This will probably not compile and may need additional work. For tracking purposes so we know what might still need looking at as none of this has been compiled and tested, here is a list of the merge conflicts that I attempted to fix before pushing this set of changes: git pull aosp lollipop-release remote: Finding sources: 100% (992/992) remote: Total 992 (delta 473), reused 992 (delta 473) Receiving objects: 100% (992/992), 1.51 MiB | 516.00 KiB/s, done. Resolving deltas: 100% (473/473), completed with 42 local objects. From https://android.googlesource.com/platform/bootable/recovery * branch lollipop-release -> FETCH_HEAD * [new branch] lollipop-release -> aosp/lollipop-release Auto-merging verifier_test.cpp CONFLICT (content): Merge conflict in verifier_test.cpp Auto-merging verifier.h CONFLICT (content): Merge conflict in verifier.h Auto-merging verifier.cpp CONFLICT (content): Merge conflict in verifier.cpp Auto-merging updater/updater.c Auto-merging updater/install.c CONFLICT (content): Merge conflict in updater/install.c Auto-merging updater/Android.mk CONFLICT (content): Merge conflict in updater/Android.mk Auto-merging uncrypt/Android.mk CONFLICT (content): Merge conflict in uncrypt/Android.mk Auto-merging ui.cpp CONFLICT (content): Merge conflict in ui.cpp Auto-merging screen_ui.cpp Auto-merging roots.cpp CONFLICT (content): Merge conflict in roots.cpp CONFLICT (rename/delete): res-hdpi/images/progress_fill.png deleted in HEAD and renamed incddb68b5ea. Versioncddb68b5eaof res-hdpi/images/progress_fill.png left in tree. CONFLICT (rename/delete): res-hdpi/images/progress_empty.png deleted in HEAD and renamed incddb68b5ea. Versioncddb68b5eaof res-hdpi/images/progress_empty.png left in tree. CONFLICT (rename/delete): res-hdpi/images/icon_error.png deleted in HEAD and renamed incddb68b5ea. Versioncddb68b5eaof res-hdpi/images/icon_error.png left in tree. Auto-merging recovery.cpp CONFLICT (content): Merge conflict in recovery.cpp Auto-merging minui/resources.c CONFLICT (content): Merge conflict in minui/resources.c Auto-merging minui/minui.h CONFLICT (content): Merge conflict in minui/minui.h Auto-merging minui/graphics.c CONFLICT (content): Merge conflict in minui/graphics.c Auto-merging minui/Android.mk CONFLICT (content): Merge conflict in minui/Android.mk Removing minelf/Retouch.h Removing minelf/Retouch.c Auto-merging minadbd/usb_linux_client.c CONFLICT (content): Merge conflict in minadbd/usb_linux_client.c Auto-merging minadbd/adb.h CONFLICT (content): Merge conflict in minadbd/adb.h Auto-merging minadbd/adb.c CONFLICT (content): Merge conflict in minadbd/adb.c Auto-merging minadbd/Android.mk CONFLICT (content): Merge conflict in minadbd/Android.mk Removing make-overlay.py Auto-merging install.h CONFLICT (content): Merge conflict in install.h Auto-merging etc/init.rc CONFLICT (content): Merge conflict in etc/init.rc Auto-merging bootloader.h Auto-merging applypatch/applypatch.c Auto-merging applypatch/Android.mk CONFLICT (content): Merge conflict in applypatch/Android.mk Auto-merging adb_install.cpp CONFLICT (content): Merge conflict in adb_install.cpp Auto-merging Android.mk CONFLICT (content): Merge conflict in Android.mk Automatic merge failed; fix conflicts and then commit the result. Change-Id: I3e0e03e48ad8550912111c7a5c9a140ed0267e2c
593 lines
18 KiB
C++
593 lines
18 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <errno.h>
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#include <fcntl.h>
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#include <linux/input.h>
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#include <pthread.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/stat.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#include <time.h>
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#include <unistd.h>
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#include "common.h"
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#include "device.h"
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#include "minui/minui.h"
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#include "screen_ui.h"
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#include "ui.h"
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extern "C" {
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#include "minuitwrp/minui.h"
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int twgr_text(int x, int y, const char *s);
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#include "gui/gui.h"
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}
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#include "data.hpp"
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static int char_width;
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static int char_height;
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// There's only (at most) one of these objects, and global callbacks
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// (for pthread_create, and the input event system) need to find it,
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// so use a global variable.
