Fix conflicts and make it build in 5.1, 6.0, 7.1, 8.1, and 9.0 Change-Id: Ida0a64c29ff27d339b7f42a18d820930964ac6e4
224 lines
5.0 KiB
C++
224 lines
5.0 KiB
C++
/*
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Copyright 2017 TeamWin
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This file is part of TWRP/TeamWin Recovery Project.
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TWRP is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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TWRP is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with TWRP. If not, see <http://www.gnu.org/licenses/>.
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*/
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// slider.cpp - GUISlider object
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// Pulled & ported from https://raw.github.com/agrabren/RecoverWin/master/gui/slider.cpp
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <fcntl.h>
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#include <sys/reboot.h>
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#include <sys/stat.h>
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#include <sys/time.h>
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#include <sys/mman.h>
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#include <sys/types.h>
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#include <sys/ioctl.h>
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#include <time.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include "../data.hpp"
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#include <string>
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extern "C" {
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#include "../twcommon.h"
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}
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#include "../minuitwrp/minui.h"
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#include "rapidxml.hpp"
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#include "objects.hpp"
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GUISlider::GUISlider(xml_node<>* node) : GUIObject(node)
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{
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xml_node<>* child;
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sAction = NULL;
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sSliderLabel = NULL;
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sSlider = NULL;
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sSliderUsed = NULL;
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sTouch = NULL;
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sTouchW = 20;
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if (!node)
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{
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LOGERR("GUISlider created without XML node\n");
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return;
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}
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// Load the resources
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child = FindNode(node, "resource");
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if (child)
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{
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sSlider = LoadAttrImage(child, "base");
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sSliderUsed = LoadAttrImage(child, "used");
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sTouch = LoadAttrImage(child, "touch");
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}
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// Load the text label
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sSliderLabel = new GUIText(node);
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if (sSliderLabel->Render() < 0)
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{
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delete sSliderLabel;
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sSliderLabel = NULL;
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}
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// Load the placement
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Placement TextPlacement = CENTER;
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LoadPlacement(FindNode(node, "placement"), &mRenderX, &mRenderY, &mRenderW, &mRenderH, &TextPlacement);
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if (sSlider && sSlider->GetResource()) {
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mRenderW = sSlider->GetWidth();
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mRenderH = sSlider->GetHeight();
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} else {
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mRenderW = mRenderH = 0;
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}
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if (TextPlacement == CENTER || TextPlacement == CENTER_X_ONLY) {
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mRenderX = mRenderX - (mRenderW / 2);
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if (TextPlacement == CENTER) {
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mRenderY = mRenderY - (mRenderH / 2);
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}
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}
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if (sSliderLabel) {
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int sTextX = mRenderX + (mRenderW / 2);
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int w, h;
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sSliderLabel->GetCurrentBounds(w, h);
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int sTextY = mRenderY + ((mRenderH - h) / 2);
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sSliderLabel->SetRenderPos(sTextX, sTextY);
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sSliderLabel->SetMaxWidth(mRenderW);
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}
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if (sTouch && sTouch->GetResource())
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{
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sTouchW = sTouch->GetWidth(); // Width of the "touch image" that follows the touch (arrow)
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sTouchH = sTouch->GetHeight(); // Height of the "touch image" that follows the touch (arrow)
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}
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//LOGINFO("mRenderW: %i mTouchW: %i\n", mRenderW, mTouchW);
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mActionX = mRenderX;
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mActionY = mRenderY;
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mActionW = mRenderW;
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mActionH = mRenderH;
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sAction = new GUIAction(node);
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sCurTouchX = mRenderX;
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sUpdate = 1;
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}
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GUISlider::~GUISlider()
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{
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delete sAction;
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delete sSliderLabel;
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}
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int GUISlider::Render(void)
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{
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if (!isConditionTrue())
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return 0;
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if (!sSlider || !sSlider->GetResource())
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return -1;
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// Draw the slider
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gr_blit(sSlider->GetResource(), 0, 0, mRenderW, mRenderH, mRenderX, mRenderY);
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// Draw the used
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if (sSliderUsed && sSliderUsed->GetResource() && sCurTouchX > mRenderX)
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gr_blit(sSliderUsed->GetResource(), 0, 0, sCurTouchX - mRenderX, mRenderH, mRenderX, mRenderY);
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// Draw the touch icon
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if (sTouch && sTouch->GetResource())
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gr_blit(sTouch->GetResource(), 0, 0, sTouchW, sTouchH, sCurTouchX, (mRenderY + ((mRenderH - sTouchH) / 2)));
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if (sSliderLabel) {
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int ret = sSliderLabel->Render();
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if (ret < 0) return ret;
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}
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sUpdate = 0;
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return 0;
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}
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int GUISlider::Update(void)
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{
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if (!isConditionTrue())
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return 0;
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if (sUpdate)
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return 2;
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return 0;
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}
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int GUISlider::NotifyTouch(TOUCH_STATE state, int x, int y)
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{
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if (!isConditionTrue())
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return -1;
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static bool dragging = false;
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switch (state)
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{
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case TOUCH_START:
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if (x >= mRenderX && x <= mRenderX + sTouchW &&
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y >= mRenderY && y <= mRenderY + mRenderH)
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{
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sCurTouchX = x - (sTouchW / 2);
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if (sCurTouchX < mRenderX)
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sCurTouchX = mRenderX;
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dragging = true;
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}
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break;
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case TOUCH_DRAG:
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if (!dragging)
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return 0;
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if (y < mRenderY - sTouchH || y > mRenderY + (sTouchH * 2))
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{
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sCurTouchX = mRenderX;
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dragging = false;
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sUpdate = 1;
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break;
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}
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sCurTouchX = x - (sTouchW / 2);
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if (sCurTouchX < mRenderX)
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sCurTouchX = mRenderX;
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if (sCurTouchX > mRenderX + mRenderW - sTouchW)
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sCurTouchX = mRenderX + mRenderW - sTouchW;
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sUpdate = 1;
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break;
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case TOUCH_RELEASE:
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if (!dragging)
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return 0;
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if (sCurTouchX >= mRenderX + mRenderW - sTouchW) {
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DataManager::Vibrate("tw_button_vibrate");
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sAction->doActions();
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}
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sCurTouchX = mRenderX;
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dragging = false;
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sUpdate = 1;
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case TOUCH_REPEAT:
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case TOUCH_HOLD:
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break;
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}
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return 0;
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}
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