634 lines
18 KiB
C++
634 lines
18 KiB
C++
/*
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Copyright 2012 bigbiff/Dees_Troy TeamWin
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This file is part of TWRP/TeamWin Recovery Project.
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TWRP is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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TWRP is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with TWRP. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <linux/input.h>
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#include <stdlib.h>
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#include <string.h>
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#include "../data.hpp"
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#include <string>
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extern "C" {
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#include "../twcommon.h"
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#include "gui.h"
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}
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#include "../minuitwrp/minui.h"
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#include "rapidxml.hpp"
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#include "objects.hpp"
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bool GUIKeyboard::CtrlActive = false;
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GUIKeyboard::GUIKeyboard(xml_node<>* node)
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: GUIObject(node)
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{
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int layoutindex, rowindex, keyindex, Xindex, Yindex, keyHeight = 0, keyWidth = 0;
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currentKey = NULL;
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highlightRenderCount = 0;
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hasHighlight = hasCapsHighlight = hasCtrlHighlight = false;
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char resource[10], layout[8], row[5], key[6], longpress[7];
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xml_attribute<>* attr;
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xml_node<>* child;
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xml_node<>* keylayout;
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xml_node<>* keyrow;
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for (layoutindex=0; layoutindex<MAX_KEYBOARD_LAYOUTS; layoutindex++) {
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layouts[layoutindex].keyboardImg = NULL;
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memset(layouts[layoutindex].keys, 0, sizeof(Layout::keys));
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memset(layouts[layoutindex].row_end_y, 0, sizeof(Layout::row_end_y));
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}
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mRendered = false;
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currentLayout = 1;
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CapsLockOn = false;
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if (!node) return;
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mHighlightColor = LoadAttrColor(FindNode(node, "highlight"), "color", &hasHighlight);
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mCapsHighlightColor = LoadAttrColor(FindNode(node, "capshighlight"), "color", &hasCapsHighlight);
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mCtrlHighlightColor = LoadAttrColor(FindNode(node, "ctrlhighlight"), "color", &hasCtrlHighlight);
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child = FindNode(node, "keymargin");
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mKeyMarginX = LoadAttrIntScaleX(child, "x", 0);
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mKeyMarginY = LoadAttrIntScaleY(child, "y", 0);
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child = FindNode(node, "background");
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mBackgroundColor = LoadAttrColor(child, "color", COLOR(32,32,32,255));
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child = FindNode(node, "key-alphanumeric");
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mFont = PageManager::GetResources()->FindFont(LoadAttrString(child, "font", "keylabel"));
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mFontColor = LoadAttrColor(child, "textcolor", COLOR(255,255,255,255));
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mKeyColorAlphanumeric = LoadAttrColor(child, "color", COLOR(0,0,0,0));
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child = FindNode(node, "key-other");
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mSmallFont = PageManager::GetResources()->FindFont(LoadAttrString(child, "font", "keylabel-small"));
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mFontColorSmall = LoadAttrColor(child, "textcolor", COLOR(192,192,192,255));
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mKeyColorOther = LoadAttrColor(child, "color", COLOR(0,0,0,0));
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child = FindNode(node, "longpress");
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mLongpressFont = PageManager::GetResources()->FindFont(LoadAttrString(child, "font", "keylabel-longpress"));
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mLongpressFontColor = LoadAttrColor(child, "textcolor", COLOR(128,128,128,255));
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LoadPlacement(child, &longpressOffsetX, &longpressOffsetY);
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LoadKeyLabels(node, 0); // load global key labels
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// compatibility ugliness: resources should be specified in the layouts themselves instead
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// Load the images for the different layouts
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child = FindNode(node, "layout");
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if (child)
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{
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layoutindex = 1;
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strcpy(resource, "resource1");
