In trees where TWRP is the primary recovery, minui.h was not setting rules
properly for healthd because healthd uses clang. Must use
CLANG_TARGET_GLOBAL_CFLAGS to set global flags.
Change-Id: I4cd9c88f8fcaec345fe012d09abcb9f24be06ef4
- Add a fake function which fill the vendor/cm/charger/healthd_board_cm.cpp requirements.
Solve omnirom/android_bootable_recovery#84 issue.
Change-Id: Ia9bf898006da7e4f4ee6a942584fe2dd3c88f8ba
* Use const reference parameter type to avoid unnecessary copy.
* Use more efficient overloaded string methods.
Bug: 30407689
Bug: 30411878
Change-Id: Iefab05c077367f272abf545036b853e8a295c8cd
Test: build with WITH_TIDY=1
matches_locale was expecting input locale string to have at most one
underscore; as a result "zh_CN_#Hans" ignores "zh_CN" and matches into
"zh". Fix the match function and add unit tests.
Bug: 27837319
Change-Id: I4e8a66f91cae6ac2a46b6bf21f670d5ea564c7c8
We allow vendor-specific icon installing image but have defined private
animation_fps that can't be overridden. This CL changes the image
generator to optionally embed FPS (otherwise use the default value of
20) into the generated image.
For wear devices, they are using individual images instead of the
interlaced one. Change the animation_fps from private to protected so
that it can be customized.
Bug: 26009230
Change-Id: I9fbf64ec717029d4c54f72316f6cb079e8dbfb5e
In order to maintain compatibility with older trees, we now have
minadbd.old and minui.old. I had to use a TARGET_GLOBAL_CFLAG to
handle ifdef issues in minui/minui.d because healthd includes
minui/minui.h and there was no other alternative to make minui.h
compatible with older trees without having to modify healthd rules
which is outside of TWRP.
Note that the new minui does not currently have support for qcom
overlay graphics. Support for this graphics mode will likely be
added in a later patch set. If you are building in a 6.0 tree and
have a device that needs qcom overlay graphics, be warned, as off
mode charging may not work properly. A dead battery in this case
could potentially brick your device if it is unable to charge as
healthd handles charging duties.
Update rules for building toolbox and add rules for making toybox
Use permissive.sh in init.rc which will follow symlinks so we do
not have to worry about what binary is supplying the setenforce
functionality (toolbox, toybox, or busybox).
Fix a few warnings in the main recovery binary source code.
Fix a few includes that were missing that prevented compiling in
6.0
Change-Id: Ia67aa2107d260883da5e365475a19bea538e8b97
This makes it easier for us to deal with arbitrary information at the
top, and means that headers added by specific commands don't overwrite
the default ones.
Add the fingerprint back, but broken up so it fits even on sprout's
display.
Change-Id: Id71da79ab1aa455a611d72756a3100a97ceb4c1c
Currently fugu has a custom subclass to handle this. The default code
supports devices with trackballs but not all shipping Nexus devices?
That's just silly.
Change-Id: Id2779c91284899a26b4bb1af41e7033aa889df10
Implement some needed updates to libminui to make it compile for
healthd. Note that res_create_multi_display_surface is not fully
implemented so healthd may still have issues with displaying some
graphics. Will update later when we are able to test these changes.
Change-Id: Ic1095a998f5dfe7e36a08384c86da28e0524a03f
We will wait for CAF to give us a new libminui that supports
qualcomm overlay before moving up to the new format if possible.
Attempt to fix up old libminui to work with new libpng.
Change-Id: I494b7287b347f4730aa8f9d27d4cc17b6e93919a
This will probably not compile and may need additional work.
For tracking purposes so we know what might still need looking at
as none of this has been compiled and tested, here is a list of
the merge conflicts that I attempted to fix before pushing this
set of changes:
git pull aosp lollipop-release
remote: Finding sources: 100% (992/992)
remote: Total 992 (delta 473), reused 992 (delta 473)
Receiving objects: 100% (992/992), 1.51 MiB | 516.00 KiB/s, done.