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static ScreenRecoveryUI* self = NULL;
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// Return the current time as a double (including fractions of a second).
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static double now() {
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struct timeval tv;
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gettimeofday(&tv, NULL);
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return tv.tv_sec + tv.tv_usec / 1000000.0;
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}
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ScreenRecoveryUI::ScreenRecoveryUI() :
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currentIcon(NONE),
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installingFrame(0),
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locale(NULL),
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rtl_locale(false),
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progressBarType(EMPTY),
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progressScopeStart(0),
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progressScopeSize(0),
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progress(0),
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pagesIdentical(false),
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text_cols(0),
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text_rows(0),
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text_col(0),
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text_row(0),
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text_top(0),
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show_text(false),
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show_text_ever(false),
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show_menu(false),
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menu_top(0),
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menu_items(0),
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menu_sel(0),
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animation_fps(20),
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installing_frames(-1),
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stage(-1),
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max_stage(-1) {
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for (int i = 0; i < 5; i++)
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backgroundIcon[i] = NULL;
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memset(text, 0, sizeof(text));
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pthread_mutex_init(&updateMutex, NULL);
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self = this;
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}
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// Clear the screen and draw the currently selected background icon (if any).
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::draw_background_locked(Icon icon)
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{
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pagesIdentical = false;
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gr_color(0, 0, 0, 255);
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gr_clear();
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if (icon) {
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gr_surface surface = backgroundIcon[icon];
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if (icon == INSTALLING_UPDATE || icon == ERASING) {
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surface = installation[installingFrame];
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}
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gr_surface text_surface = backgroundText[icon];
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int iconWidth = gr_get_width(surface);
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int iconHeight = gr_get_height(surface);
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int textWidth = gr_get_width(text_surface);
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int textHeight = gr_get_height(text_surface);
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int stageHeight = gr_get_height(stageMarkerEmpty);
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int sh = (max_stage >= 0) ? stageHeight : 0;
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iconX = (gr_fb_width() - iconWidth) / 2;
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iconY = (gr_fb_height() - (iconHeight+textHeight+40+sh)) / 2;
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int textX = (gr_fb_width() - textWidth) / 2;
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int textY = ((gr_fb_height() - (iconHeight+textHeight+40+sh)) / 2) + iconHeight + 40;
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gr_blit(surface, 0, 0, iconWidth, iconHeight, iconX, iconY);
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if (stageHeight > 0) {
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int sw = gr_get_width(stageMarkerEmpty);
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int x = (gr_fb_width() - max_stage * gr_get_width(stageMarkerEmpty)) / 2;
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int y = iconY + iconHeight + 20;
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for (int i = 0; i < max_stage; ++i) {
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gr_blit((i < stage) ? stageMarkerFill : stageMarkerEmpty,
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0, 0, sw, stageHeight, x, y);
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x += sw;
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}
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}
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gr_color(255, 255, 255, 255);
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gr_texticon(textX, textY, text_surface);
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}
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}
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// Draw the progress bar (if any) on the screen. Does not flip pages.
