Note: events.cpp is still old code renamed to cpp to make it easier to call functions like gr_fb_width(). I had to modify AOSP fbdev code to provide a separate memory surface for drawing to as drawing directly to the framebuffer resulted in rendering taking about 5 times longer. I also modified AOSP adf code to provide a separate memory surface for drawing for the same performance reasons. The Nexus 9 supports adf graphics. Overlay graphics work on at least one device. Overlay provides a separate memory buffer already so performance is good. I do not have a drm device yet that I know of. I made some attempt to update the drm code to determine the correct pixel format based on the drm graphics format, but what is available in pixel flinger and what is available in drm do not line up all that well. Reports are that the Pixel C is using drm graphics, but performance is slow, likely due to the use of a mmap instead of a memory buffyer. Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
247 lines
6.7 KiB
C++
247 lines
6.7 KiB
C++
/*
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Copyright 2013 bigbiff/Dees_Troy TeamWin
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This file is part of TWRP/TeamWin Recovery Project.
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TWRP is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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TWRP is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with TWRP. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string.h>
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extern "C" {
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#include "../twcommon.h"
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}
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#include "../minuitwrp/minui.h"
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#include "rapidxml.hpp"
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#include "objects.hpp"
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#include "../data.hpp"
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#include "pages.hpp"
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extern std::vector<language_struct> Language_List;
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GUIListBox::GUIListBox(xml_node<>* node) : GUIScrollList(node)
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{
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xml_attribute<>* attr;
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xml_node<>* child;
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mIconSelected = mIconUnselected = NULL;
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mUpdate = 0;
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isCheckList = isTextParsed = false;
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// Get the icons, if any
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child = FindNode(node, "icon");
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if (child) {
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mIconSelected = LoadAttrImage(child, "selected");
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mIconUnselected = LoadAttrImage(child, "unselected");
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}
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int iconWidth = std::max(mIconSelected->GetWidth(), mIconUnselected->GetWidth());
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int iconHeight = std::max(mIconSelected->GetHeight(), mIconUnselected->GetHeight());
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SetMaxIconSize(iconWidth, iconHeight);
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// Handle the result variable
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child = FindNode(node, "data");
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if (child) {
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attr = child->first_attribute("name");
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if (attr)
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mVariable = attr->value();
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attr = child->first_attribute("default");
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if (attr)
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DataManager::SetValue(mVariable, attr->value());
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// Get the currently selected value for the list
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DataManager::GetValue(mVariable, currentValue);
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if (mVariable == "tw_language") {
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std::vector<language_struct>::iterator iter;
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for (iter = Language_List.begin(); iter != Language_List.end(); iter++) {
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ListItem data;
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data.displayName = (*iter).displayvalue;
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data.variableValue = (*iter).filename;
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data.action = NULL;
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if (currentValue == (*iter).filename) {
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data.selected = 1;
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DataManager::SetValue("tw_language_display", (*iter).displayvalue);
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} else
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data.selected = 0;
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mListItems.push_back(data);
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}
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}
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}
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else
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allowSelection = false; // allows using listbox as a read-only list or menu
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// Get the data for the list
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child = FindNode(node, "listitem");
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if (!child) return;
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while (child) {
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ListItem item;
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attr = child->first_attribute("name");
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if (!attr)
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continue;
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// We will parse display names when we get page focus to ensure that translating takes place
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item.displayName = attr->value();
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item.variableValue = gui_parse_text(child->value());
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item.selected = (child->value() == currentValue);
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item.action = NULL;
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xml_node<>* action = child->first_node("action");
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if (action) {
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item.action = new GUIAction(action);
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allowSelection = true;
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}
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xml_node<>* variable_name = child->first_node("data");
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if (variable_name) {
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attr = variable_name->first_attribute("variable");
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if (attr) {
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item.variableName = attr->value();
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item.selected = (DataManager::GetIntValue(item.variableName) != 0);
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allowSelection = true;
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isCheckList = true;
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}
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}
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LoadConditions(child, item.mConditions);
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mListItems.push_back(item);
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mVisibleItems.push_back(mListItems.size()-1);
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child = child->next_sibling("listitem");
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}
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}
