Fix conflicts and make it build in 5.1, 6.0, 7.1, 8.1, and 9.0 Change-Id: Ida0a64c29ff27d339b7f42a18d820930964ac6e4
658 lines
22 KiB
C++
658 lines
22 KiB
C++
/*
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Copyright 2013 bigbiff/Dees_Troy TeamWin
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This file is part of TWRP/TeamWin Recovery Project.
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TWRP is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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TWRP is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with TWRP. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string.h>
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extern "C" {
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#include "../twcommon.h"
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}
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#include "../minuitwrp/minui.h"
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#include "rapidxml.hpp"
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#include "objects.hpp"
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#include "../data.hpp"
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const float SCROLLING_SPEED_DECREMENT = 0.9; // friction
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const int SCROLLING_FLOOR = 2; // minimum pixels for scrolling to stop
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GUIScrollList::GUIScrollList(xml_node<>* node) : GUIObject(node)
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{
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xml_node<>* child;
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firstDisplayedItem = mItemSpacing = mFontHeight = mSeparatorH = y_offset = scrollingSpeed = 0;
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maxIconWidth = maxIconHeight = mHeaderIconHeight = mHeaderIconWidth = 0;
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mHeaderSeparatorH = mHeaderH = actualItemHeight = 0;
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mHeaderIsStatic = false;
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mBackground = mHeaderIcon = NULL;
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mFont = NULL;
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mFastScrollW = mFastScrollLineW = mFastScrollRectW = mFastScrollRectH = 0;
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mFastScrollRectCurrentY = mFastScrollRectCurrentH = mFastScrollRectTouchY = 0;
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lastY = last2Y = fastScroll = 0;
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mUpdate = 0;
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touchDebounce = 6;
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ConvertStrToColor("black", &mBackgroundColor);
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ConvertStrToColor("black", &mHeaderBackgroundColor);
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ConvertStrToColor("black", &mSeparatorColor);
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ConvertStrToColor("black", &mHeaderSeparatorColor);
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ConvertStrToColor("white", &mFontColor);
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ConvertStrToColor("white", &mHeaderFontColor);
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ConvertStrToColor("white", &mFastScrollLineColor);
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ConvertStrToColor("white", &mFastScrollRectColor);
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hasHighlightColor = false;
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allowSelection = true;
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selectedItem = NO_ITEM;
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// Load header text
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// note: node can be NULL for the emergency console
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child = node ? node->first_node("text") : NULL;
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if (child) mHeaderText = child->value();
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// Simple way to check for static state
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mLastHeaderValue = gui_parse_text(mHeaderText);
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mHeaderIsStatic = (mLastHeaderValue == mHeaderText);
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mHighlightColor = LoadAttrColor(FindNode(node, "highlight"), "color", &hasHighlightColor);
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child = FindNode(node, "background");
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if (child)
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{
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mBackground = LoadAttrImage(child, "resource");
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mBackgroundColor = LoadAttrColor(child, "color");
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}
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// Load the placement
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LoadPlacement(FindNode(node, "placement"), &mRenderX, &mRenderY, &mRenderW, &mRenderH);
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SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
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// Load the font, and possibly override the color
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child = FindNode(node, "font");
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if (child)
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{
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mFont = LoadAttrFont(child, "resource");
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mFontColor = LoadAttrColor(child, "color");
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mFontHighlightColor = LoadAttrColor(child, "highlightcolor", mFontColor);