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::draw_progress_locked()
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{
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if (currentIcon == ERROR) return;
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if (currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) {
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gr_surface icon = installation[installingFrame];
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gr_blit(icon, 0, 0, gr_get_width(icon), gr_get_height(icon), iconX, iconY);
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}
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if (progressBarType != EMPTY) {
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int iconHeight = gr_get_height(backgroundIcon[INSTALLING_UPDATE]);
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int width = gr_get_width(progressBarEmpty);
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int height = gr_get_height(progressBarEmpty);
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int dx = (gr_fb_width() - width)/2;
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int dy = (3*gr_fb_height() + iconHeight - 2*height)/4;
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// Erase behind the progress bar (in case this was a progress-only update)
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gr_color(0, 0, 0, 255);
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gr_fill(dx, dy, width, height);
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if (progressBarType == DETERMINATE) {
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float p = progressScopeStart + progress * progressScopeSize;
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int pos = (int) (p * width);
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if (rtl_locale) {
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// Fill the progress bar from right to left.
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if (pos > 0) {
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gr_blit(progressBarFill, width-pos, 0, pos, height, dx+width-pos, dy);
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}
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if (pos < width-1) {
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gr_blit(progressBarEmpty, 0, 0, width-pos, height, dx, dy);
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}
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} else {
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// Fill the progress bar from left to right.
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if (pos > 0) {
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gr_blit(progressBarFill, 0, 0, pos, height, dx, dy);
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}
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if (pos < width-1) {
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gr_blit(progressBarEmpty, pos, 0, width-pos, height, dx+pos, dy);
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}
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}
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}
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}
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}
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void ScreenRecoveryUI::SetColor(UIElement e) {
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switch (e) {
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case HEADER:
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gr_color(247, 0, 6, 255);
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break;
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case MENU:
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case MENU_SEL_BG:
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gr_color(0, 106, 157, 255);
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break;
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case MENU_SEL_FG:
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gr_color(255, 255, 255, 255);
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break;
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case LOG:
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gr_color(249, 194, 0, 255);
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break;
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case TEXT_FILL:
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gr_color(0, 0, 0, 160);
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break;
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default:
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gr_color(255, 255, 255, 255);
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break;
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}
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}
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// Redraw everything on the screen. Does not flip pages.
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::draw_screen_locked()
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{
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if (!show_text) {
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draw_background_locked(currentIcon);
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draw_progress_locked();
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} else {
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gr_color(0, 0, 0, 255);
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gr_clear();
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int y = 0;
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int i = 0;
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if (show_menu) {
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SetColor(HEADER);
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for (; i < menu_top + menu_items; ++i) {
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if (i == menu_top) SetColor(MENU);
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if (i == menu_top + menu_sel) {
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// draw the highlight bar
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SetColor(MENU_SEL_BG);
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gr_fill(0, y-2, gr_fb_width(), y+char_height+2);
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// white text of selected item
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SetColor(MENU_SEL_FG);
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if (menu[i][0]) gr_text(4, y, menu[i], 1);
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SetColor(MENU);
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} else {
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if (menu[i][0]) gr_text(4, y, menu[i], i < menu_top);
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}
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y += char_height+4;
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}
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SetColor(MENU);
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y += 4;
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gr_fill(0, y, gr_fb_width(), y+2);
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y += 4;
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++i;
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}
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SetColor(LOG);
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// display from the bottom up, until we hit the top of the
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// screen, the bottom of the menu, or we've displayed the
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// entire text buffer.
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int ty;
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int row = (text_top+text_rows-1) % text_rows;
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for (int ty = gr_fb_height() - char_height, count = 0;
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ty > y+2 && count < text_rows;
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ty -= char_height, ++count) {
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gr_text(4, ty, text[row], 0);
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--row;
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if (row < 0) row = text_rows-1;
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}
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}
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}
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// Redraw everything on the screen and flip the screen (make it visible).
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::update_screen_locked()
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{
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draw_screen_locked();
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gr_flip();
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}
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// Updates only the progress bar, if possible, otherwise redraws the screen.