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attr = child->first_attribute(resource);
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while (attr && layoutindex < (MAX_KEYBOARD_LAYOUTS + 1)) {
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layouts[layoutindex - 1].keyboardImg = LoadAttrImage(child, resource);
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layoutindex++;
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resource[8] = (char)(layoutindex + 48);
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attr = child->first_attribute(resource);
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}
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}
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// Check the first image to get height and width
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if (layouts[0].keyboardImg && layouts[0].keyboardImg->GetResource())
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{
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mRenderW = layouts[0].keyboardImg->GetWidth();
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mRenderH = layouts[0].keyboardImg->GetHeight();
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}
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// Load all of the layout maps
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layoutindex = 1;
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strcpy(layout, "layout1");
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keylayout = FindNode(node, layout);
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while (keylayout)
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{
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if (layoutindex > MAX_KEYBOARD_LAYOUTS) {
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LOGERR("Too many layouts defined in keyboard.\n");
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return;
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}
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LoadKeyLabels(keylayout, layoutindex); // load per-layout key labels
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Layout& lay = layouts[layoutindex - 1];
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child = keylayout->first_node("keysize");
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keyHeight = LoadAttrIntScaleY(child, "height", 0);
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keyWidth = LoadAttrIntScaleX(child, "width", 0);
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// compatibility ugliness: capslock="0" means that this is the caps layout. Also it has nothing to do with keysize.
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lay.is_caps = (LoadAttrInt(child, "capslock", 1) == 0);
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// compatibility ugliness: revert_layout has nothing to do with keysize.
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lay.revert_layout = LoadAttrInt(child, "revert_layout", -1);
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rowindex = 1;
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Yindex = 0;
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strcpy(row, "row1");
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keyrow = keylayout->first_node(row);
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while (keyrow)
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{
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if (rowindex > MAX_KEYBOARD_ROWS) {
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LOGERR("Too many rows defined in keyboard.\n");
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return;
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}
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Yindex += keyHeight;
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lay.row_end_y[rowindex - 1] = Yindex;
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keyindex = 1;
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Xindex = 0;
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strcpy(key, "key01");
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attr = keyrow->first_attribute(key);
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while (attr) {
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if (keyindex > MAX_KEYBOARD_KEYS) {
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LOGERR("Too many keys defined in a keyboard row.\n");
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return;
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}
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const char* keyinfo = attr->value();
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if (strlen(keyinfo) == 0) {
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LOGERR("No key info on layout%i, row%i, key%dd.\n", layoutindex, rowindex, keyindex);
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return;
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}
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if (ParseKey(keyinfo, lay.keys[rowindex - 1][keyindex - 1], Xindex, keyWidth, false))
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LOGERR("Invalid key info on layout%i, row%i, key%02i.\n", layoutindex, rowindex, keyindex);
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// PROCESS LONG PRESS INFO IF EXISTS
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sprintf(longpress, "long%02i", keyindex);
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attr = keyrow->first_attribute(longpress);
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if (attr) {
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const char* keyinfo = attr->value();
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if (strlen(keyinfo) == 0) {
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LOGERR("No long press info on layout%i, row%i, long%dd.\n", layoutindex, rowindex, keyindex);
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return;
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}
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if (ParseKey(keyinfo, lay.keys[rowindex - 1][keyindex - 1], Xindex, keyWidth, true))
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LOGERR("Invalid long press key info on layout%i, row%i, long%02i.\n", layoutindex, rowindex, keyindex);
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}
