storing strings in a map (for fast lookup) in resource manager To define a string resource in <resources>: <string name="foo">Hello</string> To use a string, e.g.: <text>%@foo%</text> Not yet done: language-specific resources (should be solved not only for strings, but for all kinds of resources - e.g. for localized images) Change-Id: I3ba5cf5298c09e0d28a83973e9662f179271b33f
171 lines
3.5 KiB
C++
171 lines
3.5 KiB
C++
// text.cpp - GUIText object
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <fcntl.h>
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#include <sys/reboot.h>
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#include <sys/stat.h>
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#include <sys/time.h>
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#include <sys/mman.h>
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#include <sys/types.h>
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#include <sys/ioctl.h>
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#include <time.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include <string>
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extern "C" {
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#include "../twcommon.h"
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#include "../minuitwrp/minui.h"
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}
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#include "rapidxml.hpp"
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#include "objects.hpp"
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GUIText::GUIText(xml_node<>* node)
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: GUIObject(node)
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{
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mFont = NULL;
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mIsStatic = 1;
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mVarChanged = 0;
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mFontHeight = 0;
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maxWidth = 0;
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charSkip = 0;
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isHighlighted = false;
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if (!node)
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return;
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// Load colors
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mColor = LoadAttrColor(node, "color", COLOR(0,0,0,255));
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mHighlightColor = LoadAttrColor(node, "highlightcolor", mColor);
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// Load the font, and possibly override the color
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mFont = LoadAttrFont(FindNode(node, "font"), "resource");
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mColor = LoadAttrColor(FindNode(node, "font"), "color", mColor);
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mHighlightColor = LoadAttrColor(FindNode(node, "font"), "highlightcolor", mColor);
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// Load the placement
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LoadPlacement(FindNode(node, "placement"), &mRenderX, &mRenderY, &mRenderW, &mRenderH, &mPlacement);
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xml_node<>* child = FindNode(node, "text");
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if (child) mText = child->value();
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// Simple way to check for static state
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mLastValue = gui_parse_text(mText);
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if (mLastValue != mText) mIsStatic = 0;
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mFontHeight = mFont->GetHeight();
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}
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int GUIText::Render(void)
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{
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if (!isConditionTrue())
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return 0;
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void* fontResource = NULL;
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if (mFont)
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fontResource = mFont->GetResource();
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mLastValue = gui_parse_text(mText);
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string displayValue = mLastValue;
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if (charSkip)
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displayValue.erase(0, charSkip);
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mVarChanged = 0;
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int x = mRenderX, y = mRenderY;
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int width = gr_measureEx(displayValue.c_str(), fontResource);
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if (mPlacement != TOP_LEFT && mPlacement != BOTTOM_LEFT)
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{
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if (mPlacement == CENTER || mPlacement == CENTER_X_ONLY)
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x -= (width / 2);
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else
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x -= width;
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}
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if (mPlacement != TOP_LEFT && mPlacement != TOP_RIGHT)
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{
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if (mPlacement == CENTER)
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y -= (mFontHeight / 2);
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else if (mPlacement == BOTTOM_LEFT || mPlacement == BOTTOM_RIGHT)
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y -= mFontHeight;
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}
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if (isHighlighted)
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gr_color(mHighlightColor.red, mHighlightColor.green, mHighlightColor.blue, mHighlightColor.alpha);
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else
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gr_color(mColor.red, mColor.green, mColor.blue, mColor.alpha);
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if (maxWidth)
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gr_textExW(x, y, displayValue.c_str(), fontResource, maxWidth + x);
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else
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gr_textEx(x, y, displayValue.c_str(), fontResource);
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return 0;
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}
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int GUIText::Update(void)
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{
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if (!isConditionTrue())
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return 0;
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static int updateCounter = 3;
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// This hack just makes sure we update at least once a minute for things like clock and battery
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if (updateCounter) updateCounter--;
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else
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{
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mVarChanged = 1;
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updateCounter = 3;
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}
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if (mIsStatic || !mVarChanged)
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return 0;
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std::string newValue = gui_parse_text(mText);
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if (mLastValue == newValue)
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return 0;
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else
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mLastValue = newValue;
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return 2;
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}
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int GUIText::GetCurrentBounds(int& w, int& h)
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{
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void* fontResource = NULL;
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if (mFont)
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fontResource = mFont->GetResource();
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h = mFontHeight;
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mLastValue = gui_parse_text(mText);
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w = gr_measureEx(mLastValue.c_str(), fontResource);
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return 0;
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}
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int GUIText::NotifyVarChange(const std::string& varName, const std::string& value)
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{
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GUIObject::NotifyVarChange(varName, value);
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mVarChanged = 1;
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return 0;
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}
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int GUIText::SetMaxWidth(unsigned width)
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{
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maxWidth = width;
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mVarChanged = 1;
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return 0;
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}
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int GUIText::SkipCharCount(unsigned skip)
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{
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charSkip = skip;
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mVarChanged = 1;
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return 0;
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}
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