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GUIListBox::~GUIListBox()
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{
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}
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int GUIListBox::Update(void)
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{
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if(!isConditionTrue())
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return 0;
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GUIScrollList::Update();
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if (mUpdate) {
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mUpdate = 0;
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if (Render() == 0)
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return 2;
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}
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return 0;
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}
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int GUIListBox::NotifyVarChange(const std::string& varName, const std::string& value)
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{
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GUIScrollList::NotifyVarChange(varName, value);
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if(!isConditionTrue())
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return 0;
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// Check to see if the variable that we are using to store the list selected value has been updated
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if (varName == mVariable) {
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currentValue = value;
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mUpdate = 1;
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}
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std::vector<size_t> mVisibleItemsOld;
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std::swap(mVisibleItemsOld, mVisibleItems);
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for (size_t i = 0; i < mListItems.size(); i++) {
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ListItem& item = mListItems[i];
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// update per-item visibility condition
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bool itemVisible = UpdateConditions(item.mConditions, varName);
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if (itemVisible)
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mVisibleItems.push_back(i);
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if (isCheckList)
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{
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if (item.variableName == varName || varName.empty()) {
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std::string val;
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DataManager::GetValue(item.variableName, val);
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item.selected = (val != "0");
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mUpdate = 1;
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}
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}
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else if (varName == mVariable) {
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if (item.variableValue == currentValue) {
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item.selected = 1;
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SetVisibleListLocation(mVisibleItems.empty() ? 0 : mVisibleItems.size()-1);
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} else {
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item.selected = 0;
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}
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}
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}
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if (mVisibleItemsOld != mVisibleItems) {
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mUpdate = 1; // some item's visibility has changed
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if (firstDisplayedItem >= (int)mVisibleItems.size()) {
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// all items in the view area were removed - make last item visible
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SetVisibleListLocation(mVisibleItems.empty() ? 0 : mVisibleItems.size()-1);
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}
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}
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return 0;
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}
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void GUIListBox::SetPageFocus(int inFocus)
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{
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GUIScrollList::SetPageFocus(inFocus);
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if (inFocus) {
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if (!isTextParsed) {
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isTextParsed = true;
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for (size_t i = 0; i < mListItems.size(); i++) {
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ListItem& item = mListItems[i];
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item.displayName = gui_parse_text(item.displayName);
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}
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}
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DataManager::GetValue(mVariable, currentValue);
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NotifyVarChange(mVariable, currentValue);
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}
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}
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size_t GUIListBox::GetItemCount()
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{
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return mVisibleItems.size();
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}
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void GUIListBox::RenderItem(size_t itemindex, int yPos, bool selected)
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{
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// note: the "selected" parameter above is for the currently touched item
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// don't confuse it with the more persistent "selected" flag per list item used below
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ListItem& item = mListItems[mVisibleItems[itemindex]];
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ImageResource* icon = item.selected ? mIconSelected : mIconUnselected;
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const std::string& text = item.displayName;
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RenderStdItem(yPos, selected, icon, text.c_str());
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}
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void GUIListBox::NotifySelect(size_t item_selected)
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{
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if (!isCheckList) {
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// deselect all items, even invisible ones
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for (size_t i = 0; i < mListItems.size(); i++) {
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mListItems[i].selected = 0;
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}
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}
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ListItem& item = mListItems[mVisibleItems[item_selected]];
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if (isCheckList) {
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int selected = 1 - item.selected;
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item.selected = selected;
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DataManager::SetValue(item.variableName, selected ? "1" : "0");
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} else {
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item.selected = 1;
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string str = item.variableValue; // [check] should this set currentValue instead?
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DataManager::SetValue(mVariable, str);
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}
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if (item.action)
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item.action->doActions();
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mUpdate = 1;
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}
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