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keyindex++;
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sprintf(key, "key%02i", keyindex);
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attr = keyrow->first_attribute(key);
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}
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rowindex++;
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row[3] = (char)(rowindex + 48);
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keyrow = keylayout->first_node(row);
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}
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layoutindex++;
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layout[6] = (char)(layoutindex + 48);
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keylayout = FindNode(node, layout);
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}
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int x, y;
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// Load the placement
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LoadPlacement(FindNode(node, "placement"), &x, &y, &mRenderW, &mRenderH);
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SetRenderPos(x, y, mRenderW, mRenderH);
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return;
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}
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GUIKeyboard::~GUIKeyboard()
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{
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}
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int GUIKeyboard::ParseKey(const char* keyinfo, Key& key, int& Xindex, int keyWidth, bool longpress)
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{
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key.layout = 0;
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int keychar = 0;
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if (strlen(keyinfo) == 1) {
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// This is a single key, simple definition
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keychar = keyinfo[0];
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} else {
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// This key has extra data: {keywidth}:{what_the_key_does}
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keyWidth = scale_theme_x(atoi(keyinfo));
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const char* ptr = keyinfo;
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while (*ptr > 32 && *ptr != ':')
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ptr++;
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if (*ptr != ':')
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return -1; // no colon is an error
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ptr++;
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if (*ptr == 0) { // This is an empty area
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keychar = 0;
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} else if (strlen(ptr) == 1) { // This is the character that this key uses
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keychar = *ptr;
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} else if (*ptr == 'c') { // This is an ASCII character code: "c:{number}"
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keychar = atoi(ptr + 2);
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} else if (*ptr == 'k') { // This is a Linux keycode from input.h: "k:{number}"
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keychar = -atoi(ptr + 2);
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} else if (*ptr == 'l') { // This is a different layout: "layout{number}"
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key.layout = atoi(ptr + 6);
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} else if (*ptr == 'a') { // This is an action: "action" (the Enter key)
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keychar = KEYBOARD_ACTION;
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} else
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return -1;
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}
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if (longpress) {
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key.longpresskey = keychar;
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} else {
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key.key = keychar;
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Xindex += keyWidth;
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key.end_x = Xindex - 1;
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}
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return 0;
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}
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void GUIKeyboard::LoadKeyLabels(xml_node<>* parent, int layout)
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{
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for (xml_node<>* child = parent->first_node(); child; child = child->next_sibling()) {
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std::string name = child->name();
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if (name == "keylabel") {
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std::string keydef = LoadAttrString(child, "key", "");
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Key tempkey;
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int dummyX;
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if (ParseKey(keydef.c_str(), tempkey, dummyX, 0, false) == 0) {
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KeyLabel keylabel;
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keylabel.key = tempkey.key;
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keylabel.layout_from = layout;
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keylabel.layout_to = tempkey.layout;
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keylabel.text = LoadAttrString(child, "text", "");
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keylabel.image = LoadAttrImage(child, "resource");
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mKeyLabels.push_back(keylabel);
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} else {
