This allows flame to boot TWRP. Still will need to work on super partition for vendor and system access. The plan will be to cherry-pick any updates to android-9.0 through gerrit.twrp.me to this branch as a WIP.
213 lines
6.2 KiB
C++
Executable File
213 lines
6.2 KiB
C++
Executable File
/*
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Copyright 2017 TeamWin
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This file is part of TWRP/TeamWin Recovery Project.
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TWRP is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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TWRP is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with TWRP. If not, see <http://www.gnu.org/licenses/>.
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*/
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// pages.hpp - Base classes for page manager of GUI
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#ifndef _PAGES_HEADER_HPP
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#define _PAGES_HEADER_HPP
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#include "zipwrap.hpp"
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#include <vector>
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#include <map>
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#include <string>
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#include "rapidxml.hpp"
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#include "gui.hpp"
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using namespace rapidxml;
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enum TOUCH_STATE {
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TOUCH_START = 0,
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TOUCH_DRAG = 1,
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TOUCH_RELEASE = 2,
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TOUCH_HOLD = 3,
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TOUCH_REPEAT = 4
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};
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struct COLOR {
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unsigned char red;
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unsigned char green;
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unsigned char blue;
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unsigned char alpha;
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COLOR() : red(0), green(0), blue(0), alpha(0) {}
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COLOR(unsigned char r, unsigned char g, unsigned char b, unsigned char a = 255)
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: red(r), green(g), blue(b), alpha(a) {}
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};
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struct language_struct {
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std::string filename;
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std::string displayvalue;
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};
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inline bool operator < (const language_struct& language1, const language_struct& language2)
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{
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return language1.displayvalue < language2.displayvalue;
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}
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extern std::vector<language_struct> Language_List;
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// Utility Functions
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int ConvertStrToColor(std::string str, COLOR* color);
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int gui_forceRender(void);
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int gui_changePage(std::string newPage);
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int gui_changeOverlay(std::string newPage);
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class Resource;
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class ResourceManager;
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class RenderObject;
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class ActionObject;
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class InputObject;
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class MouseCursor;
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class GUIObject;
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class HardwareKeyboard;
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class Page
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{
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public:
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Page(xml_node<>* page, std::vector<xml_node<>*> *templates);
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virtual ~Page();
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std::string GetName(void) { return mName; }
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public:
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virtual int Render(void);
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virtual int Update(void);
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virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
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virtual int NotifyKey(int key, bool down);
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virtual int NotifyCharInput(int ch);
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virtual int SetKeyBoardFocus(int inFocus);
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virtual int NotifyVarChange(std::string varName, std::string value);
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virtual void SetPageFocus(int inFocus);
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protected:
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std::string mName;
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std::vector<GUIObject*> mObjects;
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std::vector<RenderObject*> mRenders;
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std::vector<ActionObject*> mActions;
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std::vector<InputObject*> mInputs;
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ActionObject* mTouchStart;
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COLOR mBackground;
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protected:
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bool ProcessNode(xml_node<>* page, std::vector<xml_node<>*> *templates, int depth);
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};
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struct LoadingContext;
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class PageSet
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{
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public:
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PageSet();
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virtual ~PageSet();
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public:
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int Load(LoadingContext& ctx, const std::string& filename);
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int LoadLanguage(char* languageFile, ZipWrap* package);
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void MakeEmergencyConsoleIfNeeded();
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Page* FindPage(std::string name);
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int SetPage(std::string page);
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int SetOverlay(Page* page);
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const ResourceManager* GetResources();
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// Helper routine for identifing if we're the current page
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int IsCurrentPage(Page* page);
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std::string GetCurrentPage() const;
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// These are routing routines
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int Render(void);
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int Update(void);
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int NotifyTouch(TOUCH_STATE state, int x, int y);
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int NotifyKey(int key, bool down);
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int NotifyCharInput(int ch);
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int SetKeyBoardFocus(int inFocus);
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int NotifyVarChange(std::string varName, std::string value);
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void AddStringResource(std::string resource_source, std::string resource_name, std::string value);
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protected:
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int LoadDetails(LoadingContext& ctx, xml_node<>* root);
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int LoadPages(LoadingContext& ctx, xml_node<>* pages);
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int LoadVariables(xml_node<>* vars);
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protected:
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ResourceManager* mResources;
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std::vector<Page*> mPages;
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Page* mCurrentPage;
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std::vector<Page*> mOverlays; // Special case for popup dialogs and the lock screen
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};
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class PageManager
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{
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public:
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// Used by GUI
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static char* LoadFileToBuffer(std::string filename, ZipWrap* package);
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static void LoadLanguageList(ZipWrap* package);
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static void LoadLanguage(std::string filename);
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static int LoadPackage(std::string name, std::string package, std::string startpage);
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static PageSet* SelectPackage(std::string name);
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static int ReloadPackage(std::string name, std::string package);
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static void ReleasePackage(std::string name);
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static int RunReload();
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static void RequestReload();
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static void SetStartPage(const std::string& page_name);
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// Used for actions and pages
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static int ChangePage(std::string name);
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static int ChangeOverlay(std::string name);
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static const ResourceManager* GetResources();
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static std::string GetCurrentPage();
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// Helper to identify if a particular page is the active page
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static int IsCurrentPage(Page* page);
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// These are routing routines
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static int Render(void);
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static int Update(void);
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static int NotifyTouch(TOUCH_STATE state, int x, int y);
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static int NotifyKey(int key, bool down);
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static int NotifyCharInput(int ch);
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static int SetKeyBoardFocus(int inFocus);
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static int NotifyVarChange(std::string varName, std::string value);
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static MouseCursor *GetMouseCursor();
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static void LoadCursorData(xml_node<>* node);
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static HardwareKeyboard *GetHardwareKeyboard();
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static xml_node<>* FindStyle(std::string name);
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static void AddStringResource(std::string resource_source, std::string resource_name, std::string value);
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protected:
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static PageSet* FindPackage(std::string name);
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static void LoadLanguageListDir(std::string dir);
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static void Translate_Partition(const char* path, const char* resource_name, const char* default_value);
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static void Translate_Partition(const char* path, const char* resource_name, const char* default_value, const char* storage_resource_name, const char* storage_default_value);
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static void Translate_Partition_Display_Names();
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protected:
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static std::map<std::string, PageSet*> mPageSets;
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static PageSet* mCurrentSet;
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static MouseCursor *mMouseCursor;
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static HardwareKeyboard *mHardwareKeyboard;
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static bool mReloadTheme;
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static std::string mStartPage;
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static LoadingContext* currentLoadingContext;
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};
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#endif // _PAGES_HEADER_HPP
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