Note: events.cpp is still old code renamed to cpp to make it easier to call functions like gr_fb_width(). I had to modify AOSP fbdev code to provide a separate memory surface for drawing to as drawing directly to the framebuffer resulted in rendering taking about 5 times longer. I also modified AOSP adf code to provide a separate memory surface for drawing for the same performance reasons. The Nexus 9 supports adf graphics. Overlay graphics work on at least one device. Overlay provides a separate memory buffer already so performance is good. I do not have a drm device yet that I know of. I made some attempt to update the drm code to determine the correct pixel format based on the drm graphics format, but what is available in pixel flinger and what is available in drm do not line up all that well. Reports are that the Pixel C is using drm graphics, but performance is slow, likely due to the use of a mmap instead of a memory buffyer. Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
264 lines
6.5 KiB
C++
264 lines
6.5 KiB
C++
/*
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Copyright 2012 bigbiff/Dees_Troy TeamWin
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This file is part of TWRP/TeamWin Recovery Project.
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TWRP is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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TWRP is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with TWRP. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <fcntl.h>
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#include <sys/reboot.h>
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#include <sys/stat.h>
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#include <sys/time.h>
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#include <sys/mman.h>
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#include <sys/types.h>
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#include <sys/ioctl.h>
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#include <time.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include "../data.hpp"
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#include <string>
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extern "C" {
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#include "../twcommon.h"
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}
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#include "../minuitwrp/minui.h"
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#include "rapidxml.hpp"
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#include "objects.hpp"
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GUIButton::GUIButton(xml_node<>* node)
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: GUIObject(node)
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{
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xml_attribute<>* attr;
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xml_node<>* child;
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mButtonImg = NULL;
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mButtonIcon = NULL;
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mButtonLabel = NULL;
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mAction = NULL;
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mRendered = false;
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hasHighlightColor = false;
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renderHighlight = false;
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hasFill = false;
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if (!node) return;
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// These can be loaded directly from the node
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mButtonLabel = new GUIText(node);
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mAction = new GUIAction(node);
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mButtonImg = new GUIImage(node);
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if (mButtonImg->Render() < 0)
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{
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delete mButtonImg;
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mButtonImg = NULL;
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}
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if (mButtonLabel->Render() < 0)
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{
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delete mButtonLabel;
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mButtonLabel = NULL;
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}
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// Load fill if it exists
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mFillColor = LoadAttrColor(FindNode(node, "fill"), "color", &hasFill);
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if (!hasFill && mButtonImg == NULL) {
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LOGERR("No image resource or fill specified for button.\n");
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}
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// The icon is a special case
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mButtonIcon = LoadAttrImage(FindNode(node, "icon"), "resource");
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mHighlightColor = LoadAttrColor(FindNode(node, "highlight"), "color", &hasHighlightColor);
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int x, y, w, h;
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TextPlacement = TOP_LEFT;
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if (mButtonImg) {
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mButtonImg->GetRenderPos(x, y, w, h);
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} else if (hasFill) {
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LoadPlacement(FindNode(node, "placement"), &x, &y, &w, &h, &TextPlacement);
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}
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SetRenderPos(x, y, w, h);
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if (mButtonLabel) {
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TextPlacement = (Placement)LoadAttrInt(FindNode(node, "placement"), "textplacement", TOP_LEFT);
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if (TextPlacement != TEXT_ONLY_RIGHT) {
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mButtonLabel->scaleWidth = 1;
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mButtonLabel->SetMaxWidth(w);
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mButtonLabel->SetPlacement(CENTER);
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mTextX = ((mRenderW / 2) + mRenderX);
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mTextY = mRenderY + (mRenderH / 2);
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mButtonLabel->SetRenderPos(mTextX, mTextY);
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} else {
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mTextX = mRenderW + mRenderX + 5;
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mButtonLabel->GetCurrentBounds(mTextW, mTextH);
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mRenderW += mTextW + 5;
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mTextY = mRenderY + (mRenderH / 2) - (mTextH / 2);
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mButtonLabel->SetRenderPos(mTextX, mTextY);
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if (mAction)
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mAction->SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
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SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
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}
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}
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}
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GUIButton::~GUIButton()
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{
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delete mButtonImg;
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delete mButtonLabel;
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delete mAction;
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}
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int GUIButton::Render(void)
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{
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if (!isConditionTrue())
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{
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mRendered = false;
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return 0;
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}
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int ret = 0;
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if (mButtonImg) ret = mButtonImg->Render();
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if (ret < 0) return ret;
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if (hasFill) {
