218 lines
5.3 KiB
C++
218 lines
5.3 KiB
C++
// button.cpp - GUIButton object
|
|
|
|
#include <stdarg.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <fcntl.h>
|
|
#include <sys/reboot.h>
|
|
#include <sys/stat.h>
|
|
#include <sys/time.h>
|
|
#include <sys/mman.h>
|
|
#include <sys/types.h>
|
|
#include <sys/ioctl.h>
|
|
#include <time.h>
|
|
#include <unistd.h>
|
|
#include <stdlib.h>
|
|
|
|
#include <string>
|
|
|
|
extern "C" {
|
|
#include "../common.h"
|
|
#include "../minuitwrp/minui.h"
|
|
#include "../recovery_ui.h"
|
|
}
|
|
|
|
#include "rapidxml.hpp"
|
|
#include "objects.hpp"
|
|
|
|
GUIButton::GUIButton(xml_node<>* node)
|
|
: Conditional(node)
|
|
{
|
|
xml_attribute<>* attr;
|
|
xml_node<>* child;
|
|
|
|
mButtonImg = NULL;
|
|
mButtonIcon = NULL;
|
|
mButtonLabel = NULL;
|
|
mAction = NULL;
|
|
mRendered = false;
|
|
|
|
if (!node) return;
|
|
|
|
// Three of the four can be loaded directly from the node
|
|
mButtonImg = new GUIImage(node);
|
|
mButtonLabel = new GUIText(node);
|
|
mAction = new GUIAction(node);
|
|
|
|
if (mButtonImg->Render() < 0)
|
|
{
|
|
LOGE("Unable to locate button image\n");
|
|
delete mButtonImg;
|
|
mButtonImg = NULL;
|
|
}
|
|
if (mButtonLabel->Render() < 0)
|
|
{
|
|
delete mButtonLabel;
|
|
mButtonLabel = NULL;
|
|
}
|
|
|
|
// The icon is a special case
|
|
child = node->first_node("icon");
|
|
if (child)
|
|
{
|
|
attr = child->first_attribute("resource");
|
|
if (attr)
|
|
mButtonIcon = PageManager::FindResource(attr->value());
|
|
}
|
|
|
|
int x, y, w, h;
|
|
if (mButtonImg) mButtonImg->GetRenderPos(x, y, w, h);
|
|
SetRenderPos(x, y, w, h);
|
|
return;
|
|
}
|
|
|
|
GUIButton::~GUIButton()
|
|
{
|
|
if (mButtonImg) delete mButtonImg;
|
|
if (mButtonLabel) delete mButtonLabel;
|
|
if (mAction) delete mAction;
|
|
if (mButtonIcon) delete mButtonIcon;
|
|
}
|
|
|
|
int GUIButton::Render(void)
|
|
{
|
|
if (!isConditionTrue())
|
|
{
|
|
mRendered = false;
|
|
return 0;
|
|
}
|
|
|
|
int ret = 0;
|
|
|
|
if (mButtonImg) ret = mButtonImg->Render();
|
|
if (ret < 0) return ret;
|
|
if (mButtonIcon && mButtonIcon->GetResource())
|
|
gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY);
|
|
if (mButtonLabel) ret = mButtonLabel->Render();
|
|
if (ret < 0) return ret;
|
|
mRendered = true;
|
|
return ret;
|
|
}
|
|
|
|
int GUIButton::Update(void)
|
|
{
|
|
if (!isConditionTrue()) return (mRendered ? 2 : 0);
|
|
if (!mRendered) return 2;
|
|
|
|
int ret = 0, ret2 = 0;
|
|
|
|
if (mButtonImg) ret = mButtonImg->Update();
|
|
if (ret < 0) return ret;
|
|
|
|
if (ret == 0)
|
|
{
|
|
if (mButtonLabel) ret2 = mButtonLabel->Update();
|
|
if (ret2 < 0) return ret2;
|
|
if (ret2 > ret) ret = ret2;
|
|
}
|
|
else if (ret == 1)