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::update_progress_locked()
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{return;
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if (show_text || !pagesIdentical) {
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draw_screen_locked(); // Must redraw the whole screen
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pagesIdentical = true;
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} else {
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draw_progress_locked(); // Draw only the progress bar and overlays
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}
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gr_flip();
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}
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// Keeps the progress bar updated, even when the process is otherwise busy.
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void* ScreenRecoveryUI::progress_thread(void *cookie) {
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self->progress_loop();
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return NULL;
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}
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void ScreenRecoveryUI::progress_loop() {
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double interval = 1.0 / animation_fps;
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for (;;) {
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double start = now();
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pthread_mutex_lock(&updateMutex);
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int redraw = 0;
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// update the installation animation, if active
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// skip this if we have a text overlay (too expensive to update)
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if ((currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) &&
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installing_frames > 0 && !show_text) {
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installingFrame = (installingFrame + 1) % installing_frames;
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redraw = 1;
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}
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// move the progress bar forward on timed intervals, if configured
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int duration = progressScopeDuration;
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if (progressBarType == DETERMINATE && duration > 0) {
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double elapsed = now() - progressScopeTime;
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float p = 1.0 * elapsed / duration;
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if (p > 1.0) p = 1.0;
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if (p > progress) {
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progress = p;
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redraw = 1;
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}
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}
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if (redraw) update_progress_locked();
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pthread_mutex_unlock(&updateMutex);
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double end = now();
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// minimum of 20ms delay between frames
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double delay = interval - (end-start);
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if (delay < 0.02) delay = 0.02;
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usleep((long)(delay * 1000000));
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}
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}
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void ScreenRecoveryUI::LoadBitmap(const char* filename, gr_surface* surface) {
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int result = res_create_display_surface(filename, surface);
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if (result < 0) {
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LOGE("missing bitmap %s\n(Code %d)\n", filename, result);
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}
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}
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void ScreenRecoveryUI::LoadBitmapArray(const char* filename, int* frames, gr_surface** surface) {
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int result = res_create_multi_display_surface(filename, frames, surface);
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if (result < 0) {
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LOGE("missing bitmap %s\n(Code %d)\n", filename, result);
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}
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}
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void ScreenRecoveryUI::LoadLocalizedBitmap(const char* filename, gr_surface* surface) {
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int result = res_create_localized_alpha_surface(filename, locale, surface);
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if (result < 0) {
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LOGE("missing bitmap %s\n(Code %d)\n", filename, result);
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}
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}
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void ScreenRecoveryUI::Init()
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{
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gr_init();
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gr_font_size(&char_width, &char_height);
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text_col = text_row = 0;
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text_rows = gr_fb_height() / char_height;
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if (text_rows > kMaxRows) text_rows = kMaxRows;
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text_top = 1;
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text_cols = gr_fb_width() / char_width;
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if (text_cols > kMaxCols - 1) text_cols = kMaxCols - 1;
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backgroundIcon[NONE] = NULL;
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LoadBitmapArray("icon_installing", &installing_frames, &installation);
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backgroundIcon[INSTALLING_UPDATE] = installing_frames ? installation[0] : NULL;
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backgroundIcon[ERASING] = backgroundIcon[INSTALLING_UPDATE];
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LoadBitmap("icon_error", &backgroundIcon[ERROR]);
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backgroundIcon[NO_COMMAND] = backgroundIcon[ERROR];
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LoadBitmap("progress_empty", &progressBarEmpty);
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LoadBitmap("progress_fill", &progressBarFill);
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LoadBitmap("stage_empty", &stageMarkerEmpty);
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LoadBitmap("stage_fill", &stageMarkerFill);
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LoadLocalizedBitmap("installing_text", &backgroundText[INSTALLING_UPDATE]);
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LoadLocalizedBitmap("erasing_text", &backgroundText[ERASING]);
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LoadLocalizedBitmap("no_command_text", &backgroundText[NO_COMMAND]);
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LoadLocalizedBitmap("error_text", &backgroundText[ERROR]);
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pthread_create(&progress_t, NULL, progress_thread, NULL);
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RecoveryUI::Init();
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}
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void ScreenRecoveryUI::SetLocale(const char* new_locale) {
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if (new_locale) {
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this->locale = new_locale;
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char* lang = strdup(locale);
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for (char* p = lang; *p; ++p) {
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if (*p == '_') {
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*p = '\0';
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break;
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}
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}
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// A bit cheesy: keep an explicit list of supported languages
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// that are RTL.
