Files
android_bootable_recovery/gui/pages.hpp
T
Ethan Yonker afde0983df Update mStartPage to make language selection work on other pages
We should offer language selection on any start page such as
decrypt or system read only. However, if the mStartPage variable
was not being updated properly so selecting a different language
was dumping the user back on either the decrypt prompt or the
system read only page. This patch set fixes the problem and places
the user back on the proper page when they choose a new language.

Change-Id: I5153d3b9525d8c93d3863f4b17ecf55b5209e3c7
2016-01-23 08:56:07 -06:00

189 lines
5.4 KiB
C++

// pages.hpp - Base classes for page manager of GUI
#ifndef _PAGES_HEADER_HPP
#define _PAGES_HEADER_HPP
#include "../minzip/Zip.h"
#include <vector>
#include <map>
#include <string>
#include "rapidxml.hpp"
#include "gui.hpp"
using namespace rapidxml;
enum TOUCH_STATE {
TOUCH_START = 0,
TOUCH_DRAG = 1,
TOUCH_RELEASE = 2,
TOUCH_HOLD = 3,
TOUCH_REPEAT = 4
};
struct COLOR {
unsigned char red;
unsigned char green;
unsigned char blue;
unsigned char alpha;
COLOR() : red(0), green(0), blue(0), alpha(0) {}
COLOR(unsigned char r, unsigned char g, unsigned char b, unsigned char a = 255)
: red(r), green(g), blue(b), alpha(a) {}
};
struct language_struct {
std::string filename;
std::string displayvalue;
};
extern std::vector<language_struct> Language_List;
// Utility Functions
int ConvertStrToColor(std::string str, COLOR* color);
int gui_forceRender(void);
int gui_changePage(std::string newPage);
int gui_changeOverlay(std::string newPage);
class Resource;
class ResourceManager;
class RenderObject;
class ActionObject;
class InputObject;
class MouseCursor;
class GUIObject;
class HardwareKeyboard;
class Page
{
public:
Page(xml_node<>* page, std::vector<xml_node<>*> *templates);
virtual ~Page();
std::string GetName(void) { return mName; }
public:
virtual int Render(void);
virtual int Update(void);
virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
virtual int NotifyKey(int key, bool down);
virtual int NotifyCharInput(int ch);
virtual int SetKeyBoardFocus(int inFocus);
virtual int NotifyVarChange(std::string varName, std::string value);
virtual void SetPageFocus(int inFocus);
protected:
std::string mName;
std::vector<GUIObject*> mObjects;
std::vector<RenderObject*> mRenders;
std::vector<ActionObject*> mActions;
std::vector<InputObject*> mInputs;
ActionObject* mTouchStart;
COLOR mBackground;
protected:
bool ProcessNode(xml_node<>* page, std::vector<xml_node<>*> *templates, int depth);
};
class PageSet
{
public:
PageSet(const char* xmlFile);
virtual ~PageSet();
public:
int LoadLanguage(char* languageFile, ZipArchive* package);
int Load(ZipArchive* package, char* xmlFile, char* languageFile, char* baseLanguageFile);
int CheckInclude(ZipArchive* package, xml_document<> *parentDoc);
Page* FindPage(std::string name);
int SetPage(std::string page);
int SetOverlay(Page* page);
const ResourceManager* GetResources();
// Helper routine for identifing if we're the current page
int IsCurrentPage(Page* page);
std::string GetCurrentPage() const;
// These are routing routines
int Render(void);
int Update(void);
int NotifyTouch(TOUCH_STATE state, int x, int y);
int NotifyKey(int key, bool down);
int NotifyCharInput(int ch);
int SetKeyBoardFocus(int inFocus);
int NotifyVarChange(std::string varName, std::string value);
std::vector<xml_node<>*> styles;
void AddStringResource(std::string resource_source, std::string resource_name, std::string value);
protected:
int LoadPages(xml_node<>* pages);
int LoadVariables(xml_node<>* vars);
protected:
ResourceManager* mResources;
std::vector<Page*> mPages;
std::vector<xml_node<>*> templates;
Page* mCurrentPage;
std::vector<Page*> mOverlays; // Special case for popup dialogs and the lock screen
};
class PageManager
{
public:
// Used by GUI
static char* LoadFileToBuffer(std::string filename, ZipArchive* package);
static void LoadLanguageList(ZipArchive* package);
static void LoadLanguage(std::string filename);
static int LoadPackage(std::string name, std::string package, std::string startpage);
static PageSet* SelectPackage(std::string name);
static int ReloadPackage(std::string name, std::string package);
static void ReleasePackage(std::string name);
static int RunReload();
static void RequestReload();
static void SetStartPage(const std::string& page_name);
// Used for actions and pages
static int ChangePage(std::string name);
static int ChangeOverlay(std::string name);
static const ResourceManager* GetResources();
static std::string GetCurrentPage();
// Helper to identify if a particular page is the active page
static int IsCurrentPage(Page* page);
// These are routing routines
static int Render(void);
static int Update(void);
static int NotifyTouch(TOUCH_STATE state, int x, int y);
static int NotifyKey(int key, bool down);
static int NotifyCharInput(int ch);
static int SetKeyBoardFocus(int inFocus);
static int NotifyVarChange(std::string varName, std::string value);
static MouseCursor *GetMouseCursor();
static void LoadCursorData(xml_node<>* node);
static HardwareKeyboard *GetHardwareKeyboard();
static xml_node<>* FindStyle(std::string name);
static void AddStringResource(std::string resource_source, std::string resource_name, std::string value);
protected:
static PageSet* FindPackage(std::string name);
static void LoadLanguageListDir(std::string dir);
static void Translate_Partition(const char* path, const char* resource_name, const char* default_value);
static void Translate_Partition(const char* path, const char* resource_name, const char* default_value, const char* storage_resource_name, const char* storage_default_value);
static void Translate_Partition_Display_Names();
protected:
static std::map<std::string, PageSet*> mPageSets;
static PageSet* mCurrentSet;
static PageSet* mBaseSet;
static MouseCursor *mMouseCursor;
static HardwareKeyboard *mHardwareKeyboard;
static bool mReloadTheme;
static std::string mStartPage;
};
#endif // _PAGES_HEADER_HPP