Files
android_bootable_recovery/default_device.cpp
Elliott Hughes 9e7ae8a626 Move default implementations into Device.
The current abstract class was a nice idea but has led to a lot of
copy & paste in practice. Right now, no one we know of has any extra
menu items, so let's make the default menu available to everyone.

(If we assume that someone somewhere really does need custom
device-specific menu options, a better API would let them add to
our menu rather than replacing it.)

Change-Id: I59f6a92f3ecd830c2ce78ce9da19eaaf472c5dfa
2015-04-09 13:40:31 -07:00

50 lines
1.3 KiB
C++

/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "device.h"
#include "screen_ui.h"
class DefaultDevice : public Device {
public:
DefaultDevice() : Device(new ScreenRecoveryUI) {
}
// TODO: make this handle more cases, and move the default implementation into Device too.
int HandleMenuKey(int key, int visible) {
if (visible) {
switch (key) {
case KEY_DOWN:
case KEY_VOLUMEDOWN:
return kHighlightDown;
case KEY_UP:
case KEY_VOLUMEUP:
return kHighlightUp;
case KEY_ENTER:
case KEY_POWER:
return kInvokeItem;
}
}
return kNoAction;
}
};
Device* make_device() {
return new DefaultDevice;
}