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LOGERR("Ignoring invalid keylabel in layout %d: '%s'.\n", layout, keydef.c_str());
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}
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}
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}
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}
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void GUIKeyboard::DrawKey(Key& key, int keyX, int keyY, int keyW, int keyH)
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{
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int keychar = key.key;
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if (!keychar && !key.layout)
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return;
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// key background
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COLOR& c = (keychar >= 32 && keychar < 127) ? mKeyColorAlphanumeric : mKeyColorOther;
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gr_color(c.red, c.green, c.blue, c.alpha);
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keyX += mKeyMarginX;
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keyY += mKeyMarginY;
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keyW -= mKeyMarginX * 2;
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keyH -= mKeyMarginY * 2;
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gr_fill(keyX, keyY, keyW, keyH);
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// key label
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FontResource* labelFont = mFont;
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string labelText;
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ImageResource* labelImage = NULL;
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if (keychar > 32 && keychar < 127) {
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// TODO: this will eventually need UTF-8 support
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labelText = (char) keychar;
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if (CtrlActive) {
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int ctrlchar = KeyCharToCtrlChar(keychar);
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if (ctrlchar != keychar)
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labelText = std::string("^") + (char)(ctrlchar + 64);
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}
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gr_color(mFontColor.red, mFontColor.green, mFontColor.blue, mFontColor.alpha);
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}
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else {
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// search for a special key label
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for (std::vector<KeyLabel>::iterator it = mKeyLabels.begin(); it != mKeyLabels.end(); ++it) {
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if (it->layout_from > 0 && it->layout_from != currentLayout)
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continue; // this label is for another layout
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if (it->key == key.key && it->layout_to == key.layout)
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{
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// found a label
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labelText = it->text;
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labelImage = it->image;
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break;
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}
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}
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labelFont = mSmallFont;
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gr_color(mFontColorSmall.red, mFontColorSmall.green, mFontColorSmall.blue, mFontColorSmall.alpha);
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}
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if (labelImage)
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{
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int w = labelImage->GetWidth();
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int h = labelImage->GetHeight();
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int x = keyX + (keyW - w) / 2;
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int y = keyY + (keyH - h) / 2;
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gr_blit(labelImage->GetResource(), 0, 0, w, h, x, y);
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}
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else if (!labelText.empty())
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{
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void* fontResource = labelFont->GetResource();
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int textW = gr_ttf_measureEx(labelText.c_str(), fontResource);
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int textH = labelFont->GetHeight();
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int textX = keyX + (keyW - textW) / 2;
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int textY = keyY + (keyH - textH) / 2;
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gr_textEx_scaleW(textX, textY, labelText.c_str(), fontResource, keyW, TOP_LEFT, 0);
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}
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// longpress key label (only if font is defined)
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keychar = key.longpresskey;
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if (keychar > 32 && keychar < 127 && mLongpressFont->GetResource()) {
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void* fontResource = mLongpressFont->GetResource();
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gr_color(mLongpressFontColor.red, mLongpressFontColor.green, mLongpressFontColor.blue, mLongpressFontColor.alpha);
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string text(1, keychar);
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int textW = gr_ttf_measureEx(text.c_str(), fontResource);
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int textX = keyX + keyW - longpressOffsetX - textW;
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int textY = keyY + longpressOffsetY;
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gr_textEx_scaleW(textX, textY, text.c_str(), fontResource, keyW, TOP_LEFT, 0);
