Commit Graph

5 Commits

Author SHA1 Message Date
bigbiff
d81833a5e5 libtwrpgui: convert gui to use new ziparchive library
Change-Id: Iea94855257c6d02c2f663c25d390cb1cfb91a727
2021-04-24 18:56:46 -04:00
Aaron Kling
4eccd9a1c6 Choose hwrotation at runtime
If the prop persist.twrp.rotation is set to 0, 90, 180, or 270,
that will be used. If the prop is not set, the existing rotation
board config flags will be honored.

Note: This flag will only rotate graphics. If a set of devices
needs differing touch rotation, that support will need added
separately.

Change-Id: I6996c07bc0ae7bb8555b3d480b2917a17a365eb3
2020-10-19 22:08:25 +00:00
Vladimir Oltean
d32b7ebf20 TW_ROTATION: add flag to handle hardware-rotated display panels
* The existence of TW_ROTATION that implements this feature at the
  level of calls to libpixelflinger API closely mirrors the existence of
  ro.sf.hwrotation for surfaceflinger in LineageOS.
* A brute-force approach was previously attempted via the
  BOARD_HAS_FLIPPED_SCREEN makefile flag. That code iterated over the
  active display surface in a double-buffered setup, and performed a
  "smart" memcpy from the UI drawing surface (gr_draw) onto the display
  surface. The problem was that, without heavy loop optimizations, that
  code could have never scaled for 90 and 270 degree rotation.
  I tried and you could literally see the for loop with the naked eye
  while the display surface was updating.
* That code is now gone, but support for BOARD_HAS_FLIPPED_SCREEN := true
  is still there (now means TW_ROTATION := 180).
* This patch relies on the assumption that it is impossibly difficult
  and non-portable to rotate whole framebuffer display surfaces, in a
  way that is not dependent upon the graphics backend (adf, fbdev, drm,
  overlay etc). Therefore, it identifies the rendering primitives that
  the TWRP graphics stack exposes to the GUI application above, and
  implements hwrotation inside each of those calls instead:
    - gr_line(), gr_fill() - 2D geometric shapes (lines, rectangles)
    - gr_blit() - graphical image resources
    - gr_ttf_textExWH() - font rendering
    - gr_fb_width(), gr_fb_height() - framebuffer resolution
* The gist is to keep the backend and framebuffer (dimensions, row size
  etc) unchanged (because making changes there is asking for trouble),
  but present an altogether different reality to the calling API,
  according to the compile-time constant TW_ROTATION.
* All (x, y) API coordinates and shapes are transformed before being
  actually rendered as (x_disp, y_disp) display coordinates.
* With TW_ROTATION := 90 or 270 you can turn a landscape device into
  a portrait one, because the GUI is fooled by the reversed dimensions
  reported by gr_fb_width() and gr_fb_height() and renders the UI as
  for a different device.
* For blit and text rendering operations, figuring out the transformed
  coordinates in display space is not enough, as the surfaces that are
  to be rendered have to be rotated themselves. This is handled by
  allocating an intermediary rotated surface on each rendering
  operation (not ideal), so the code with the intermediary surface
  is compiled out for the TW_ROTATION := 0 case.
* This is still not as bad as rotating the whole framebuffer though, and
  on a msm8976 device the performance hit is not even noticeable (for
  software rendering).
* Currently there is no attempt to make a connection between the
  TW_ROTATION and the { RECOVERY_TOUCHSCREEN_SWAP_XY,
  RECOVERY_TOUCHSCREEN_FLIP_X, RECOVERY_TOUCHSCREEN_FLIP_Y } settings.

Change-Id: Ic8966ad5360c8a499649fdb16e242286640fd992
Signed-off-by: Vladimir Oltean <olteanv@gmail.com>
2019-03-18 11:39:38 -05:00
notsyncing
8e4e8ec2f9 minuitwrp: Respect TARGET_RECOVERY_PIXEL_FORMAT config.
Respect TARGET_RECOVERY_PIXEL_FORMAT config in screenshot, graphics.
This fixes other wrong theme color in minuitwrp on Xiaomi MIX 2S.

Change-Id: Ieb8480c411e2f0c72cc50ffca66943ab025e2b7e
2019-01-16 16:43:30 +08:00
Ethan Yonker
fbb4353a24 Update minuitwrp graphics in line with latest minui
Note: events.cpp is still old code renamed to cpp to make it
easier to call functions like gr_fb_width().

I had to modify AOSP fbdev code to provide a separate memory
surface for drawing to as drawing directly to the framebuffer
resulted in rendering taking about 5 times longer.

I also modified AOSP adf code to provide a separate memory surface
for drawing for the same performance reasons. The Nexus 9 supports
adf graphics.

Overlay graphics work on at least one device. Overlay provides a
separate memory buffer already so performance is good.

I do not have a drm device yet that I know of. I made some attempt
to update the drm code to determine the correct pixel format based
on the drm graphics format, but what is available in pixel flinger
and what is available in drm do not line up all that well. Reports
are that the Pixel C is using drm graphics, but performance is
slow, likely due to the use of a mmap instead of a memory buffyer.

Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
2016-01-27 10:53:13 -06:00