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mItemSpacing = LoadAttrIntScaleY(child, "spacing");
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}
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// Load the separator if it exists
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child = FindNode(node, "separator");
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if (child)
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{
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mSeparatorColor = LoadAttrColor(child, "color");
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mSeparatorH = LoadAttrIntScaleY(child, "height");
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}
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// Fast scroll
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child = FindNode(node, "fastscroll");
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if (child)
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{
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mFastScrollLineColor = LoadAttrColor(child, "linecolor");
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mFastScrollRectColor = LoadAttrColor(child, "rectcolor");
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mFastScrollW = LoadAttrIntScaleX(child, "w");
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mFastScrollLineW = LoadAttrIntScaleX(child, "linew");
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mFastScrollRectW = LoadAttrIntScaleX(child, "rectw");
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mFastScrollRectH = LoadAttrIntScaleY(child, "recth");
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}
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// Retrieve the line height
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mFontHeight = mFont->GetHeight();
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actualItemHeight = mFontHeight + mItemSpacing + mSeparatorH;
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// Load the header if it exists
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child = FindNode(node, "header");
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if (child)
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{
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mHeaderH = mFontHeight;
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mHeaderIcon = LoadAttrImage(child, "icon");
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mHeaderBackgroundColor = LoadAttrColor(child, "background", mBackgroundColor);
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mHeaderFontColor = LoadAttrColor(child, "textcolor", mFontColor);
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mHeaderSeparatorColor = LoadAttrColor(child, "separatorcolor", mSeparatorColor);
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mHeaderSeparatorH = LoadAttrIntScaleY(child, "separatorheight", mSeparatorH);
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if (mHeaderIcon && mHeaderIcon->GetResource())
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{
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mHeaderIconWidth = mHeaderIcon->GetWidth();
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mHeaderIconHeight = mHeaderIcon->GetHeight();
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if (mHeaderIconHeight > mHeaderH)
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mHeaderH = mHeaderIconHeight;
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if (mHeaderIconWidth > maxIconWidth)
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maxIconWidth = mHeaderIconWidth;
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}
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mHeaderH += mItemSpacing + mHeaderSeparatorH;
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if (mHeaderH < actualItemHeight)
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mHeaderH = actualItemHeight;
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}
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if (actualItemHeight / 3 > 6)
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touchDebounce = actualItemHeight / 3;
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}
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GUIScrollList::~GUIScrollList()
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{
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}
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void GUIScrollList::SetMaxIconSize(int w, int h)
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{
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if (w > maxIconWidth)
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maxIconWidth = w;
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if (h > maxIconHeight)
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maxIconHeight = h;
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if (maxIconHeight > mFontHeight) {
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actualItemHeight = maxIconHeight + mItemSpacing + mSeparatorH;
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if (mHeaderH > 0 && actualItemHeight > mHeaderH)
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mHeaderH = actualItemHeight;
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}
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}
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void GUIScrollList::SetVisibleListLocation(size_t list_index)
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{
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// This will make sure that the item indicated by list_index is visible on the screen
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size_t lines = GetDisplayItemCount();
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if (list_index <= (unsigned)firstDisplayedItem) {
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// list_index is above the currently displayed items, put the selected item at the very top