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if (strcmp(lang, "ar") == 0 || // Arabic
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strcmp(lang, "fa") == 0 || // Persian (Farsi)
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strcmp(lang, "he") == 0 || // Hebrew (new language code)
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strcmp(lang, "iw") == 0 || // Hebrew (old language code)
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strcmp(lang, "ur") == 0) { // Urdu
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rtl_locale = true;
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}
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free(lang);
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} else {
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new_locale = NULL;
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}
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}
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void ScreenRecoveryUI::SetBackground(Icon icon)
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{
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pthread_mutex_lock(&updateMutex);
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currentIcon = icon;
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update_screen_locked();
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pthread_mutex_unlock(&updateMutex);
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}
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void ScreenRecoveryUI::SetProgressType(ProgressType type)
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{
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pthread_mutex_lock(&updateMutex);
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if (progressBarType != type) {
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progressBarType = type;
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}
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progressScopeStart = 0;
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progressScopeSize = 0;
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progress = 0;
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update_progress_locked();
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pthread_mutex_unlock(&updateMutex);
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}
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void ScreenRecoveryUI::ShowProgress(float portion, float seconds)
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{
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DataManager::SetValue("ui_progress_portion", (float)(portion * 100.0));
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DataManager::SetValue("ui_progress_frames", seconds * 30);
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pthread_mutex_lock(&updateMutex);
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progressBarType = DETERMINATE;
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progressScopeStart += progressScopeSize;
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progressScopeSize = portion;
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progressScopeTime = now();
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progressScopeDuration = seconds;
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progress = 0;
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update_progress_locked();
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pthread_mutex_unlock(&updateMutex);
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}
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void ScreenRecoveryUI::SetProgress(float fraction)
|
|
{
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DataManager::SetValue("ui_progress", (float) (fraction * 100.0)); return;
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|
|
|
pthread_mutex_lock(&updateMutex);
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|
if (fraction < 0.0) fraction = 0.0;
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|
if (fraction > 1.0) fraction = 1.0;
|
|
if (progressBarType == DETERMINATE && fraction > progress) {
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|
// Skip updates that aren't visibly different.
|
|
int width = gr_get_width(progressBarEmpty);
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|
float scale = width * progressScopeSize;
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|
if ((int) (progress * scale) != (int) (fraction * scale)) {
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|
progress = fraction;
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|
update_progress_locked();
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|
}
|
|
}
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|
pthread_mutex_unlock(&updateMutex);
|
|
}
|
|
|
|
void ScreenRecoveryUI::SetStage(int current, int max) {
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|
pthread_mutex_lock(&updateMutex);
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|
stage = current;
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|
max_stage = max;
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|
pthread_mutex_unlock(&updateMutex);
|
|
}
|
|
|
|
void ScreenRecoveryUI::Print(const char *fmt, ...)
|
|
{
|
|
char buf[256];
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|
va_list ap;
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|
va_start(ap, fmt);
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|
vsnprintf(buf, 256, fmt, ap);
|
|
va_end(ap);
|
|
|
|
gui_print("%s", buf);
|
|
return;
|
|
|
|
fputs(buf, stdout);
|
|
|
|
// This can get called before ui_init(), so be careful.
