Normally calling a UI method will block
indefinitely until the UI is actually
used. This creates a method to interrupt
the UI, causing waitKey to return -2. This
in turn, will cause ShowMenu to return -2.
This allows switching between recovery and
fastbootd via usb commands.
Test: adb shell /data/nativetest64/recovery_unit_test/recovery_unit_test
Bug: 78793464
Change-Id: I4c6c9aa18d79070877841a5c9818acf723fa6096
TemporaryDir only deletes empty dirs (not done by its dtor because it
tries to keep the temporary files available on error exit).
Also change FreeCacheTest::MockFreeSpaceChecker to be static.
Test: Run recovery_unit_test on marlin. Check /data/local/tmp post-run.
Change-Id: I1bd54eb840e3094b4f22ee84c059eec2998773bf
It addresses the ScreenRecoveryUITest failures on gce targets which
don't have any graphics backend. Probing for all backend devices in
tests could work, but would duplicate codes. This CL relies on the
result of gr_init().
As a side effect, it may give false negatives if gr_init() is supposed
to work but silently broken. But such issues are beyond
ScreenRecoveryUITest's concern, which should be captured by the tests
for minui or graphics backends instead.
Fixes: 79616356
Test: Run recovery_unit_test on marlin.
Test: Run recovery_unit_test on gce.
Change-Id: I121aacc61c8a614447509506057ecfd8d86163e4
The threads in RecoveryUI only get initialized if their Init()s finish
successfully.
Test: recovery_unit_test on marlin.
Change-Id: Ic4b62300a3cbd47887d9f4a90dc26f8a7deab616
As warned below (while running the test), the default death test style
(i.e. "fast") doesn't work well in a threaded context, which causes test
flakiness (timeout or early exit).
[WARNING] external/googletest/googletest/src/gtest-death-test.cc:836:: Death tests use fork(), which is unsafe particularly in a threaded context. For this test, Google Test detected 3 threads.
This CL specifies the death test styles to be "threadsafe" for the
following death tests.
- RangeSetTest.GetBlockNumber
- RangeSetTest.file_range
- ScreenRecoveryUITest.LoadAnimation_MissingAnimation
Test: mmma -j bootable/recovery
Test: Run recovery_unit_test on marlin. Test passes and the above
warning is gone.
Change-Id: I245bbc09286702d5cb326f878c4391e842b66cc5
Test: Build and boot into recovery on walleye. Check the long press
detection; `Run graphics test`.
Change-Id: Ic3e9b0652fc3ff6fb3ad118df5ebb9bb4abda2cd
The CL in [1] moved android.os.RecoverySystem to send the locale
argument in well-formed BCP 47 language tags (e.g. "en-US" instead of
"en_US"), with the matching changes to recovery code in [2]. However,
the one in ScreenRecoveryUI::SetLocale() was missed, which broke RTL
locale detection when using new format.
[1] commit 38715228 in platform/frameworks/base
[2] commit 2078b22e in platform/bootable/recovery
Test: Set the locale to "ar-EG". `Run graphics test` under recovery.
Check the progress bar.
Test: Run recovery_unit_test on marlin.
Change-Id: I7c7f5e0725bfb096109c7192c19f3f008e8e47e3
In order to support that, this CL adds Paths::set_resource_dir() to
override the default resource dir ("/res/images/") that's only available
under recovery. Note that since there're external modules depending on
libminui, it adds a separate function of res_set_resource_dir(), instead
of requiring the dependency on libotautil for everyone.
Test: mmma -j bootable/recovery
Test: Run recovery_unit_test on marlin.
Change-Id: I0a7dcf4476808bea9e634eaffc9676f6cbaf92b7
Test: mmma -j bootable/recovery
Test: Run recovery_unit_test on marlin.
Test: Build and boot into recovery image on angler. Check the UI that
shows menu ('View recovery log', 'Wipe data', 'Run locale test').
Test: Start recovery with '--prompt_and_wipe_data'. Check the UI.
Change-Id: If8a4209e0bb4ca64f719f9f9465d3b3589a69cdc
Since we instantiate a Menu object each time for a given set of
header/items, we don't have a use case of re-populating an existing Menu
with different data (which is what Menu::Start() does).
Test: mmma -j bootable/recovery
Test: Run recovery_unit_test on marlin.
Test: Build and boot into recovery image on angler. Check the UI.
Change-Id: Iaa2ba9d406ebd74c015e43198c17c5335b38df53
Also consolidate the duplicate codes to draw the menu in ScreenRecoveryUI
and WearRecoveryUI. This helps us to support text icons as menu in the
future.
Bug: 74397117
Test: Check the menu under recovery on bullhead and a wear device.
Change-Id: Iba9b646c3828670f0e78a7e07d1a94a44e96bb0b
Merged-In: Iba9b646c3828670f0e78a7e07d1a94a44e96bb0b