Change-Id: I01405fbe86a48ae79f2cbe633b89f2dcfb1ef266 Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
165 lines
4.2 KiB
C++
165 lines
4.2 KiB
C++
// pages.hpp - Base classes for page manager of GUI
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#ifndef _PAGES_HEADER_HPP
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#define _PAGES_HEADER_HPP
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#include "../minzip/Zip.h"
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#include <vector>
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#include <map>
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#include "rapidxml.hpp"
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using namespace rapidxml;
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enum TOUCH_STATE {
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TOUCH_START = 0,
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TOUCH_DRAG = 1,
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TOUCH_RELEASE = 2,
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TOUCH_HOLD = 3,
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TOUCH_REPEAT = 4
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};
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typedef struct {
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unsigned char red;
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unsigned char green;
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unsigned char blue;
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unsigned char alpha;
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} COLOR;
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// Utility Functions
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int ConvertStrToColor(std::string str, COLOR* color);
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int gui_forceRender(void);
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int gui_changePage(std::string newPage);
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int gui_changeOverlay(std::string newPage);
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std::string gui_parse_text(string inText);
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class Resource;
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class ResourceManager;
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class RenderObject;
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class ActionObject;
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class InputObject;
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class MouseCursor;
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class GUIObject;
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class HardwareKeyboard;
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class Page
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{
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public:
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Page(xml_node<>* page, std::vector<xml_node<>*> *templates = NULL);
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virtual ~Page();
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std::string GetName(void) { return mName; }
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public:
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virtual int Render(void);
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virtual int Update(void);
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virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
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virtual int NotifyKey(int key, bool down);
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virtual int NotifyKeyboard(int key);
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virtual int SetKeyBoardFocus(int inFocus);
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virtual int NotifyVarChange(std::string varName, std::string value);
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virtual void SetPageFocus(int inFocus);
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protected:
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std::string mName;
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std::vector<GUIObject*> mObjects;
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std::vector<RenderObject*> mRenders;
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std::vector<ActionObject*> mActions;
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std::vector<InputObject*> mInputs;
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ActionObject* mTouchStart;
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COLOR mBackground;
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protected:
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bool ProcessNode(xml_node<>* page, std::vector<xml_node<>*> *templates = NULL, int depth = 0);
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};
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class PageSet
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{
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public:
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PageSet(char* xmlFile);
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virtual ~PageSet();
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public:
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int Load(ZipArchive* package);
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int CheckInclude(ZipArchive* package, xml_document<> *parentDoc);
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Page* FindPage(std::string name);
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int SetPage(std::string page);
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int SetOverlay(Page* page);
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Resource* FindResource(std::string name);
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// Helper routine for identifing if we're the current page
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int IsCurrentPage(Page* page);
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// These are routing routines
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int Render(void);
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int Update(void);
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int NotifyTouch(TOUCH_STATE state, int x, int y);
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int NotifyKey(int key, bool down);
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int NotifyKeyboard(int key);
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int SetKeyBoardFocus(int inFocus);
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int NotifyVarChange(std::string varName, std::string value);
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protected:
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int LoadPages(xml_node<>* pages);
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int LoadVariables(xml_node<>* vars);
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protected:
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char* mXmlFile;
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xml_document<> mDoc;
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ResourceManager* mResources;
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std::vector<Page*> mPages;
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std::vector<xml_node<>*> templates;
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Page* mCurrentPage;
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Page* mOverlayPage; // This is a special case, used for "locking" the screen
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std::vector<xml_document<>*> mIncludedDocs;
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};
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class PageManager
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{
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public:
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// Used by GUI
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static int LoadPackage(std::string name, std::string package, std::string startpage);
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static PageSet* SelectPackage(std::string name);
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static int ReloadPackage(std::string name, std::string package);
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static void ReleasePackage(std::string name);
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// Used for actions and pages
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static int ChangePage(std::string name);
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static int ChangeOverlay(std::string name);
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static Resource* FindResource(std::string name);
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static Resource* FindResource(std::string package, std::string name);
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// Used for console-only mode
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static int SwitchToConsole(void);
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static int EndConsole(void);
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// Helper to identify if a particular page is the active page
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static int IsCurrentPage(Page* page);
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// These are routing routines
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static int Render(void);
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static int Update(void);
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static int NotifyTouch(TOUCH_STATE state, int x, int y);
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static int NotifyKey(int key, bool down);
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static int NotifyKeyboard(int key);
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static int SetKeyBoardFocus(int inFocus);
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static int NotifyVarChange(std::string varName, std::string value);
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static MouseCursor *GetMouseCursor();
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static void LoadCursorData(xml_node<>* node);
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static HardwareKeyboard *GetHardwareKeyboard();
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protected:
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static PageSet* FindPackage(std::string name);
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protected:
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static std::map<std::string, PageSet*> mPageSets;
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static PageSet* mCurrentSet;
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static PageSet* mBaseSet;
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static MouseCursor *mMouseCursor;
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static HardwareKeyboard *mHardwareKeyboard;
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};
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#endif // _PAGES_HEADER_HPP
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