|
|
{
|
|
// The button re-rendered, so everyone else is a render
|
|
if (mButtonIcon && mButtonIcon->GetResource())
|
|
gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY);
|
|
if (mButtonLabel) ret = mButtonLabel->Render();
|
|
if (ret < 0) return ret;
|
|
ret = 1;
|
|
}
|
|
else
|
|
{
|
|
// Aparently, the button needs a background update
|
|
ret = 2;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
int GUIButton::SetRenderPos(int x, int y, int w, int h)
|
|
{
|
|
mRenderX = x;
|
|
mRenderY = y;
|
|
if (w || h)
|
|
{
|
|
mRenderW = w;
|
|
mRenderH = h;
|
|
}
|
|
|
|
mIconW = 0; mIconH = 0;
|
|
if (mButtonIcon && mButtonIcon->GetResource())
|
|
{
|
|
mIconW = gr_get_width(mButtonIcon->GetResource());
|
|
mIconH = gr_get_height(mButtonIcon->GetResource());
|
|
}
|
|
|
|
mTextH = 0;
|
|
mTextW = 0;
|
|
mIconX = mRenderX + ((mRenderW - mIconW) / 2);
|
|
if (mButtonLabel) mButtonLabel->GetCurrentBounds(mTextW, mTextH);
|
|
if (mTextW)
|
|
{
|
|
// As a special case, we'll allow large text which automatically moves it to the right.
|
|
if (mTextW > mRenderW)
|
|
{
|
|
mTextX = mRenderW + mRenderX + 5;
|
|
mRenderW += mTextW + 5;
|
|
}
|
|
else
|
|
{
|
|
mTextX = mRenderX + ((mRenderW - mTextW) / 2);
|
|
}
|
|
}
|
|
|
|
if (mIconH == 0 || mTextH == 0 || mIconH + mTextH > mRenderH)
|
|
{
|
|
mIconY = mRenderY + (mRenderH / 2) - (mIconH / 2);
|
|
mTextY = mRenderY + (mRenderH / 2) - (mTextH / 2);
|
|
}
|
|
else
|
|
{
|
|
int divisor = mRenderH - (mIconH + mTextH);
|
|
mIconY = mRenderY + (divisor / 3);
|
|
mTextY = mRenderY + (divisor * 2 / 3) + mIconH;
|
|
}
|
|
|
|
if (mButtonLabel) mButtonLabel->SetRenderPos(mTextX, mTextY);
|
|
if (mAction) mAction->SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
|
|
SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
|
|
return 0;
|
|
}
|
|
|
|
int GUIButton::NotifyTouch(TOUCH_STATE state, int x, int y)
|
|
{
|
|
static int last_state = 0;
|
|
|
|
if (!isConditionTrue()) return -1;
|
|
if (x < mRenderX || x - mRenderX > mRenderW || y < mRenderY || y - mRenderY > mRenderH || state == TOUCH_RELEASE) {
|
|
if (last_state == 1) {
|
|
last_state = 0;
|
|
if (mButtonLabel != NULL)
|
|
mButtonLabel->isHighlighted = false;
|
|
if (mButtonImg != NULL)
|
|
mButtonImg->isHighlighted = false;
|
|
mRendered = false;
|
|
}
|
|
} else {
|
|
if (last_state == 0) {
|
|
last_state = 1;
|
|
if (mButtonLabel != NULL)
|
|
mButtonLabel->isHighlighted = true;
|
|
if (mButtonImg != NULL)
|
|
mButtonImg->isHighlighted = true;
|
|
mRendered = false;
|
|
}
|
|
}
|
|
if (x < mRenderX || x - mRenderX > mRenderW || y < mRenderY || y - mRenderY > mRenderH)
|
|
return 0;
|
|
return (mAction ? mAction->NotifyTouch(state, x, y) : 1);
|
|
}
|
|
|