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firstDisplayedItem = list_index;
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y_offset = 0;
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} else if (list_index >= firstDisplayedItem + lines) {
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// list_index is below the currently displayed items, put the selected item at the very bottom
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firstDisplayedItem = list_index - lines + 1;
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if (GetDisplayRemainder() != 0) {
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// There's a partial row displayed, set the scrolling offset so that the selected item really is at the very bottom
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firstDisplayedItem--;
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y_offset = GetDisplayRemainder() - actualItemHeight;
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} else {
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// There's no partial row so zero out the offset
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y_offset = 0;
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}
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if (firstDisplayedItem < 0)
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firstDisplayedItem = 0;
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}
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scrollingSpeed = 0; // stop kinetic scrolling on setting visible location
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mUpdate = 1;
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}
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int GUIScrollList::Render(void)
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{
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if (!isConditionTrue())
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return 0;
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// First step, fill background
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gr_color(mBackgroundColor.red, mBackgroundColor.green, mBackgroundColor.blue, mBackgroundColor.alpha);
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gr_fill(mRenderX, mRenderY + mHeaderH, mRenderW, mRenderH - mHeaderH);
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// don't paint outside of the box
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gr_clip(mRenderX, mRenderY, mRenderW, mRenderH);
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// Next, render the background resource (if it exists)
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if (mBackground && mBackground->GetResource())
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{
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int BackgroundW = mBackground->GetWidth();
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int BackgroundH = mBackground->GetHeight();
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int BackgroundX = mRenderX + ((mRenderW - BackgroundW) / 2);
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int BackgroundY = mRenderY + ((mRenderH - BackgroundH) / 2);
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gr_blit(mBackground->GetResource(), 0, 0, BackgroundW, BackgroundH, BackgroundX, BackgroundY);
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}
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// This tells us how many full lines we can actually render
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size_t lines = GetDisplayItemCount();
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size_t listSize = GetItemCount();
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int listW = mRenderW; // this is only used for the separators - the list items are rendered in the full width of the list
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if (listSize <= lines) {
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hasScroll = false;
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scrollingSpeed = 0;
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lines = listSize;
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y_offset = 0;
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} else {
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hasScroll = true;
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listW -= mFastScrollW; // space for fast scroll
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lines++;
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if (lines < listSize)
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lines++;
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}
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int yPos = mRenderY + mHeaderH + y_offset;
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// render all visible items
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for (size_t line = 0; line < lines; line++)
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{
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size_t itemindex = line + firstDisplayedItem;
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if (itemindex >= listSize)
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break;
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RenderItem(itemindex, yPos, itemindex == selectedItem);
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// Add the separator
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gr_color(mSeparatorColor.red, mSeparatorColor.green, mSeparatorColor.blue, mSeparatorColor.alpha);
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gr_fill(mRenderX, yPos + actualItemHeight - mSeparatorH, listW, mSeparatorH);
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// Move the yPos
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yPos += actualItemHeight;
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}
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// Render the Header (last so that it overwrites the top most row for per pixel scrolling)
