Files
android_bootable_recovery/gui/button.cpp
Dees Troy 4168a07310 Fix render issue when button has conditional
If the button has a conditional, the image render function will
return a 0 which indicated that an image was present even if it
was not if the condition was not being met during boot. When the
condition is met, mButtonImg was not set to NULL causing a render
request failure.

Change-Id: I32be0ddcdc1bf7ad22440d66018ef09484280afa
2013-11-29 05:02:40 +00:00

295 lines
7.2 KiB
C++

/*
Copyright 2012 bigbiff/Dees_Troy TeamWin
This file is part of TWRP/TeamWin Recovery Project.
TWRP is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TWRP is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with TWRP. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <sys/reboot.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <sys/ioctl.h>
#include <time.h>
#include <unistd.h>
#include <stdlib.h>
#include <string>
extern "C" {
#include "../twcommon.h"
#include "../minuitwrp/minui.h"
}
#include "rapidxml.hpp"
#include "objects.hpp"
GUIButton::GUIButton(xml_node<>* node)
: Conditional(node)
{
xml_attribute<>* attr;
xml_node<>* child;
mButtonImg = NULL;
mButtonIcon = NULL;
mButtonLabel = NULL;
mAction = NULL;
mRendered = false;
hasHighlightColor = false;
renderHighlight = false;
hasFill = false;
if (!node) return;
// These can be loaded directly from the node
mButtonLabel = new GUIText(node);
mAction = new GUIAction(node);
child = node->first_node("image");
if (child)
{
mButtonImg = new GUIImage(node);
if (mButtonImg->Render() < 0)
{
delete mButtonImg;
mButtonImg = NULL;
}
}
if (mButtonLabel->Render() < 0)
{
delete mButtonLabel;
mButtonLabel = NULL;
}
// Load fill if it exists
memset(&mFillColor, 0, sizeof(COLOR));
child = node->first_node("fill");
if (child)
{
attr = child->first_attribute("color");
if (attr) {
hasFill = true;
std::string color = attr->value();
ConvertStrToColor(color, &mFillColor);
}
}
if (!hasFill && mButtonImg == NULL) {
LOGERR("No image resource or fill specified for button.\n");
}
// The icon is a special case
child = node->first_node("icon");
if (child)
{
attr = child->first_attribute("resource");
if (attr)
mButtonIcon = PageManager::FindResource(attr->value());
}
memset(&mHighlightColor, 0, sizeof(COLOR));
child = node->first_node("highlight");
if (child) {
attr = child->first_attribute("color");
if (attr) {
hasHighlightColor = true;
std::string color = attr->value();
ConvertStrToColor(color, &mHighlightColor);
}
}
int x, y, w, h;
TextPlacement = TOP_LEFT;
if (mButtonImg) {
mButtonImg->GetRenderPos(x, y, w, h);
} else if (hasFill) {
LoadPlacement(node->first_node("placement"), &x, &y, &w, &h, &TextPlacement);
}
SetRenderPos(x, y, w, h);
return;
}
GUIButton::~GUIButton()
{
if (mButtonImg) delete mButtonImg;
if (mButtonLabel) delete mButtonLabel;
if (mAction) delete mAction;
if (mButtonIcon) delete mButtonIcon;
}
int GUIButton::Render(void)
{
if (!isConditionTrue())
{
mRendered = false;
return 0;
}
int ret = 0;
if (mButtonImg) ret = mButtonImg->Render();
if (ret < 0) return ret;
if (hasFill) {
gr_color(mFillColor.red, mFillColor.green, mFillColor.blue, mFillColor.alpha);
gr_fill(mRenderX, mRenderY, mRenderW, mRenderH);
}
if (mButtonIcon && mButtonIcon->GetResource())
gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY);
if (mButtonLabel) {
int w, h;
mButtonLabel->GetCurrentBounds(w, h);
if (w != mTextW) {