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gr_color(mFillColor.red, mFillColor.green, mFillColor.blue, mFillColor.alpha);
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gr_fill(mRenderX, mRenderY, mRenderW, mRenderH);
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}
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if (mButtonIcon && mButtonIcon->GetResource())
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gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY);
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if (mButtonLabel) {
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int w, h;
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mButtonLabel->GetCurrentBounds(w, h);
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if (w != mTextW) {
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mTextW = w;
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}
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ret = mButtonLabel->Render();
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if (ret < 0) return ret;
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}
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if (renderHighlight && hasHighlightColor) {
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gr_color(mHighlightColor.red, mHighlightColor.green, mHighlightColor.blue, mHighlightColor.alpha);
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gr_fill(mRenderX, mRenderY, mRenderW, mRenderH);
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}
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mRendered = true;
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return ret;
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}
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int GUIButton::Update(void)
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{
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if (!isConditionTrue()) return (mRendered ? 2 : 0);
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if (!mRendered) return 2;
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int ret = 0, ret2 = 0;
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if (mButtonImg) ret = mButtonImg->Update();
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if (ret < 0) return ret;
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if (ret == 0)
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{
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if (mButtonLabel) {
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ret2 = mButtonLabel->Update();
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if (ret2 < 0) return ret2;
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if (ret2 > ret) ret = ret2;
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}
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}
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else if (ret == 1)
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{
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// The button re-rendered, so everyone else is a render
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if (mButtonIcon && mButtonIcon->GetResource())
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gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY);
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if (mButtonLabel) ret = mButtonLabel->Render();
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if (ret < 0) return ret;
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ret = 1;
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}
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else
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{
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// Aparently, the button needs a background update
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ret = 2;
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}
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return ret;
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}
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int GUIButton::SetRenderPos(int x, int y, int w, int h)
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{
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mRenderX = x;
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mRenderY = y;
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if (w || h)
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{
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mRenderW = w;
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mRenderH = h;
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}
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mIconW = mButtonIcon->GetWidth();
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mIconH = mButtonIcon->GetHeight();
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mTextH = 0;
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mTextW = 0;
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mIconX = mRenderX + ((mRenderW - mIconW) / 2);
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if (mButtonLabel) mButtonLabel->GetCurrentBounds(mTextW, mTextH);
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if (mTextW && TextPlacement == TEXT_ONLY_RIGHT)
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{
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mRenderW += mTextW + 5;
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}
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if (mIconH == 0 || mTextH == 0 || mIconH + mTextH > mRenderH)
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{
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mIconY = mRenderY + (mRenderH / 2) - (mIconH / 2);
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}
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else
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{
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int divisor = mRenderH - (mIconH + mTextH);
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mIconY = mRenderY + (divisor / 3);
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}
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if (mButtonLabel) mButtonLabel->SetRenderPos(mTextX, mTextY);
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if (mAction) mAction->SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
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SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
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return 0;
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}
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int GUIButton::NotifyTouch(TOUCH_STATE state, int x, int y)
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{
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static int last_state = 0;
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if (!isConditionTrue()) return -1;
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if (x < mRenderX || x - mRenderX > mRenderW || y < mRenderY || y - mRenderY > mRenderH || state == TOUCH_RELEASE) {
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if (last_state == 1) {
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last_state = 0;
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if (mButtonLabel != NULL)
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mButtonLabel->isHighlighted = false;
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if (mButtonImg != NULL)
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mButtonImg->isHighlighted = false;
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renderHighlight = false;
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mRendered = false;
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}
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} else {
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if (last_state == 0) {
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last_state = 1;
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DataManager::Vibrate("tw_button_vibrate");
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if (mButtonLabel != NULL)
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mButtonLabel->isHighlighted = true;
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if (mButtonImg != NULL)
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mButtonImg->isHighlighted = true;
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renderHighlight = true;
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mRendered = false;
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}
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}
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if (x < mRenderX || x - mRenderX > mRenderW || y < mRenderY || y - mRenderY > mRenderH)
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return 0;
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return (mAction ? mAction->NotifyTouch(state, x, y) : 1);
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}
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