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}
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}
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int GUIKeyboard::KeyCharToCtrlChar(int key)
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{
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// convert upper and lower case to ctrl chars
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// Ctrl+A to Ctrl+_ (we don't support entering null bytes)
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if (key >= 65 && key <= 127 && key != 96)
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return key & 0x1f;
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return key; // pass on others (already ctrl chars, numbers, etc.) unchanged
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}
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int GUIKeyboard::Render(void)
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{
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if (!isConditionTrue())
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{
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mRendered = false;
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return 0;
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}
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Layout& lay = layouts[currentLayout - 1];
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bool drawKeys = false;
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if (lay.keyboardImg && lay.keyboardImg->GetResource())
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// keyboard is image based
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gr_blit(lay.keyboardImg->GetResource(), 0, 0, mRenderW, mRenderH, mRenderX, mRenderY);
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else {
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// keyboard is software drawn
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// fill background
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gr_color(mBackgroundColor.red, mBackgroundColor.green, mBackgroundColor.blue, mBackgroundColor.alpha);
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gr_fill(mRenderX, mRenderY, mRenderW, mRenderH);
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drawKeys = true;
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}
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// draw keys
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int y1 = 0;
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for (int row = 0; row < MAX_KEYBOARD_ROWS; ++row) {
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int rowY = mRenderY + y1;
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int rowH = lay.row_end_y[row] - y1;
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y1 = lay.row_end_y[row];
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int x1 = 0;
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for (int col = 0; col < MAX_KEYBOARD_KEYS; ++col) {
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Key& key = lay.keys[row][col];
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int keyY = rowY;
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int keyH = rowH;
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int keyX = mRenderX + x1;
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int keyW = key.end_x - x1;
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x1 = key.end_x;
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// Draw key for software drawn keyboard
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if (drawKeys)
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DrawKey(key, keyX, keyY, keyW, keyH);
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// Draw highlight for capslock
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if (hasCapsHighlight && lay.is_caps && CapsLockOn && key.layout > 0 && key.layout == lay.revert_layout) {
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gr_color(mCapsHighlightColor.red, mCapsHighlightColor.green, mCapsHighlightColor.blue, mCapsHighlightColor.alpha);
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gr_fill(keyX, keyY, keyW, keyH);
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}
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// Draw highlight for control
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if (hasCtrlHighlight && key.key == -KEY_LEFTCTRL && CtrlActive) {
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gr_color(mCtrlHighlightColor.red, mCtrlHighlightColor.green, mCtrlHighlightColor.blue, mCtrlHighlightColor.alpha);
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gr_fill(keyX, keyY, keyW, keyH);
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}
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// Highlight current key
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if (hasHighlight && &key == currentKey && highlightRenderCount != 0) {
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gr_color(mHighlightColor.red, mHighlightColor.green, mHighlightColor.blue, mHighlightColor.alpha);
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gr_fill(keyX, keyY, keyW, keyH);
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}
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}
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}
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if (!hasHighlight || highlightRenderCount == 0)
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mRendered = true;
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else if (highlightRenderCount > 0)
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highlightRenderCount--;
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return 0;
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}
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int GUIKeyboard::Update(void)
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{
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if (!isConditionTrue()) return (mRendered ? 2 : 0);
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if (!mRendered) return 2;
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return 0;
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}
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int GUIKeyboard::SetRenderPos(int x, int y, int w, int h)