mTextW = w;
if (TextPlacement == CENTER_X_ONLY) {
mTextX = ((mRenderW - mRenderX) / 2);
} else if (mTextW > mRenderW) { // As a special case, we'll allow large text which automatically moves it to the right.
mTextX = mRenderW + mRenderX + 5;
mRenderW += mTextW + 5;
} else {
mTextX = mRenderX + ((mRenderW - mTextW) / 2);
}
mButtonLabel->SetRenderPos(mTextX, mTextY);
}
ret = mButtonLabel->Render();
if (ret < 0) return ret;
}
if (renderHighlight && hasHighlightColor) {
gr_color(mHighlightColor.red, mHighlightColor.green, mHighlightColor.blue, mHighlightColor.alpha);
gr_fill(mRenderX, mRenderY, mRenderW, mRenderH);
}
mRendered = true;
return ret;
}
int GUIButton::Update(void)
{
if (!isConditionTrue()) return (mRendered ? 2 : 0);
if (!mRendered) return 2;
int ret = 0, ret2 = 0;
if (mButtonImg) ret = mButtonImg->Update();
if (ret < 0) return ret;
if (ret == 0)
{
if (mButtonLabel) {
ret2 = mButtonLabel->Update();
if (ret2 < 0) return ret2;
if (ret2 > ret) ret = ret2;
}
}
else if (ret == 1)
{
// The button re-rendered, so everyone else is a render
if (mButtonIcon && mButtonIcon->GetResource())
gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY);
if (mButtonLabel) ret = mButtonLabel->Render();
if (ret < 0) return ret;
ret = 1;
}
else
{
// Aparently, the button needs a background update
ret = 2;
}
return ret;
}
int GUIButton::SetRenderPos(int x, int y, int w, int h)
{
mRenderX = x;
mRenderY = y;
if (w || h)
{
mRenderW = w;
mRenderH = h;
}
mIconW = 0; mIconH = 0;
if (mButtonIcon && mButtonIcon->GetResource())
{
mIconW = gr_get_width(mButtonIcon->GetResource());
mIconH = gr_get_height(mButtonIcon->GetResource());
}
mTextH = 0;
mTextW = 0;
mIconX = mRenderX + ((mRenderW - mIconW) / 2);
if (mButtonLabel) mButtonLabel->GetCurrentBounds(mTextW, mTextH);
if (mTextW)
{
if (TextPlacement == CENTER_X_ONLY) {
mTextX = ((mRenderW - mRenderX) / 2);
} else if (mTextW > mRenderW) { // As a special case, we'll allow large text which automatically moves it to the right.
mTextX = mRenderW + mRenderX + 5;
mRenderW += mTextW + 5;
} else {
mTextX = mRenderX + ((mRenderW - mTextW) / 2);
}
}
if (mIconH == 0 || mTextH == 0 || mIconH + mTextH > mRenderH)
{
mIconY = mRenderY + (mRenderH / 2) - (mIconH / 2);
mTextY = mRenderY + (mRenderH / 2) - (mTextH / 2);
}
else
{
int divisor = mRenderH - (mIconH + mTextH);
mIconY = mRenderY + (divisor / 3);
mTextY = mRenderY + (divisor * 2 / 3) + mIconH;
}
if (mButtonLabel) mButtonLabel->SetRenderPos(mTextX, mTextY);
if (mAction) mAction->SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
return 0;
}
int GUIButton::NotifyTouch(TOUCH_STATE state, int x, int y)
{
static int last_state = 0;
if (!isConditionTrue()) return -1;
if (x < mRenderX || x - mRenderX > mRenderW || y < mRenderY || y - mRenderY > mRenderH || state == TOUCH_RELEASE) {
if (last_state == 1) {
last_state = 0;
if (mButtonLabel != NULL)
mButtonLabel->isHighlighted = false;
if (mButtonImg != NULL)
mButtonImg->isHighlighted = false;
renderHighlight = false;
mRendered = false;
}
} else {
if (last_state == 0) {
last_state = 1;
if (mButtonLabel != NULL)
mButtonLabel->isHighlighted = true;
if (mButtonImg != NULL)
mButtonImg->isHighlighted = true;
renderHighlight = true;
mRendered = false;
}
}
if (x < mRenderX || x - mRenderX > mRenderW || y < mRenderY || y - mRenderY > mRenderH)
return 0;
return (mAction ? mAction->NotifyTouch(state, x, y) : 1);
}