Resolving deltas: 100% (473/473), completed with 42 local objects.
From https://android.googlesource.com/platform/bootable/recovery
* branch lollipop-release -> FETCH_HEAD
* [new branch] lollipop-release -> aosp/lollipop-release
Auto-merging verifier_test.cpp
CONFLICT (content): Merge conflict in verifier_test.cpp
Auto-merging verifier.h
CONFLICT (content): Merge conflict in verifier.h
Auto-merging verifier.cpp
CONFLICT (content): Merge conflict in verifier.cpp
Auto-merging updater/updater.c
Auto-merging updater/install.c
CONFLICT (content): Merge conflict in updater/install.c
Auto-merging updater/Android.mk
CONFLICT (content): Merge conflict in updater/Android.mk
Auto-merging uncrypt/Android.mk
CONFLICT (content): Merge conflict in uncrypt/Android.mk
Auto-merging ui.cpp
CONFLICT (content): Merge conflict in ui.cpp
Auto-merging screen_ui.cpp
Auto-merging roots.cpp
CONFLICT (content): Merge conflict in roots.cpp
CONFLICT (rename/delete): res-hdpi/images/progress_fill.png deleted
in HEAD and renamed in cddb68b5ea.
Version cddb68b5ea of
res-hdpi/images/progress_fill.png left in tree.
CONFLICT (rename/delete): res-hdpi/images/progress_empty.png deleted
in HEAD and renamed in cddb68b5ea.
Version cddb68b5ea of
res-hdpi/images/progress_empty.png left in tree.
CONFLICT (rename/delete): res-hdpi/images/icon_error.png deleted
in HEAD and renamed in cddb68b5ea.
Version cddb68b5ea of
res-hdpi/images/icon_error.png left in tree.
Auto-merging recovery.cpp
CONFLICT (content): Merge conflict in recovery.cpp
Auto-merging minui/resources.c
CONFLICT (content): Merge conflict in minui/resources.c
Auto-merging minui/minui.h
CONFLICT (content): Merge conflict in minui/minui.h
Auto-merging minui/graphics.c
CONFLICT (content): Merge conflict in minui/graphics.c
Auto-merging minui/Android.mk
CONFLICT (content): Merge conflict in minui/Android.mk
Removing minelf/Retouch.h
Removing minelf/Retouch.c
Auto-merging minadbd/usb_linux_client.c
CONFLICT (content): Merge conflict in minadbd/usb_linux_client.c
Auto-merging minadbd/adb.h
CONFLICT (content): Merge conflict in minadbd/adb.h
Auto-merging minadbd/adb.c
CONFLICT (content): Merge conflict in minadbd/adb.c
Auto-merging minadbd/Android.mk
CONFLICT (content): Merge conflict in minadbd/Android.mk
Removing make-overlay.py
Auto-merging install.h
CONFLICT (content): Merge conflict in install.h
Auto-merging etc/init.rc
CONFLICT (content): Merge conflict in etc/init.rc
Auto-merging bootloader.h
Auto-merging applypatch/applypatch.c
Auto-merging applypatch/Android.mk
CONFLICT (content): Merge conflict in applypatch/Android.mk
Auto-merging adb_install.cpp
CONFLICT (content): Merge conflict in adb_install.cpp
Auto-merging Android.mk
CONFLICT (content): Merge conflict in Android.mk
Automatic merge failed; fix conflicts and then commit the result.
Change-Id: I3e0e03e48ad8550912111c7a5c9a140ed0267e2c
* minui is changing a lot upstream. We won't merge it here, but
it's being used in another branch. Add compatibility in CWM
so that we can move forward.
