Files
android_bootable_recovery/gui/pages.hpp
bigbiff d58ba18272 AOSP10 TWRP Merge: fix conflicts and update libraries needed
This allows flame to boot TWRP. Still will need to work on
super partition for vendor and system access.

The plan will be to cherry-pick any updates to android-9.0
through gerrit.twrp.me to this branch as a WIP.
2020-03-23 11:18:29 -04:00

213 lines
6.2 KiB
C++
Executable File

/*
Copyright 2017 TeamWin
This file is part of TWRP/TeamWin Recovery Project.
TWRP is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TWRP is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with TWRP. If not, see <http://www.gnu.org/licenses/>.
*/
// pages.hpp - Base classes for page manager of GUI
#ifndef _PAGES_HEADER_HPP
#define _PAGES_HEADER_HPP
#include "zipwrap.hpp"
#include <vector>
#include <map>
#include <string>
#include "rapidxml.hpp"
#include "gui.hpp"
using namespace rapidxml;
enum TOUCH_STATE {
TOUCH_START = 0,
TOUCH_DRAG = 1,
TOUCH_RELEASE = 2,
TOUCH_HOLD = 3,
TOUCH_REPEAT = 4
};
struct COLOR {
unsigned char red;
unsigned char green;
unsigned char blue;
unsigned char alpha;
COLOR() : red(0), green(0), blue(0), alpha(0) {}
COLOR(unsigned char r, unsigned char g, unsigned char b, unsigned char a = 255)
: red(r), green(g), blue(b), alpha(a) {}
};
struct language_struct {
std::string filename;
std::string displayvalue;
};
inline bool operator < (const language_struct& language1, const language_struct& language2)
{
return language1.displayvalue < language2.displayvalue;
}
extern std::vector<language_struct> Language_List;
// Utility Functions
int ConvertStrToColor(std::string str, COLOR* color);
int gui_forceRender(void);
int gui_changePage(std::string newPage);
int gui_changeOverlay(std::string newPage);
class Resource;
class ResourceManager;
class RenderObject;
class ActionObject;
class InputObject;
class MouseCursor;
class GUIObject;
class HardwareKeyboard;
class Page
{
public:
Page(xml_node<>* page, std::vector<xml_node<>*> *templates);
virtual ~Page();
std::string GetName(void) { return mName; }
public:
virtual int Render(void);
virtual int Update(void);
virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
virtual int NotifyKey(int key, bool down);
virtual int NotifyCharInput(int ch);
virtual int SetKeyBoardFocus(int inFocus);
virtual int NotifyVarChange(std::string varName, std::string value);
virtual void SetPageFocus(int inFocus);
protected:
std::string mName;
std::vector<GUIObject*> mObjects;
std::vector<RenderObject*> mRenders;
std::vector<ActionObject*> mActions;
std::vector<InputObject*> mInputs;
ActionObject* mTouchStart;
COLOR mBackground;
protected:
bool ProcessNode(xml_node<>* page, std::vector<xml_node<>*> *templates, int depth);
};
struct LoadingContext;
class PageSet
{
public:
PageSet();
virtual ~PageSet();
public:
int Load(LoadingContext& ctx, const std::string& filename);
int LoadLanguage(char* languageFile, ZipWrap* package);
void MakeEmergencyConsoleIfNeeded();
Page* FindPage(std::string name);
int SetPage(std::string page);
int SetOverlay(Page* page);
const ResourceManager* GetResources();
// Helper routine for identifing if we're the current page
int IsCurrentPage(Page* page);
std::string GetCurrentPage() const;
// These are routing routines
int Render(void);
int Update(void);
int NotifyTouch(TOUCH_STATE state, int x, int y);
int NotifyKey(int key, bool down);
int NotifyCharInput(int ch);
int SetKeyBoardFocus(int inFocus);
int NotifyVarChange(std::string varName, std::string value);
void AddStringResource(std::string resource_source, std::string resource_name, std::string value);
protected:
int LoadDetails(LoadingContext& ctx, xml_node<>* root);
int LoadPages(LoadingContext& ctx, xml_node<>* pages);
int LoadVariables(xml_node<>* vars);
protected:
ResourceManager* mResources;
std::vector<Page*> mPages;
Page* mCurrentPage;
std::vector<Page*> mOverlays; // Special case for popup dialogs and the lock screen
};
class PageManager
{
public:
// Used by GUI
static char* LoadFileToBuffer(std::string filename, ZipWrap* package);
static void LoadLanguageList(ZipWrap* package);
static void LoadLanguage(std::string filename);
static int LoadPackage(std::string name, std::string package, std::string startpage);
static PageSet* SelectPackage(std::string name);
static int ReloadPackage(std::string name, std::string package);
static void ReleasePackage(std::string name);
static int RunReload();
static void RequestReload();
static void SetStartPage(const std::string& page_name);
// Used for actions and pages
static int ChangePage(std::string name);
static int ChangeOverlay(std::string name);
static const ResourceManager* GetResources();
static std::string GetCurrentPage();
// Helper to identify if a particular page is the active page
static int IsCurrentPage(Page* page);
// These are routing routines
static int Render(void);
static int Update(void);
static int NotifyTouch(TOUCH_STATE state, int x, int y);
static int NotifyKey(int key, bool down);
static int NotifyCharInput(int ch);
static int SetKeyBoardFocus(int inFocus);
static int NotifyVarChange(std::string varName, std::string value);
static MouseCursor *GetMouseCursor();
static void LoadCursorData(xml_node<>* node);
static HardwareKeyboard *GetHardwareKeyboard();
static xml_node<>* FindStyle(std::string name);
static void AddStringResource(std::string resource_source, std::string resource_name, std::string value);
protected:
static PageSet* FindPackage(std::string name);
static void LoadLanguageListDir(std::string dir);
static void Translate_Partition(const char* path, const char* resource_name, const char* default_value);
static void Translate_Partition(const char* path, const char* resource_name, const char* default_value, const char* storage_resource_name, const char* storage_default_value);
static void Translate_Partition_Display_Names();
protected:
static std::map<std::string, PageSet*> mPageSets;
static PageSet* mCurrentSet;
static MouseCursor *mMouseCursor;
static HardwareKeyboard *mHardwareKeyboard;
static bool mReloadTheme;
static std::string mStartPage;
static LoadingContext* currentLoadingContext;
};
#endif // _PAGES_HEADER_HPP