The GUI is initialized before DataManager loads the settings file, so we need to update the checkboxes on page change too. Change-Id: If4c694872608ec4014220364bd759c1399502994
221 lines
5.8 KiB
C++
221 lines
5.8 KiB
C++
/*
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Copyright 2013 bigbiff/Dees_Troy TeamWin
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This file is part of TWRP/TeamWin Recovery Project.
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TWRP is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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TWRP is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with TWRP. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string.h>
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extern "C" {
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#include "../twcommon.h"
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#include "../minuitwrp/minui.h"
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}
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#include "rapidxml.hpp"
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#include "objects.hpp"
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#include "../data.hpp"
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GUIListBox::GUIListBox(xml_node<>* node) : GUIScrollList(node)
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{
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xml_attribute<>* attr;
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xml_node<>* child;
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mIconSelected = mIconUnselected = NULL;
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mUpdate = 0;
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isCheckList = false;
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// Get the icons, if any
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child = FindNode(node, "icon");
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if (child) {
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mIconSelected = LoadAttrImage(child, "selected");
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mIconUnselected = LoadAttrImage(child, "unselected");
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}
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int iconWidth = std::max(mIconSelected->GetWidth(), mIconUnselected->GetWidth());
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int iconHeight = std::max(mIconSelected->GetHeight(), mIconUnselected->GetHeight());
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SetMaxIconSize(iconWidth, iconHeight);
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// Handle the result variable
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child = FindNode(node, "data");
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if (child) {
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attr = child->first_attribute("name");
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if (attr)
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mVariable = attr->value();
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attr = child->first_attribute("default");
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if (attr)
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DataManager::SetValue(mVariable, attr->value());
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// Get the currently selected value for the list
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DataManager::GetValue(mVariable, currentValue);
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}
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else
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allowSelection = false; // allows using listbox as a read-only list or menu
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// Get the data for the list
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child = FindNode(node, "listitem");
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if (!child) return;
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while (child) {
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ListItem item;
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attr = child->first_attribute("name");
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if (!attr)
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continue;
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item.displayName = gui_parse_text(attr->value());
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item.variableValue = gui_parse_text(child->value());
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item.selected = (child->value() == currentValue);
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item.action = NULL;
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xml_node<>* action = child->first_node("action");
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if (action) {
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item.action = new GUIAction(action);
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allowSelection = true;
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}
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xml_node<>* variable_name = child->first_node("data");
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if (variable_name) {
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attr = variable_name->first_attribute("variable");
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if (attr) {
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item.variableName = attr->value();
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item.selected = (DataManager::GetIntValue(item.variableName) != 0);
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allowSelection = true;
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isCheckList = true;
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}
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}
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LoadConditions(child, item.mConditions);
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mListItems.push_back(item);
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mVisibleItems.push_back(mListItems.size()-1);
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child = child->next_sibling("listitem");
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}
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}
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GUIListBox::~GUIListBox()
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{
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}
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int GUIListBox::Update(void)
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{
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if(!isConditionTrue())
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return 0;
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GUIScrollList::Update();
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if (mUpdate) {
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mUpdate = 0;
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if (Render() == 0)
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return 2;
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}
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return 0;
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}
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int GUIListBox::NotifyVarChange(const std::string& varName, const std::string& value)
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{
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GUIScrollList::NotifyVarChange(varName, value);
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if(!isConditionTrue())
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return 0;
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// Check to see if the variable that we are using to store the list selected value has been updated
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if (varName == mVariable) {
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currentValue = value;
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mUpdate = 1;
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}
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std::vector<size_t> mVisibleItemsOld;
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std::swap(mVisibleItemsOld, mVisibleItems);
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for (size_t i = 0; i < mListItems.size(); i++) {
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ListItem& item = mListItems[i];
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// update per-item visibility condition
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bool itemVisible = UpdateConditions(item.mConditions, varName);
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if (itemVisible)
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mVisibleItems.push_back(i);
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if (isCheckList)
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{
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if (item.variableName == varName || varName.empty()) {
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std::string val;
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DataManager::GetValue(item.variableName, val);
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item.selected = (val != "0");
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mUpdate = 1;
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}
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}
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else if (varName == mVariable) {
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if (item.variableValue == currentValue) {
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item.selected = 1;
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SetVisibleListLocation(mVisibleItems.empty() ? 0 : mVisibleItems.size()-1);
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} else {
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item.selected = 0;
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}
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}
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}
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if (mVisibleItemsOld != mVisibleItems) {
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mUpdate = 1; // some item's visibility has changed
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if (firstDisplayedItem >= (int)mVisibleItems.size()) {
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// all items in the view area were removed - make last item visible
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SetVisibleListLocation(mVisibleItems.empty() ? 0 : mVisibleItems.size()-1);
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}
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}
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return 0;
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}
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void GUIListBox::SetPageFocus(int inFocus)
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{
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GUIScrollList::SetPageFocus(inFocus);
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if (inFocus) {
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DataManager::GetValue(mVariable, currentValue);
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NotifyVarChange(mVariable, currentValue);
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}
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}
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size_t GUIListBox::GetItemCount()
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{
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return mVisibleItems.size();
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}
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void GUIListBox::RenderItem(size_t itemindex, int yPos, bool selected)
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{
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// note: the "selected" parameter above is for the currently touched item
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// don't confuse it with the more persistent "selected" flag per list item used below
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ListItem& item = mListItems[mVisibleItems[itemindex]];
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ImageResource* icon = item.selected ? mIconSelected : mIconUnselected;
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const std::string& text = item.displayName;
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RenderStdItem(yPos, selected, icon, text.c_str());
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}
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void GUIListBox::NotifySelect(size_t item_selected)
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{
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if (!isCheckList) {
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// deselect all items, even invisible ones
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for (size_t i = 0; i < mListItems.size(); i++) {
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mListItems[i].selected = 0;
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}
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}
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ListItem& item = mListItems[mVisibleItems[item_selected]];
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if (isCheckList) {
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int selected = 1 - item.selected;
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item.selected = selected;
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DataManager::SetValue(item.variableName, selected ? "1" : "0");
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} else {
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item.selected = 1;
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string str = item.variableValue; // [check] should this set currentValue instead?
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DataManager::SetValue(mVariable, str);
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}
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if (item.action)
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item.action->doActions();
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mUpdate = 1;
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}
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