Files
android_bootable_recovery/screen_ui.cpp
Doug Zongker 5fa8c23911 localization for recovery messages
Add images of text for all locales we support.  Make the progress bar
fill the correct way for RTL languages.  (Flip the direction the
spinner turns, too, just for good measure.)

Bug: 7064142
Change-Id: I5dddb26e02ee5275c57c4dc4a03c6d68432ac7ba
2012-09-18 12:37:02 -07:00

567 lines
18 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <errno.h>
#include <fcntl.h>
#include <linux/input.h>
#include <pthread.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <sys/types.h>
#include <time.h>
#include <unistd.h>
#include "common.h"
#include "device.h"
#include "minui/minui.h"
#include "screen_ui.h"
#include "ui.h"
#define CHAR_WIDTH 10
#define CHAR_HEIGHT 18
// There's only (at most) one of these objects, and global callbacks
// (for pthread_create, and the input event system) need to find it,
// so use a global variable.
static ScreenRecoveryUI* self = NULL;
// Return the current time as a double (including fractions of a second).
static double now() {
struct timeval tv;
gettimeofday(&tv, NULL);
return tv.tv_sec + tv.tv_usec / 1000000.0;
}
ScreenRecoveryUI::ScreenRecoveryUI() :
currentIcon(NONE),
installingFrame(0),
rtl_locale(false),
progressBarType(EMPTY),
progressScopeStart(0),
progressScopeSize(0),
progress(0),
pagesIdentical(false),
text_cols(0),
text_rows(0),
text_col(0),
text_row(0),
text_top(0),
show_text(false),
show_text_ever(false),
show_menu(false),
menu_top(0),
menu_items(0),
menu_sel(0),
// These values are correct for the default image resources
// provided with the android platform. Devices which use
// different resources should have a subclass of ScreenRecoveryUI
// that overrides Init() to set these values appropriately and
// then call the superclass Init().
animation_fps(20),
indeterminate_frames(16),
installing_frames(48),
install_overlay_offset_x(65),
install_overlay_offset_y(106),
overlay_offset_x(-1),
overlay_offset_y(-1) {
pthread_mutex_init(&updateMutex, NULL);
self = this;
}
// Draw the given frame over the installation overlay animation. The
// background is not cleared or draw with the base icon first; we
// assume that the frame already contains some other frame of the
// animation. Does nothing if no overlay animation is defined.
// Should only be called with updateMutex locked.
void ScreenRecoveryUI::draw_install_overlay_locked(int frame) {
if (installationOverlay == NULL || overlay_offset_x < 0) return;
gr_surface surface = installationOverlay[frame];
int iconWidth = gr_get_width(surface);
int iconHeight = gr_get_height(surface);
gr_blit(surface, 0, 0, iconWidth, iconHeight,
overlay_offset_x, overlay_offset_y);
}
// Clear the screen and draw the currently selected background icon (if any).
// Should only be called with updateMutex locked.
void ScreenRecoveryUI::draw_background_locked(Icon icon)
{
pagesIdentical = false;
gr_color(0, 0, 0, 255);
gr_fill(0, 0, gr_fb_width(), gr_fb_height());
if (icon) {
gr_surface surface = backgroundIcon[icon];
gr_surface text_surface = backgroundText[icon];
int iconWidth = gr_get_width(surface);
int iconHeight = gr_get_height(surface);
int textWidth = gr_get_width(text_surface);
int textHeight = gr_get_height(text_surface);
int iconX = (gr_fb_width() - iconWidth) / 2;
int iconY = (gr_fb_height() - (iconHeight+textHeight+40)) / 2;
int textX = (gr_fb_width() - textWidth) / 2;
int textY = ((gr_fb_height() - (iconHeight+textHeight+40)) / 2) + iconHeight + 40;
gr_blit(surface, 0, 0, iconWidth, iconHeight, iconX, iconY);
if (icon == INSTALLING_UPDATE || icon == ERASING) {
draw_install_overlay_locked(installingFrame);
}
gr_color(255, 255, 255, 255);
gr_texticon(textX, textY, text_surface);
}
}
// Draw the progress bar (if any) on the screen. Does not flip pages.