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yPos = mRenderY;
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if (mHeaderH > 0) {
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// First step, fill background
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gr_color(mHeaderBackgroundColor.red, mHeaderBackgroundColor.green, mHeaderBackgroundColor.blue, mHeaderBackgroundColor.alpha);
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gr_fill(mRenderX, mRenderY, mRenderW, mHeaderH);
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int IconOffsetX = 0;
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// render the icon if it exists
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if (mHeaderIcon && mHeaderIcon->GetResource())
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{
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gr_blit(mHeaderIcon->GetResource(), 0, 0, mHeaderIconWidth, mHeaderIconHeight, mRenderX + ((mHeaderIconWidth - maxIconWidth) / 2), (yPos + (int)((mHeaderH - mHeaderIconHeight) / 2)));
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IconOffsetX = maxIconWidth;
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}
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// render the text
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if (mFont && mFont->GetResource()) {
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gr_color(mHeaderFontColor.red, mHeaderFontColor.green, mHeaderFontColor.blue, mHeaderFontColor.alpha);
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gr_textEx_scaleW(mRenderX + IconOffsetX + 5, yPos + (int)(mHeaderH / 2), mLastHeaderValue.c_str(), mFont->GetResource(), mRenderW, TEXT_ONLY_RIGHT, 0);
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}
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// Add the separator
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gr_color(mHeaderSeparatorColor.red, mHeaderSeparatorColor.green, mHeaderSeparatorColor.blue, mHeaderSeparatorColor.alpha);
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gr_fill(mRenderX, yPos + mHeaderH - mHeaderSeparatorH, mRenderW, mHeaderSeparatorH);
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}
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// reset clipping
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gr_noclip();
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// render fast scroll
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if (hasScroll) {
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int fWidth = mRenderW - listW;
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int fHeight = mRenderH - mHeaderH;
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int centerX = listW + mRenderX + fWidth / 2;
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// first determine the total list height and where we are in the list
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int totalHeight = GetItemCount() * actualItemHeight; // total height of the full list in pixels
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int topPos = firstDisplayedItem * actualItemHeight - y_offset;
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// now scale it proportionally to the scrollbar height
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int boxH = fHeight * fHeight / totalHeight; // proportional height of the displayed portion
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boxH = std::max(boxH, mFastScrollRectH); // but keep a minimum height
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int boxY = (fHeight - boxH) * topPos / (totalHeight - fHeight); // pixels relative to top of list
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int boxW = mFastScrollRectW;
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int x = centerX - boxW / 2;
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int y = mRenderY + mHeaderH + boxY;
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// line above and below box (needs to be split because box can be transparent)
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gr_color(mFastScrollLineColor.red, mFastScrollLineColor.green, mFastScrollLineColor.blue, mFastScrollLineColor.alpha);
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gr_fill(centerX - mFastScrollLineW / 2, mRenderY + mHeaderH, mFastScrollLineW, boxY);
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gr_fill(centerX - mFastScrollLineW / 2, y + boxH, mFastScrollLineW, fHeight - boxY - boxH);
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// box
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gr_color(mFastScrollRectColor.red, mFastScrollRectColor.green, mFastScrollRectColor.blue, mFastScrollRectColor.alpha);
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gr_fill(x, y, boxW, boxH);
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mFastScrollRectCurrentY = boxY;
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mFastScrollRectCurrentH = boxH;
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}
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mUpdate = 0;
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return 0;
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}
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void GUIScrollList::RenderItem(size_t itemindex __unused, int yPos, bool selected)
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{
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RenderStdItem(yPos, selected, NULL, "implement RenderItem!");
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}
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void GUIScrollList::RenderStdItem(int yPos, bool selected, ImageResource* icon, const char* text, int iconAndTextH)
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{
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if (hasHighlightColor && selected) {
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// Highlight the item background of the selected item
