Note: events.cpp is still old code renamed to cpp to make it easier to call functions like gr_fb_width(). I had to modify AOSP fbdev code to provide a separate memory surface for drawing to as drawing directly to the framebuffer resulted in rendering taking about 5 times longer. I also modified AOSP adf code to provide a separate memory surface for drawing for the same performance reasons. The Nexus 9 supports adf graphics. Overlay graphics work on at least one device. Overlay provides a separate memory buffer already so performance is good. I do not have a drm device yet that I know of. I made some attempt to update the drm code to determine the correct pixel format based on the drm graphics format, but what is available in pixel flinger and what is available in drm do not line up all that well. Reports are that the Pixel C is using drm graphics, but performance is slow, likely due to the use of a mmap instead of a memory buffyer. Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
286 lines
7.3 KiB
C++
286 lines
7.3 KiB
C++
/*
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Copyright 2013 bigbiff/Dees_Troy TeamWin
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This file is part of TWRP/TeamWin Recovery Project.
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TWRP is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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TWRP is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with TWRP. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string.h>
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#include <sys/stat.h>
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#include <dirent.h>
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extern "C" {
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#include "../twcommon.h"
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}
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#include "../minuitwrp/minui.h"
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#include "rapidxml.hpp"
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#include "objects.hpp"
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#include "../data.hpp"
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#include "../partitions.hpp"
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GUIPartitionList::GUIPartitionList(xml_node<>* node) : GUIScrollList(node)
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{
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xml_attribute<>* attr;
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xml_node<>* child;
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mIconSelected = mIconUnselected = NULL;
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mUpdate = 0;
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updateList = false;
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child = FindNode(node, "icon");
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if (child)
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{
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mIconSelected = LoadAttrImage(child, "selected");
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mIconUnselected = LoadAttrImage(child, "unselected");
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}
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// Handle the result variable
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child = FindNode(node, "data");
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if (child)
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{
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attr = child->first_attribute("name");
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if (attr)
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mVariable = attr->value();
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attr = child->first_attribute("selectedlist");
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if (attr)
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selectedList = attr->value();
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}
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int iconWidth = std::max(mIconSelected->GetWidth(), mIconUnselected->GetWidth());
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int iconHeight = std::max(mIconSelected->GetHeight(), mIconUnselected->GetHeight());
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SetMaxIconSize(iconWidth, iconHeight);
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child = FindNode(node, "listtype");
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if (child && (attr = child->first_attribute("name"))) {
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ListType = attr->value();
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updateList = true;
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} else {
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mList.clear();
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LOGERR("No partition listtype specified for partitionlist GUI element\n");
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return;
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}
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}
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GUIPartitionList::~GUIPartitionList()
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{
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}
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int GUIPartitionList::Update(void)
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{
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if(!isConditionTrue())
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return 0;
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// Check for changes in mount points if the list type is mount and update the list and render if needed
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if (ListType == "mount") {
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int listSize = mList.size();
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for (int i = 0; i < listSize; i++) {
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if (PartitionManager.Is_Mounted_By_Path(mList.at(i).Mount_Point) && !mList.at(i).selected) {
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mList.at(i).selected = 1;
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mUpdate = 1;
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} else if (!PartitionManager.Is_Mounted_By_Path(mList.at(i).Mount_Point) && mList.at(i).selected) {
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mList.at(i).selected = 0;
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mUpdate = 1;
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}
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}
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}
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GUIScrollList::Update();
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if (updateList) {
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int listSize = 0;
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// Completely update the list if needed -- Used primarily for
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// restore as the list for restore will change depending on what
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// partitions were backed up
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mList.clear();
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PartitionManager.Get_Partition_List(ListType, &mList);
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SetVisibleListLocation(0);
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updateList = false;
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mUpdate = 1;
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if (ListType == "backup" || ListType == "flashimg")
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MatchList();
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}
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if (mUpdate) {
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mUpdate = 0;
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if (Render() == 0)
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return 2;
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}
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return 0;
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}
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int GUIPartitionList::NotifyVarChange(const std::string& varName, const std::string& value)
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{
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GUIScrollList::NotifyVarChange(varName, value);
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if(!isConditionTrue())
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return 0;
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if (varName == mVariable && !mUpdate)
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{
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if (ListType == "storage") {
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currentValue = value;
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SetPosition();
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} else if (ListType == "backup") {
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MatchList();
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} else if (ListType == "restore") {
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updateList = true;
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SetVisibleListLocation(0);
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}
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mUpdate = 1;
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return 0;
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}
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return 0;