// Should only be called with updateMutex locked.
void ScreenRecoveryUI::draw_progress_locked()
{
if (currentIcon == ERROR) return;
if (currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) {
draw_install_overlay_locked(installingFrame);
}
if (progressBarType != EMPTY) {
int iconHeight = gr_get_height(backgroundIcon[INSTALLING_UPDATE]);
int width = gr_get_width(progressBarEmpty);
int height = gr_get_height(progressBarEmpty);
int dx = (gr_fb_width() - width)/2;
int dy = (3*gr_fb_height() + iconHeight - 2*height)/4;
// Erase behind the progress bar (in case this was a progress-only update)
gr_color(0, 0, 0, 255);
gr_fill(dx, dy, width, height);
if (progressBarType == DETERMINATE) {
float p = progressScopeStart + progress * progressScopeSize;
int pos = (int) (p * width);
if (rtl_locale) {
// Fill the progress bar from right to left.
if (pos > 0) {
gr_blit(progressBarFill, width-pos, 0, pos, height, dx+width-pos, dy);
}
if (pos < width-1) {
gr_blit(progressBarEmpty, 0, 0, width-pos, height, dx, dy);
}
} else {
// Fill the progress bar from left to right.
if (pos > 0) {
gr_blit(progressBarFill, 0, 0, pos, height, dx, dy);
}
if (pos < width-1) {
gr_blit(progressBarEmpty, pos, 0, width-pos, height, dx+pos, dy);
}
}
}
if (progressBarType == INDETERMINATE) {
static int frame = 0;
gr_blit(progressBarIndeterminate[frame], 0, 0, width, height, dx, dy);
// in RTL locales, we run the animation backwards, which
// makes the spinner spin the other way.
if (rtl_locale) {
frame = (frame + indeterminate_frames - 1) % indeterminate_frames;
} else {
frame = (frame + 1) % indeterminate_frames;
}
}
}
}
void ScreenRecoveryUI::draw_text_line(int row, const char* t) {
if (t[0] != '\0') {
gr_text(0, (row+1)*CHAR_HEIGHT-1, t);
}
}
// Redraw everything on the screen. Does not flip pages.
// Should only be called with updateMutex locked.
void ScreenRecoveryUI::draw_screen_locked()
{
draw_background_locked(currentIcon);
draw_progress_locked();
if (show_text) {
gr_color(0, 0, 0, 160);
gr_fill(0, 0, gr_fb_width(), gr_fb_height());
int i = 0;
if (show_menu) {
gr_color(64, 96, 255, 255);
gr_fill(0, (menu_top+menu_sel) * CHAR_HEIGHT,
gr_fb_width(), (menu_top+menu_sel+1)*CHAR_HEIGHT+1);
for (; i < menu_top + menu_items; ++i) {
if (i == menu_top + menu_sel) {
gr_color(255, 255, 255, 255);
draw_text_line(i, menu[i]);
gr_color(64, 96, 255, 255);
} else {
draw_text_line(i, menu[i]);
}
}
gr_fill(0, i*CHAR_HEIGHT+CHAR_HEIGHT/2-1,
gr_fb_width(), i*CHAR_HEIGHT+CHAR_HEIGHT/2+1);
++i;
}
gr_color(255, 255, 0, 255);
for (; i < text_rows; ++i) {
draw_text_line(i, text[(i+text_top) % text_rows]);
}
}
}
// Redraw everything on the screen and flip the screen (make it visible).
// Should only be called with updateMutex locked.
void ScreenRecoveryUI::update_screen_locked()
{
draw_screen_locked();
gr_flip();
}
// Updates only the progress bar, if possible, otherwise redraws the screen.
// Should only be called with updateMutex locked.
void ScreenRecoveryUI::update_progress_locked()
{
if (show_text || !pagesIdentical) {
draw_screen_locked(); // Must redraw the whole screen
pagesIdentical = true;
} else {
draw_progress_locked(); // Draw only the progress bar and overlays
}
gr_flip();
}
// Keeps the progress bar updated, even when the process is otherwise busy.