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gr_color(mHighlightColor.red, mHighlightColor.green, mHighlightColor.blue, mHighlightColor.alpha);
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gr_fill(mRenderX, yPos, mRenderW, actualItemHeight);
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}
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if (selected) {
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// Use the highlight color for the font
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gr_color(mFontHighlightColor.red, mFontHighlightColor.green, mFontHighlightColor.blue, mFontHighlightColor.alpha);
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} else {
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// Set the color for the font
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gr_color(mFontColor.red, mFontColor.green, mFontColor.blue, mFontColor.alpha);
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}
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if (!iconAndTextH)
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iconAndTextH = actualItemHeight;
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// render icon
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if (icon && icon->GetResource()) {
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int iconH = icon->GetHeight();
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int iconW = icon->GetWidth();
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int iconY = yPos + (iconAndTextH - iconH) / 2;
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int iconX = mRenderX + (maxIconWidth - iconW) / 2;
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gr_blit(icon->GetResource(), 0, 0, iconW, iconH, iconX, iconY);
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}
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// render label text
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if (mFont && mFont->GetResource()) {
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int textX = mRenderX + maxIconWidth + 5;
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int textY = yPos + (iconAndTextH / 2);
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gr_textEx_scaleW(textX, textY, text, mFont->GetResource(), mRenderW, TEXT_ONLY_RIGHT, 0);
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}
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}
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int GUIScrollList::Update(void)
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{
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if (!isConditionTrue())
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return 0;
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if (!mHeaderIsStatic) {
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std::string newValue = gui_parse_text(mHeaderText);
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if (mLastHeaderValue != newValue) {
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mLastHeaderValue = newValue;
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mUpdate = 1;
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}
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}
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// Handle kinetic scrolling
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// maximum number of items to scroll per update
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float maxItemsScrolledPerFrame = std::max(2.5, float(GetDisplayItemCount() / 4) + 0.5);
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int maxScrollDistance = actualItemHeight * maxItemsScrolledPerFrame;
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int oldScrollingSpeed = scrollingSpeed;
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if (scrollingSpeed == 0) {
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// Do nothing
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return 0;
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} else if (scrollingSpeed > 0) {
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if (scrollingSpeed < maxScrollDistance)
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y_offset += scrollingSpeed;
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else
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y_offset += maxScrollDistance;
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scrollingSpeed *= SCROLLING_SPEED_DECREMENT;
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if (scrollingSpeed == oldScrollingSpeed)
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--scrollingSpeed;
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} else if (scrollingSpeed < 0) {
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if (abs(scrollingSpeed) < maxScrollDistance)
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y_offset += scrollingSpeed;
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else
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y_offset -= maxScrollDistance;
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scrollingSpeed *= SCROLLING_SPEED_DECREMENT;
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if (scrollingSpeed == oldScrollingSpeed)
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++scrollingSpeed;
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}
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if (abs(scrollingSpeed) < SCROLLING_FLOOR)
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scrollingSpeed = 0;
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HandleScrolling();
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mUpdate = 1;
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return 0;
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}
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size_t GUIScrollList::HitTestItem(int x __unused, int y)
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{
