- get rid of separate thread, check timer in rendering thread instead - use an enum for the blanking state instead of magic integers - move #ifdefs for TW_NO_SCREEN_TIMEOUT inside blanktimer class - move some #includes and enum TOUCH_STATE to pages.hpp Change-Id: Id4b104e3680dc5db41d8ba85e32d722cf4086299
57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
/*
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Copyright 2012 bigbiff/Dees_Troy TeamWin
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This file is part of TWRP/TeamWin Recovery Project.
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TWRP is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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TWRP is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with TWRP. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __BLANKTIMER_HEADER_HPP
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#define __BLANKTIMER_HEADER_HPP
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#include <sys/time.h>
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using namespace std;
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class blanktimer
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{
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public:
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blanktimer();
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// set timeout in seconds
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void setTime(int newtime);
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// call this in regular intervals
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void checkForTimeout();
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// call this when an input event is received or when an operation is finished
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void resetTimerAndUnblank();
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bool isScreenOff();
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private:
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void setTimer(void);
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string getBrightness(void);
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pthread_mutex_t mutex;
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enum State { kOn = 0, kDim = 1, kOff = 2, kBlanked = 3 };
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State state;
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timespec btimer;
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long sleepTimer;
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string orig_brightness;
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};
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extern blanktimer blankTimer;
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#endif // __BLANKTIMER_HEADER_HPP
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