void* ScreenRecoveryUI::progress_thread(void *cookie) {
self->progress_loop();
return NULL;
}
void ScreenRecoveryUI::progress_loop() {
double interval = 1.0 / animation_fps;
for (;;) {
double start = now();
pthread_mutex_lock(&updateMutex);
int redraw = 0;
// update the installation animation, if active
// skip this if we have a text overlay (too expensive to update)
if ((currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) &&
installing_frames > 0 && !show_text) {
installingFrame = (installingFrame + 1) % installing_frames;
redraw = 1;
}
// update the progress bar animation, if active
// skip this if we have a text overlay (too expensive to update)
if (progressBarType == INDETERMINATE && !show_text) {
redraw = 1;
}
// move the progress bar forward on timed intervals, if configured
int duration = progressScopeDuration;
if (progressBarType == DETERMINATE && duration > 0) {
double elapsed = now() - progressScopeTime;
float p = 1.0 * elapsed / duration;
if (p > 1.0) p = 1.0;
if (p > progress) {
progress = p;
redraw = 1;
}
}
if (redraw) update_progress_locked();
pthread_mutex_unlock(&updateMutex);
double end = now();
// minimum of 20ms delay between frames
double delay = interval - (end-start);
if (delay < 0.02) delay = 0.02;
usleep((long)(delay * 1000000));
}
}
void ScreenRecoveryUI::LoadBitmap(const char* filename, gr_surface* surface) {
int result = res_create_surface(filename, surface);
if (result < 0) {
LOGE("missing bitmap %s\n(Code %d)\n", filename, result);
}
}
void ScreenRecoveryUI::LoadLocalizedBitmap(const char* filename, gr_surface* surface) {
int result = res_create_localized_surface(filename, surface);
if (result < 0) {
LOGE("missing bitmap %s\n(Code %d)\n", filename, result);
}
}
void ScreenRecoveryUI::Init()
{
gr_init();
text_col = text_row = 0;
text_rows = gr_fb_height() / CHAR_HEIGHT;
if (text_rows > kMaxRows) text_rows = kMaxRows;
text_top = 1;
text_cols = gr_fb_width() / CHAR_WIDTH;
if (text_cols > kMaxCols - 1) text_cols = kMaxCols - 1;
LoadBitmap("icon_installing", &backgroundIcon[INSTALLING_UPDATE]);
backgroundIcon[ERASING] = backgroundIcon[INSTALLING_UPDATE];
LoadBitmap("icon_error", &backgroundIcon[ERROR]);
backgroundIcon[NO_COMMAND] = backgroundIcon[ERROR];
LoadBitmap("progress_empty", &progressBarEmpty);
LoadBitmap("progress_fill", &progressBarFill);
LoadLocalizedBitmap("installing_text", &backgroundText[INSTALLING_UPDATE]);
LoadLocalizedBitmap("erasing_text", &backgroundText[ERASING]);
LoadLocalizedBitmap("no_command_text", &backgroundText[NO_COMMAND]);
LoadLocalizedBitmap("error_text", &backgroundText[ERROR]);
int i;
progressBarIndeterminate = (gr_surface*)malloc(indeterminate_frames *
sizeof(gr_surface));
for (i = 0; i < indeterminate_frames; ++i) {
char filename[40];
// "indeterminate01.png", "indeterminate02.png", ...
sprintf(filename, "indeterminate%02d", i+1);
LoadBitmap(filename, progressBarIndeterminate+i);
}
if (installing_frames > 0) {
installationOverlay = (gr_surface*)malloc(installing_frames *
sizeof(gr_surface));
for (i = 0; i < installing_frames; ++i) {
char filename[40];
// "icon_installing_overlay01.png",
// "icon_installing_overlay02.png", ...
sprintf(filename, "icon_installing_overlay%02d", i+1);
LoadBitmap(filename, installationOverlay+i);
}
} else {
installationOverlay = NULL;
}
pthread_create(&progress_t, NULL, progress_thread, NULL);
RecoveryUI::Init();
}
void ScreenRecoveryUI::SetLocale(const char* locale) {
if (locale) {
char* lang = strdup(locale);
for (char* p = lang; *p; ++p) {
if (*p == '_') {
*p = '\0';
break;
}
}
// A bit cheesy: keep an explicit list of supported languages
// that are RTL.
if (strcmp(lang, "ar") == 0 || // Arabic
strcmp(lang, "fa") == 0 || // Persian (Farsi)
strcmp(lang, "he") == 0 || // Hebrew (new language code)
strcmp(lang, "iw") == 0) { // Hebrew (old language code)
rtl_locale = true;
}
free(lang);
}
}
void ScreenRecoveryUI::SetBackground(Icon icon)
{
pthread_mutex_lock(&updateMutex);
// Adjust the offset to account for the positioning of the
// base image on the screen.
