Commit Graph

8 Commits

Author SHA1 Message Date
bigbiff
d81833a5e5 libtwrpgui: convert gui to use new ziparchive library
Change-Id: Iea94855257c6d02c2f663c25d390cb1cfb91a727
2021-04-24 18:56:46 -04:00
Ethan Yonker
58f2132bc3 Merge AOSP android-9.0.0_r3
Fix conflicts and make it build in 5.1, 6.0, 7.1, 8.1, and 9.0

Change-Id: Ida0a64c29ff27d339b7f42a18d820930964ac6e4
2018-08-24 11:17:39 -05:00
Matt Mower
e04eee73e9 Add missing license headers
Change-Id: I7f807a2f140068181524d8e868d029b4d94c70e8
2017-01-18 20:02:43 +01:00
Matt Mower
a8a89d1961 Whitespace cleanup
Change-Id: I93c65973679894bb8587da4b38b410d38036b8bd
2017-01-18 17:41:17 +01:00
Ethan Yonker
fbb4353a24 Update minuitwrp graphics in line with latest minui
Note: events.cpp is still old code renamed to cpp to make it
easier to call functions like gr_fb_width().

I had to modify AOSP fbdev code to provide a separate memory
surface for drawing to as drawing directly to the framebuffer
resulted in rendering taking about 5 times longer.

I also modified AOSP adf code to provide a separate memory surface
for drawing for the same performance reasons. The Nexus 9 supports
adf graphics.

Overlay graphics work on at least one device. Overlay provides a
separate memory buffer already so performance is good.

I do not have a drm device yet that I know of. I made some attempt
to update the drm code to determine the correct pixel format based
on the drm graphics format, but what is available in pixel flinger
and what is available in drm do not line up all that well. Reports
are that the Pixel C is using drm graphics, but performance is
slow, likely due to the use of a mmap instead of a memory buffyer.

Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
2016-01-27 10:53:13 -06:00
Ethan Yonker
21ff02a693 GUI: Support styles in xml to reduce xml file size
Also allow sliders to have their own text label instead of
requiring a whole separate text object for the label in the xml.

Change-Id: I6e314efb4bb454d496555ff7e003d743063a1308
2015-02-21 08:14:24 -06:00
that
f6ed8fc1f5 gui: make resources type safe
- add string, int, color and resource loading helpers
- use typed resource classes, and some cleanup in loading code
- remove abstract GetResource() to enforce type safe access
- add height and width query methods to resources and use them
- minor cleanup
- simplify LoadPlacement

Change-Id: I9b81785109a80b3806ad6b50cba4d893b87b0db1
2015-02-15 20:36:40 +01:00
Vojtech Bocek
1fc30fc77b Implement mouse cursor
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>

Change-Id: I66d6db7b3ed9cca50b469d125b36224332e06913
2014-02-07 12:37:13 -06:00