Files
android_bootable_recovery/gui/listbox.cpp
Ethan Yonker fbb4353a24 Update minuitwrp graphics in line with latest minui
Note: events.cpp is still old code renamed to cpp to make it
easier to call functions like gr_fb_width().

I had to modify AOSP fbdev code to provide a separate memory
surface for drawing to as drawing directly to the framebuffer
resulted in rendering taking about 5 times longer.

I also modified AOSP adf code to provide a separate memory surface
for drawing for the same performance reasons. The Nexus 9 supports
adf graphics.

Overlay graphics work on at least one device. Overlay provides a
separate memory buffer already so performance is good.

I do not have a drm device yet that I know of. I made some attempt
to update the drm code to determine the correct pixel format based
on the drm graphics format, but what is available in pixel flinger
and what is available in drm do not line up all that well. Reports
are that the Pixel C is using drm graphics, but performance is
slow, likely due to the use of a mmap instead of a memory buffyer.

Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
2016-01-27 10:53:13 -06:00

247 lines
6.7 KiB
C++

/*
Copyright 2013 bigbiff/Dees_Troy TeamWin
This file is part of TWRP/TeamWin Recovery Project.
TWRP is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TWRP is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with TWRP. If not, see <http://www.gnu.org/licenses/>.
*/
#include <string.h>
extern "C" {
#include "../twcommon.h"
}
#include "../minuitwrp/minui.h"
#include "rapidxml.hpp"
#include "objects.hpp"
#include "../data.hpp"
#include "pages.hpp"
extern std::vector<language_struct> Language_List;
GUIListBox::GUIListBox(xml_node<>* node) : GUIScrollList(node)
{
xml_attribute<>* attr;
xml_node<>* child;
mIconSelected = mIconUnselected = NULL;
mUpdate = 0;
isCheckList = isTextParsed = false;
// Get the icons, if any
child = FindNode(node, "icon");
if (child) {
mIconSelected = LoadAttrImage(child, "selected");
mIconUnselected = LoadAttrImage(child, "unselected");
}
int iconWidth = std::max(mIconSelected->GetWidth(), mIconUnselected->GetWidth());
int iconHeight = std::max(mIconSelected->GetHeight(), mIconUnselected->GetHeight());
SetMaxIconSize(iconWidth, iconHeight);
// Handle the result variable
child = FindNode(node, "data");
if (child) {
attr = child->first_attribute("name");
if (attr)
mVariable = attr->value();
attr = child->first_attribute("default");
if (attr)
DataManager::SetValue(mVariable, attr->value());
// Get the currently selected value for the list
DataManager::GetValue(mVariable, currentValue);
if (mVariable == "tw_language") {
std::vector<language_struct>::iterator iter;
for (iter = Language_List.begin(); iter != Language_List.end(); iter++) {
ListItem data;
data.displayName = (*iter).displayvalue;
data.variableValue = (*iter).filename;
data.action = NULL;
if (currentValue == (*iter).filename) {
data.selected = 1;
DataManager::SetValue("tw_language_display", (*iter).displayvalue);
} else
data.selected = 0;
mListItems.push_back(data);
}
}
}
else
allowSelection = false; // allows using listbox as a read-only list or menu
// Get the data for the list
child = FindNode(node, "listitem");
if (!child) return;
while (child) {
ListItem item;
attr = child->first_attribute("name");
if (!attr)
continue;
// We will parse display names when we get page focus to ensure that translating takes place
item.displayName = attr->value();
item.variableValue = gui_parse_text(child->value());
item.selected = (child->value() == currentValue);
item.action = NULL;
xml_node<>* action = child->first_node("action");
if (action) {
item.action = new GUIAction(action);
allowSelection = true;
}
xml_node<>* variable_name = child->first_node("data");
if (variable_name) {
attr = variable_name->first_attribute("variable");
if (attr) {
item.variableName = attr->value();
item.selected = (DataManager::GetIntValue(item.variableName) != 0);
allowSelection = true;
isCheckList = true;
}
}
LoadConditions(child, item.mConditions);
mListItems.push_back(item);
mVisibleItems.push_back(mListItems.size()-1);
child = child->next_sibling("listitem");
}
}
GUIListBox::~GUIListBox()
{
}
int GUIListBox::Update(void)
{
if(!isConditionTrue())
return 0;
GUIScrollList::Update();
if (mUpdate) {
mUpdate = 0;
if (Render() == 0)
return 2;
}
return 0;
}
int GUIListBox::NotifyVarChange(const std::string& varName, const std::string& value)
{
GUIScrollList::NotifyVarChange(varName, value);
if(!isConditionTrue())
return 0;
// Check to see if the variable that we are using to store the list selected value has been updated
if (varName == mVariable) {
currentValue = value;
mUpdate = 1;
}
std::vector<size_t> mVisibleItemsOld;
std::swap(mVisibleItemsOld, mVisibleItems);
for (size_t i = 0; i < mListItems.size(); i++) {
ListItem& item = mListItems[i];
// update per-item visibility condition
bool itemVisible = UpdateConditions(item.mConditions, varName);
if (itemVisible)
mVisibleItems.push_back(i);
if (isCheckList)
{
if (item.variableName == varName || varName.empty()) {
std::string val;
DataManager::GetValue(item.variableName, val);
item.selected = (val != "0");
mUpdate = 1;
}
}
else if (varName == mVariable) {
if (item.variableValue == currentValue) {
item.selected = 1;
SetVisibleListLocation(mVisibleItems.empty() ? 0 : mVisibleItems.size()-1);
} else {
item.selected = 0;
}
}
}
if (mVisibleItemsOld != mVisibleItems) {
mUpdate = 1; // some item's visibility has changed
if (firstDisplayedItem >= (int)mVisibleItems.size()) {
// all items in the view area were removed - make last item visible
SetVisibleListLocation(mVisibleItems.empty() ? 0 : mVisibleItems.size()-1);
}
}
return 0;
}
void GUIListBox::SetPageFocus(int inFocus)
{
GUIScrollList::SetPageFocus(inFocus);
if (inFocus) {
if (!isTextParsed) {
isTextParsed = true;
for (size_t i = 0; i < mListItems.size(); i++) {
ListItem& item = mListItems[i];
item.displayName = gui_parse_text(item.displayName);
}
}
DataManager::GetValue(mVariable, currentValue);
NotifyVarChange(mVariable, currentValue);
}
}
size_t GUIListBox::GetItemCount()
{
return mVisibleItems.size();
}
void GUIListBox::RenderItem(size_t itemindex, int yPos, bool selected)
{
// note: the "selected" parameter above is for the currently touched item
// don't confuse it with the more persistent "selected" flag per list item used below
ListItem& item = mListItems[mVisibleItems[itemindex]];
ImageResource* icon = item.selected ? mIconSelected : mIconUnselected;
const std::string& text = item.displayName;
RenderStdItem(yPos, selected, icon, text.c_str());
}
void GUIListBox::NotifySelect(size_t item_selected)
{
if (!isCheckList) {
// deselect all items, even invisible ones
for (size_t i = 0; i < mListItems.size(); i++) {
mListItems[i].selected = 0;
}
}
ListItem& item = mListItems[mVisibleItems[item_selected]];
if (isCheckList) {
int selected = 1 - item.selected;
item.selected = selected;
DataManager::SetValue(item.variableName, selected ? "1" : "0");
} else {
item.selected = 1;
string str = item.variableValue; // [check] should this set currentValue instead?
DataManager::SetValue(mVariable, str);
}
if (item.action)
item.action->doActions();
mUpdate = 1;
}