|
|
pthread_mutex_lock(&updateMutex);
|
|
if (text_rows > 0 && text_cols > 0) {
|
|
char *ptr;
|
|
for (ptr = buf; *ptr != '\0'; ++ptr) {
|
|
if (*ptr == '\n' || text_col >= text_cols) {
|
|
text[text_row][text_col] = '\0';
|
|
text_col = 0;
|
|
text_row = (text_row + 1) % text_rows;
|
|
if (text_row == text_top) text_top = (text_top + 1) % text_rows;
|
|
}
|
|
if (*ptr != '\n') text[text_row][text_col++] = *ptr;
|
|
}
|
|
text[text_row][text_col] = '\0';
|
|
update_screen_locked();
|
|
}
|
|
pthread_mutex_unlock(&updateMutex);
|
|
}
|
|
|
|
void ScreenRecoveryUI::StartMenu(const char* const * headers, const char* const * items,
|
|
int initial_selection) {
|
|
int i;
|
|
pthread_mutex_lock(&updateMutex);
|
|
if (text_rows > 0 && text_cols > 0) {
|
|
for (i = 0; i < text_rows; ++i) {
|
|
if (headers[i] == NULL) break;
|
|
strncpy(menu[i], headers[i], text_cols-1);
|
|
menu[i][text_cols-1] = '\0';
|
|
}
|
|
menu_top = i;
|
|
for (; i < text_rows; ++i) {
|
|
if (items[i-menu_top] == NULL) break;
|
|
strncpy(menu[i], items[i-menu_top], text_cols-1);
|
|
menu[i][text_cols-1] = '\0';
|
|
}
|
|
menu_items = i - menu_top;
|
|
show_menu = 1;
|
|
menu_sel = initial_selection;
|
|
update_screen_locked();
|
|
}
|
|
pthread_mutex_unlock(&updateMutex);
|
|
}
|
|
|
|
int ScreenRecoveryUI::SelectMenu(int sel) {
|
|
int old_sel;
|
|
pthread_mutex_lock(&updateMutex);
|
|
if (show_menu > 0) {
|
|
old_sel = menu_sel;
|
|
menu_sel = sel;
|
|
if (menu_sel < 0) menu_sel = 0;
|
|
if (menu_sel >= menu_items) menu_sel = menu_items-1;
|
|
sel = menu_sel;
|
|
if (menu_sel != old_sel) update_screen_locked();
|
|
}
|
|
pthread_mutex_unlock(&updateMutex);
|
|
return sel;
|
|
}
|
|
|
|
void ScreenRecoveryUI::EndMenu() {
|
|
int i;
|
|
pthread_mutex_lock(&updateMutex);
|
|
if (show_menu > 0 && text_rows > 0 && text_cols > 0) {
|
|
show_menu = 0;
|
|
update_screen_locked();
|
|
}
|
|
pthread_mutex_unlock(&updateMutex);
|
|
}
|
|
|
|
bool ScreenRecoveryUI::IsTextVisible()
|
|
{
|
|
pthread_mutex_lock(&updateMutex);
|
|
int visible = show_text;
|
|
pthread_mutex_unlock(&updateMutex);
|
|
return visible;
|
|
}
|
|
|
|
bool ScreenRecoveryUI::WasTextEverVisible()
|
|
{
|
|
pthread_mutex_lock(&updateMutex);
|
|
int ever_visible = show_text_ever;
|
|
pthread_mutex_unlock(&updateMutex);
|
|
return ever_visible;
|
|
}
|
|
|
|
void ScreenRecoveryUI::ShowText(bool visible)
|
|
{
|
|
pthread_mutex_lock(&updateMutex);
|
|
show_text = visible;
|
|
if (show_text) show_text_ever = 1;
|
|
update_screen_locked();
|
|
pthread_mutex_unlock(&updateMutex);
|
|
}
|
|
|
|
void ScreenRecoveryUI::Redraw()
|
|
{
|
|
pthread_mutex_lock(&updateMutex);
|
|
update_screen_locked();
|
|
pthread_mutex_unlock(&updateMutex);
|
|
}
|