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{
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RenderObject::SetRenderPos(x, y, w, h);
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SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
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return 0;
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}
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GUIKeyboard::Key* GUIKeyboard::HitTestKey(int x, int y)
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{
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if (!IsInRegion(x, y))
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return NULL;
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int rely = y - mRenderY;
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int relx = x - mRenderX;
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Layout& lay = layouts[currentLayout - 1];
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// Find the correct row
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int row;
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for (row = 0; row < MAX_KEYBOARD_ROWS; ++row) {
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if (lay.row_end_y[row] > rely)
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break;
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}
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if (row == MAX_KEYBOARD_ROWS)
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return NULL;
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// Find the correct key (column)
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int col;
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int x1 = 0;
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for (col = 0; col < MAX_KEYBOARD_KEYS; ++col) {
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Key& key = lay.keys[row][col];
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if (x1 <= relx && relx < key.end_x && (key.key != 0 || key.layout != 0)) {
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// This is the key that was pressed!
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return &key;
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}
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x1 = key.end_x;
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}
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return NULL;
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}
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int GUIKeyboard::NotifyTouch(TOUCH_STATE state, int x, int y)
|
|
{
|
|
static int was_held = 0, startX = 0;
|
|
|
|
if (!isConditionTrue()) return -1;
|
|
|
|
switch (state)
|
|
{
|
|
case TOUCH_START:
|
|
was_held = 0;
|
|
startX = x;
|
|
currentKey = HitTestKey(x, y);
|
|
if (currentKey)
|
|
highlightRenderCount = -1;
|
|
else
|
|
highlightRenderCount = 0;
|
|
mRendered = false;
|
|
break;
|
|
|
|
case TOUCH_DRAG:
|
|
break;
|
|
|
|
case TOUCH_RELEASE:
|
|
// TODO: we might want to notify of key releases here
|
|
if (x < startX - (mRenderW * 0.5)) {
|
|
if (highlightRenderCount != 0) {
|
|
highlightRenderCount = 0;
|
|
mRendered = false;
|
|
}
|
|
PageManager::NotifyCharInput(KEYBOARD_SWIPE_LEFT);
|
|
return 0;
|
|
} else if (x > startX + (mRenderW * 0.5)) {
|
|
if (highlightRenderCount != 0) {
|
|
highlightRenderCount = 0;
|
|
mRendered = false;
|
|
}
|
|
PageManager::NotifyCharInput(KEYBOARD_SWIPE_RIGHT);
|
|
return 0;
|
|
}
|
|
// fall through
|
|
case TOUCH_HOLD:
|
|
case TOUCH_REPEAT:
|
|
if (!currentKey) {
|
|
if (highlightRenderCount != 0) {
|
|
highlightRenderCount = 0;
|
|
mRendered = false;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
if (highlightRenderCount != 0) {
|
|
if (state == TOUCH_RELEASE)
|
|
highlightRenderCount = 2;
|
|
else
|
|
highlightRenderCount = -1;
|
|
mRendered = false;
|
|
}
|
|
|
|
if (HitTestKey(x, y) != currentKey) {
|
|
// We dragged off of the starting key
|
|
currentKey = NULL;
|
|
if (highlightRenderCount != 0) {
|
|
highlightRenderCount = 0;
|
|
mRendered = false;
|
|
}
|
|
return 0;
|
|
} else {
|
|
Key& key = *currentKey;
|
|
bool repeatKey = false;
|
|
Layout& lay = layouts[currentLayout - 1];
|
|
if (state == TOUCH_RELEASE && was_held == 0) {
|
|
DataManager::Vibrate("tw_keyboard_vibrate");
|
|
if (key.layout > 0) {
|
|
// Switch layouts
|
|
if (lay.is_caps && key.layout == lay.revert_layout && !CapsLockOn) {
|
|
CapsLockOn = true; // Set the caps lock
|
|
} else {
|
|
CapsLockOn = false; // Unset the caps lock and change layouts
|
|
currentLayout = key.layout;
|
|
}
|
|
mRendered = false;
|
|
} else if (key.key == KEYBOARD_ACTION) {
|
|
// Action
|
|
highlightRenderCount = 0;
|
|
// Send action notification
|
|
PageManager::NotifyCharInput(key.key);
|
|
} else if (key.key == -KEY_LEFTCTRL) {
|
|
CtrlActive = !CtrlActive; // toggle Control key state
|
|
mRendered = false; // render Ctrl key highlight
|
|
} else if (key.key != 0) {
|
|
// Regular key
|
|
if (key.key > 0) {
|
|
// ASCII code or character
|
|
int keycode = key.key;
|
|
if (CtrlActive) {
|
|
CtrlActive = false;
|
|
mRendered = false;
|
|
keycode = KeyCharToCtrlChar(key.key);
|
|
}
|
|
PageManager::NotifyCharInput(keycode);
|
|
} else {
|
|
// Linux key code
|
|
PageManager::NotifyKey(-key.key, true);
|
|
PageManager::NotifyKey(-key.key, false);
|
|
}
|
|
if (!CapsLockOn && lay.is_caps) {
|
|
// caps lock was not set, change layouts
|
|
currentLayout = lay.revert_layout;
|
|
mRendered = false;
|
|
}
|
|
}
|
|
} else if (state == TOUCH_HOLD) {
|
|
was_held = 1;
|
|
if (key.longpresskey > 0) {
|
|
// Long Press Key
|
|
DataManager::Vibrate("tw_keyboard_vibrate");
|
|
PageManager::NotifyCharInput(key.longpresskey);
|
|
}
|
|
else
|
|
repeatKey = true;
|
|
} else if (state == TOUCH_REPEAT) {
|
|
was_held = 1;
|
|
repeatKey = true;
|
|
}
|
|
if (repeatKey) {
|
|
if (key.key == KEYBOARD_BACKSPACE) {
|
|
// Repeat backspace
|
|
PageManager::NotifyCharInput(key.key);
|
|
}
|
|
switch (key.key)
|
|
{
|
|
// Repeat arrows
|
|
case -KEY_LEFT:
|
|
case -KEY_RIGHT:
|
|
case -KEY_UP:
|
|
case -KEY_DOWN:
|
|
PageManager::NotifyKey(-key.key, true);
|
|
PageManager::NotifyKey(-key.key, false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void GUIKeyboard::SetPageFocus(int inFocus)
|
|
{
|
|
if (inFocus)
|
|
CtrlActive = false;
|
|
}
|