000 0xf50000 -> 11110101 0000000000000000 0xfc0000 -> 11111100 0000000000000000
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@@ -71,7 +71,7 @@ debug.stagefright.c2inputsurface=-1
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persist.device_config.mglru_native.lru_gen_config=core
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persist.device_config.mglru_native.lru_gen_config=core
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# V4L2
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# V4L2
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debug.stagefright.c2-poolmask=0xf50000
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debug.stagefright.c2-poolmask=0xfc0000
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persist.vendor.v4l2_codec2.rank.decoder=128
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persist.vendor.v4l2_codec2.rank.decoder=128
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persist.vendor.v4l2_codec2.rank.encoder=128
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persist.vendor.v4l2_codec2.rank.encoder=128
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ro.vendor.v4l2_codec2.decode_concurrent_instances=8
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ro.vendor.v4l2_codec2.decode_concurrent_instances=8
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