Commit Graph

4 Commits

Author SHA1 Message Date
AdrianDC 2948b6f393 twrp: Add support for TW_SECONDARY_BRIGHTNESS_PATH
* Required for devices like Sony Huashan (dual backlighting paths)

Change-Id: I0f84623431aec91fafee6617c1d4c542e4566caf
2016-02-19 04:01:57 +01:00
xadro 7509bc53ca Bring back option to flip screen for overlay devices
The driver already has the capability to do so.
It needs only to be flagged, if required.

Change-Id: I1d81b00a7499e493d1dbba0a440b45fc1202f7c1
2016-02-01 17:03:23 +01:00
Ziyan 4fea38a1d4 twrp: default to GGL_PIXEL_FORMAT_BGRA_8888 if vi.red.offset == 16
Change-Id: I436bab6ef679168d3625d8e1837917077cf89908
2016-01-29 03:02:47 +01:00
Ethan Yonker fbb4353a24 Update minuitwrp graphics in line with latest minui
Note: events.cpp is still old code renamed to cpp to make it
easier to call functions like gr_fb_width().

I had to modify AOSP fbdev code to provide a separate memory
surface for drawing to as drawing directly to the framebuffer
resulted in rendering taking about 5 times longer.

I also modified AOSP adf code to provide a separate memory surface
for drawing for the same performance reasons. The Nexus 9 supports
adf graphics.

Overlay graphics work on at least one device. Overlay provides a
separate memory buffer already so performance is good.

I do not have a drm device yet that I know of. I made some attempt
to update the drm code to determine the correct pixel format based
on the drm graphics format, but what is available in pixel flinger
and what is available in drm do not line up all that well. Reports
are that the Pixel C is using drm graphics, but performance is
slow, likely due to the use of a mmap instead of a memory buffyer.

Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
2016-01-27 10:53:13 -06:00