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// We only care about y position
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if (y < mRenderY || y - mRenderY <= mHeaderH || y - mRenderY > mRenderH)
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return NO_ITEM;
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int startSelection = (y - mRenderY - mHeaderH);
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// Locate the correct item
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size_t actualSelection = firstDisplayedItem;
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int selectY = y_offset;
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while (selectY + actualItemHeight < startSelection) {
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selectY += actualItemHeight;
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actualSelection++;
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}
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if (actualSelection < GetItemCount())
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return actualSelection;
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return NO_ITEM;
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}
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int GUIScrollList::NotifyTouch(TOUCH_STATE state, int x, int y)
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{
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if (!isConditionTrue())
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return -1;
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switch (state)
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{
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case TOUCH_START:
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if (hasScroll && x >= mRenderX + mRenderW - mFastScrollW) {
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fastScroll = 1; // Initial touch is in the fast scroll region
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int fastScrollBoxTop = mFastScrollRectCurrentY + mRenderY + mHeaderH;
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int fastScrollBoxBottom = fastScrollBoxTop + mFastScrollRectCurrentH;
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if (y >= fastScrollBoxTop && y < fastScrollBoxBottom)
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// user grabbed the fastscroll bar
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// try to keep the initially touched part of the scrollbar under the finger
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mFastScrollRectTouchY = y - fastScrollBoxTop;
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else
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// user tapped outside the fastscroll bar
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// center fastscroll rect on the initial touch position
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mFastScrollRectTouchY = mFastScrollRectCurrentH / 2;
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}
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if (scrollingSpeed != 0) {
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selectedItem = NO_ITEM; // this allows the user to tap the list to stop the scrolling without selecting the item they tap
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scrollingSpeed = 0; // stop scrolling on a new touch
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} else if (!fastScroll && allowSelection) {
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// find out which item the user touched
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selectedItem = HitTestItem(x, y);
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}
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if (selectedItem != NO_ITEM)
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mUpdate = 1;
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lastY = last2Y = y;
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break;
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case TOUCH_DRAG:
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if (fastScroll)
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{
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int relY = y - mRenderY - mHeaderH; // touch position relative to window
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int windowH = mRenderH - mHeaderH;
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int totalHeight = GetItemCount() * actualItemHeight; // total height of the full list in pixels
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// calculate new top position of the fastscroll bar relative to window
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int newY = relY - mFastScrollRectTouchY;
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// keep it fully inside the list
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newY = std::min(std::max(newY, 0), windowH - mFastScrollRectCurrentH);
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// now compute the new scroll position for the list
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int newTopPos = newY * (totalHeight - windowH) / (windowH - mFastScrollRectCurrentH); // new top pixel of list
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newTopPos = std::min(newTopPos, totalHeight - windowH); // account for rounding errors
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firstDisplayedItem = newTopPos / actualItemHeight;
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y_offset = - newTopPos % actualItemHeight;
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selectedItem = NO_ITEM;
|
|
mUpdate = 1;
|
|
scrollingSpeed = 0; // prevent kinetic scrolling when using fast scroll
|
|
break;
|
|
}
|
|
|
|
// Provide some debounce on initial touches
|
|
if (selectedItem != NO_ITEM && abs(y - lastY) < touchDebounce) {
|
|
mUpdate = 1;
|
|
break;
|
|
}
|
|
|
|
selectedItem = NO_ITEM; // nothing is selected because we dragged too far