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}
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void GUIPartitionList::SetPageFocus(int inFocus)
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{
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GUIScrollList::SetPageFocus(inFocus);
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if (inFocus) {
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if (ListType == "storage" || ListType == "flashimg") {
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DataManager::GetValue(mVariable, currentValue);
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SetPosition();
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}
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updateList = true;
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mUpdate = 1;
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}
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}
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void GUIPartitionList::MatchList(void) {
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int i, listSize = mList.size();
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string variablelist, searchvalue;
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size_t pos;
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DataManager::GetValue(mVariable, variablelist);
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for (i = 0; i < listSize; i++) {
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searchvalue = mList.at(i).Mount_Point + ";";
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pos = variablelist.find(searchvalue);
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if (pos != string::npos) {
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mList.at(i).selected = 1;
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} else {
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mList.at(i).selected = 0;
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}
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}
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}
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void GUIPartitionList::SetPosition() {
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int listSize = mList.size();
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SetVisibleListLocation(0);
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for (int i = 0; i < listSize; i++) {
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if (mList.at(i).Mount_Point == currentValue) {
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mList.at(i).selected = 1;
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SetVisibleListLocation(i);
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} else {
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mList.at(i).selected = 0;
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}
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}
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}
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size_t GUIPartitionList::GetItemCount()
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{
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return mList.size();
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}
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void GUIPartitionList::RenderItem(size_t itemindex, int yPos, bool selected)
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{
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// note: the "selected" parameter above is for the currently touched item
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// don't confuse it with the more persistent "selected" flag per list item used below
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ImageResource* icon = mList.at(itemindex).selected ? mIconSelected : mIconUnselected;
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const std::string& text = mList.at(itemindex).Display_Name;
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RenderStdItem(yPos, selected, icon, text.c_str());
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}
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void GUIPartitionList::NotifySelect(size_t item_selected)
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{
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if (item_selected < mList.size()) {
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int listSize = mList.size();
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if (ListType == "mount") {
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if (!mList.at(item_selected).selected) {
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if (PartitionManager.Mount_By_Path(mList.at(item_selected).Mount_Point, true)) {
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mList.at(item_selected).selected = 1;
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PartitionManager.Add_MTP_Storage(mList.at(item_selected).Mount_Point);
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mUpdate = 1;
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}
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} else {
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if (PartitionManager.UnMount_By_Path(mList.at(item_selected).Mount_Point, true)) {
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mList.at(item_selected).selected = 0;
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mUpdate = 1;
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}
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}
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} else if (!mVariable.empty()) {
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if (ListType == "storage") {
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int i;
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std::string str = mList.at(item_selected).Mount_Point;
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bool update_size = false;
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TWPartition* Part = PartitionManager.Find_Partition_By_Path(str);
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if (Part == NULL) {
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LOGERR("Unable to locate partition for '%s'\n", str.c_str());
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return;
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}
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if (!Part->Is_Mounted() && Part->Removable)
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update_size = true;
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if (!Part->Mount(true)) {
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// Do Nothing
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} else if (update_size && !Part->Update_Size(true)) {
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// Do Nothing
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} else {
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for (i=0; i<listSize; i++)
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mList.at(i).selected = 0;
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if (update_size) {
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char free_space[255];
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sprintf(free_space, "%llu", Part->Free / 1024 / 1024);
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mList.at(item_selected).Display_Name = Part->Storage_Name + " (";
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mList.at(item_selected).Display_Name += free_space;
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mList.at(item_selected).Display_Name += "MB)";
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}
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mList.at(item_selected).selected = 1;
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mUpdate = 1;
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DataManager::SetValue(mVariable, str);
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}
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} else {
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if (ListType == "flashimg") { // only one item can be selected for flashing images
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for (int i=0; i<listSize; i++)
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mList.at(i).selected = 0;
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}
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if (mList.at(item_selected).selected)
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mList.at(item_selected).selected = 0;
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else
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mList.at(item_selected).selected = 1;
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int i;
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string variablelist;
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for (i=0; i<listSize; i++) {
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if (mList.at(i).selected) {
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variablelist += mList.at(i).Mount_Point + ";";
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}
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}
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mUpdate = 1;
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if (selectedList.empty())
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DataManager::SetValue(mVariable, variablelist);
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else
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DataManager::SetValue(selectedList, variablelist);
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}
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}
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}
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}
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