if (backgroundIcon[icon] != NULL) {
gr_surface bg = backgroundIcon[icon];
gr_surface text = backgroundText[icon];
overlay_offset_x = install_overlay_offset_x + (gr_fb_width() - gr_get_width(bg)) / 2;
overlay_offset_y = install_overlay_offset_y +
(gr_fb_height() - (gr_get_height(bg) + gr_get_height(text) + 40)) / 2;
}
currentIcon = icon;
update_screen_locked();
pthread_mutex_unlock(&updateMutex);
}
void ScreenRecoveryUI::SetProgressType(ProgressType type)
{
pthread_mutex_lock(&updateMutex);
if (progressBarType != type) {
progressBarType = type;
update_progress_locked();
}
progressScopeStart = 0;
progress = 0;
pthread_mutex_unlock(&updateMutex);
}
void ScreenRecoveryUI::ShowProgress(float portion, float seconds)
{
pthread_mutex_lock(&updateMutex);
progressBarType = DETERMINATE;
progressScopeStart += progressScopeSize;
progressScopeSize = portion;
progressScopeTime = now();
progressScopeDuration = seconds;
progress = 0;
update_progress_locked();
pthread_mutex_unlock(&updateMutex);
}
void ScreenRecoveryUI::SetProgress(float fraction)
{
pthread_mutex_lock(&updateMutex);
if (fraction < 0.0) fraction = 0.0;
if (fraction > 1.0) fraction = 1.0;
if (progressBarType == DETERMINATE && fraction > progress) {
// Skip updates that aren't visibly different.
int width = gr_get_width(progressBarIndeterminate[0]);
float scale = width * progressScopeSize;
if ((int) (progress * scale) != (int) (fraction * scale)) {
progress = fraction;
update_progress_locked();
}
}
pthread_mutex_unlock(&updateMutex);
}
void ScreenRecoveryUI::Print(const char *fmt, ...)
{
char buf[256];
va_list ap;
va_start(ap, fmt);
vsnprintf(buf, 256, fmt, ap);
va_end(ap);
fputs(buf, stdout);
// This can get called before ui_init(), so be careful.
pthread_mutex_lock(&updateMutex);
if (text_rows > 0 && text_cols > 0) {
char *ptr;
for (ptr = buf; *ptr != '\0'; ++ptr) {
if (*ptr == '\n' || text_col >= text_cols) {
text[text_row][text_col] = '\0';
text_col = 0;
text_row = (text_row + 1) % text_rows;
if (text_row == text_top) text_top = (text_top + 1) % text_rows;
}
if (*ptr != '\n') text[text_row][text_col++] = *ptr;
}
text[text_row][text_col] = '\0';
update_screen_locked();
}
pthread_mutex_unlock(&updateMutex);
}
void ScreenRecoveryUI::StartMenu(const char* const * headers, const char* const * items,
int initial_selection) {
int i;
pthread_mutex_lock(&updateMutex);
if (text_rows > 0 && text_cols > 0) {
for (i = 0; i < text_rows; ++i) {
if (headers[i] == NULL) break;
strncpy(menu[i], headers[i], text_cols-1);
menu[i][text_cols-1] = '\0';
}
menu_top = i;
for (; i < text_rows; ++i) {
if (items[i-menu_top] == NULL) break;
strncpy(menu[i], items[i-menu_top], text_cols-1);
menu[i][text_cols-1] = '\0';
}
menu_items = i - menu_top;
show_menu = 1;
menu_sel = initial_selection;
update_screen_locked();
}
pthread_mutex_unlock(&updateMutex);
}
int ScreenRecoveryUI::SelectMenu(int sel) {
int old_sel;
pthread_mutex_lock(&updateMutex);
if (show_menu > 0) {
old_sel = menu_sel;
menu_sel = sel;
if (menu_sel < 0) menu_sel = 0;
if (menu_sel >= menu_items) menu_sel = menu_items-1;
sel = menu_sel;
if (menu_sel != old_sel) update_screen_locked();
}
pthread_mutex_unlock(&updateMutex);
return sel;
}
void ScreenRecoveryUI::EndMenu() {
int i;
pthread_mutex_lock(&updateMutex);
if (show_menu > 0 && text_rows > 0 && text_cols > 0) {
show_menu = 0;
update_screen_locked();
}
pthread_mutex_unlock(&updateMutex);
}
bool ScreenRecoveryUI::IsTextVisible()
{
pthread_mutex_lock(&updateMutex);
int visible = show_text;
pthread_mutex_unlock(&updateMutex);
return visible;
}
bool ScreenRecoveryUI::WasTextEverVisible()
{
pthread_mutex_lock(&updateMutex);
int ever_visible = show_text_ever;
pthread_mutex_unlock(&updateMutex);
return ever_visible;
}
void ScreenRecoveryUI::ShowText(bool visible)
{
pthread_mutex_lock(&updateMutex);
show_text = visible;
if (show_text) show_text_ever = 1;
update_screen_locked();
pthread_mutex_unlock(&updateMutex);
}