|
|
// Handle scrolling
|
|
if (hasScroll) {
|
|
y_offset += y - lastY; // adjust the scrolling offset based on the difference between the starting touch and the current touch
|
|
last2Y = lastY; // keep track of previous y locations so that we can tell how fast to scroll for kinetic scrolling
|
|
lastY = y; // update last touch to the current touch so we can tell how far and what direction we scroll for the next touch event
|
|
|
|
HandleScrolling();
|
|
} else
|
|
y_offset = 0;
|
|
mUpdate = 1;
|
|
break;
|
|
|
|
case TOUCH_RELEASE:
|
|
if (fastScroll)
|
|
mUpdate = 1; // get rid of touch effects on the fastscroll bar
|
|
fastScroll = 0;
|
|
if (selectedItem != NO_ITEM) {
|
|
// We've selected an item!
|
|
NotifySelect(selectedItem);
|
|
mUpdate = 1;
|
|
|
|
DataManager::Vibrate("tw_button_vibrate");
|
|
selectedItem = NO_ITEM;
|
|
} else {
|
|
// Start kinetic scrolling
|
|
scrollingSpeed = lastY - last2Y;
|
|
if (abs(scrollingSpeed) < touchDebounce)
|
|
scrollingSpeed = 0;
|
|
}
|
|
case TOUCH_REPEAT:
|
|
case TOUCH_HOLD:
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void GUIScrollList::HandleScrolling()
|
|
{
|
|
// handle dragging downward, scrolling upward
|
|
// the offset should always be <= 0 and > -actualItemHeight, adjust the first display row and offset as needed
|
|
while (firstDisplayedItem && y_offset > 0) {
|
|
firstDisplayedItem--;
|
|
y_offset -= actualItemHeight;
|
|
}
|
|
if (firstDisplayedItem == 0 && y_offset > 0) {
|
|
y_offset = 0; // user kept dragging downward past the top of the list, so always reset the offset to 0 since we can't scroll any further in this direction
|
|
scrollingSpeed = 0; // stop kinetic scrolling
|
|
}
|
|
|
|
// handle dragging upward, scrolling downward
|
|
int totalSize = GetItemCount();
|
|
int lines = GetDisplayItemCount(); // number of full lines our list can display at once
|
|
int bottom_offset = GetDisplayRemainder() - actualItemHeight; // extra display area that can display a partial line for per pixel scrolling
|
|
|
|
// the offset should always be <= 0 and > -actualItemHeight, adjust the first display row and offset as needed
|
|
while (firstDisplayedItem + lines + (bottom_offset ? 1 : 0) < totalSize && abs(y_offset) > actualItemHeight) {
|
|
firstDisplayedItem++;
|
|
y_offset += actualItemHeight;
|
|
}
|
|
// Check if we dragged too far, set the list at the bottom and adjust offset as needed
|
|
if (bottom_offset != 0 && firstDisplayedItem + lines + 1 >= totalSize && y_offset <= bottom_offset) {
|
|
firstDisplayedItem = totalSize - lines - 1;
|
|
y_offset = bottom_offset;
|
|
scrollingSpeed = 0; // stop kinetic scrolling
|
|
} else if (firstDisplayedItem + lines >= totalSize && y_offset < 0) {
|
|
firstDisplayedItem = totalSize - lines;
|
|
y_offset = 0;
|
|
scrollingSpeed = 0; // stop kinetic scrolling
|
|
}
|
|
}
|
|
|
|
int GUIScrollList::GetDisplayItemCount()
|
|
{
|
|
return (mRenderH - mHeaderH) / (actualItemHeight);
|
|
}
|
|
|
|
int GUIScrollList::GetDisplayRemainder()
|
|
{
|
|
return (mRenderH - mHeaderH) % actualItemHeight;
|
|
}
|
|
|
|
int GUIScrollList::NotifyVarChange(const std::string& varName, const std::string& value)
|
|
{
|
|
GUIObject::NotifyVarChange(varName, value);
|
|
|
|
if (!isConditionTrue())
|
|
return 0;
|
|
|
|
if (!mHeaderIsStatic) {
|
|
std::string newValue = gui_parse_text(mHeaderText);
|
|
if (mLastHeaderValue != newValue) {
|
|
mLastHeaderValue = newValue;
|
|
firstDisplayedItem = 0;
|
|
y_offset = 0;
|
|
scrollingSpeed = 0; // stop kinetic scrolling on variable changes
|
|
mUpdate = 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int GUIScrollList::SetRenderPos(int x, int y, int w /* = 0 */, int h /* = 0 */)
|
|
{
|
|
mRenderX = x;
|
|
mRenderY = y;
|
|
if (w || h)
|
|
{
|
|
mRenderW = w;
|
|
mRenderH = h;
|
|
}
|
|
SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
|
|
mUpdate = 1;
|
|
return 0;
|
|
}
|
|
|
|
void GUIScrollList::SetPageFocus(int inFocus)
|
|
{
|
|
if (inFocus) {
|
|
NotifyVarChange("", ""); // This forces a check for the header text
|
|
scrollingSpeed = 0; // stop kinetic scrolling on page changes
|
|
mUpdate = 1;
|
|
}
|
|
}
|
|
|
|
bool GUIScrollList::AddLines(std::vector<std::string>* origText, std::vector<std::string>* origColor, size_t* lastCount, std::vector<std::string>* rText, std::vector<std::string>* rColor)
|
|
{
|
|
if (!mFont || !mFont->GetResource())
|
|
return false;
|
|
if (*lastCount == origText->size())
|
|
return false; // nothing to add
|
|
|
|
size_t prevCount = *lastCount;
|
|
*lastCount = origText->size();
|
|
|
|
// Due to word wrap, figure out what / how the newly added text needs to be added to the render vector that is word wrapped
|
|
// Note, that multiple consoles on different GUI pages may be different widths or use different fonts, so the word wrapping
|
|
// may different in different console windows
|
|
for (size_t i = prevCount; i < *lastCount; i++) {
|
|
string curr_line = origText->at(i);
|
|
string curr_color;
|
|
if (origColor)
|
|
curr_color = origColor->at(i);
|
|
for (;;) {
|
|
size_t line_char_width = gr_ttf_maxExW(curr_line.c_str(), mFont->GetResource(), mRenderW);
|
|
if (line_char_width < curr_line.size()) {
|
|
//string left = curr_line.substr(0, line_char_width);
|
|
size_t wrap_pos = curr_line.find_last_of(" ,./:-_;", line_char_width - 1);
|
|
if (wrap_pos == string::npos)
|
|
wrap_pos = line_char_width;
|
|
else if (wrap_pos < line_char_width - 1)
|
|
wrap_pos++;
|
|
rText->push_back(curr_line.substr(0, wrap_pos));
|
|
if (origColor)
|
|
rColor->push_back(curr_color);
|
|
curr_line = curr_line.substr(wrap_pos);
|
|
/* After word wrapping, delete any leading spaces. Note that the word wrapping is not smart enough to know not
|
|
* to wrap in the middle of something like ... so some of the ... could appear on the following line. */
|
|
curr_line.erase(0, curr_line.find_first_not_of(" "));
|
|
} else {
|
|
rText->push_back(curr_line);
|
|
if (origColor)
|
|
rColor->push_back(curr_color);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|