Change-Id: I6866ec2e4dbbb3e7682595aef91645b6de547435
Reduce the number of copies of libpng boilerplate. Rename
res_create_* functions to be more clear. Make explicit the use of the
framebuffer pixel format for images, and handle more combinations of
input and output (eg, loading a grayscale image for display rather
than use as a text alpha channel).
Change-Id: I3d41c800a8f4c22b2f0167967ce6ee4d6b2b8846
Recovery now draws directly to the framebuffer by rolling its own
graphics code, rather than depending on libpixelflinger.
The recovery UI is modified slightly to eliminate operations that are
slow with the software implementation: when the text display / menu is
turned on, it now appears on a black background instead of a dimmed
version of the recovery icon.
There's probably substantial room for optimization of the graphics
operations.
Bug: 12131110
Change-Id: Iab6520e0a7aaec39e2ce39377c10aef82ae0c595
Conflicts:
minui/resources.c
Instead of one 'base' installing image and a number of overlay images
that are drawn on top of it, we represent the installing animation
with one PNG that contains all the animation frames, interlaced by
row. The PNG is expected to have a text chunk with the keyword
'Frames' and a value that's the number of frames (as an ascii
string). This representation provides better compression, removes the
need to subclass ScreenRecoveryUI just to change the position of the
overlay or number of frames, and doesn't require gr_blit() to support
an alpha channel.
We also remove the 'indeterminate' progress bar used when wiping data
and/or cache. The main animation serves the same purpose (showing
that the device is still alive); the spinning progress bar has been
redundant for a while.
This changes the default recovery animation to include the
antenna-wiggling and gear-turning that's used in the Nexus 5 recovery
animation.
Change-Id: I51930a76035ac09969a25472f4e572b289418729
Conflicts:
screen_ui.cpp
screen_ui.h
Recovery now draws directly to the framebuffer by rolling its own
graphics code, rather than depending on libpixelflinger.
The recovery UI is modified slightly to eliminate operations that are
slow with the software implementation: when the text display / menu is
turned on, it now appears on a black background instead of a dimmed
version of the recovery icon.
There's probably substantial room for optimization of the graphics
operations.
Bug: 12131110
Change-Id: Iab6520e0a7aaec39e2ce39377c10aef82ae0c595
Instead of one 'base' installing image and a number of overlay images
that are drawn on top of it, we represent the installing animation
with one PNG that contains all the animation frames, interlaced by
row. The PNG is expected to have a text chunk with the keyword
'Frames' and a value that's the number of frames (as an ascii
string). This representation provides better compression, removes the
need to subclass ScreenRecoveryUI just to change the position of the
overlay or number of frames, and doesn't require gr_blit() to support
an alpha channel.
We also remove the 'indeterminate' progress bar used when wiping data
and/or cache. The main animation serves the same purpose (showing
that the device is still alive); the spinning progress bar has been
redundant for a while.
This changes the default recovery animation to include the
antenna-wiggling and gear-turning that's used in the Nexus 5 recovery
animation.
Change-Id: I51930a76035ac09969a25472f4e572b289418729
Help enable external main loop combined with ev_*() key event processing.
Specify EPOLLWAKEUP to hold a wakelock on any event, assuming this is needed
(may need to make this optional).
Convert callback events parameter to unsigned int.
Change-Id: Ib5e09abbd7724ffd830e2cf8e25e7eb59d3aa072
Get rid of the notion of a font's "ascent"; the reference point for
drawing is the top-left corner of the character box rather than the
baseline. Add some more space between the menu entries and make the
highlight bar around the text.
Replace the default font.png with two images; the build system will
include one or the other based on the resolutions of the device.
Restore the original compiled-in bitmap font, to fall back on when
font.png can't be found (eg, in the charger binary).
Add support for bold text (when a font.png image is used).
Change-Id: I6d211a486a3636f20208502b1cd2aeae8b9f5b02
If your screen is a TV, it may not actually be displaying the edges of
the framebuffer. Allow specifying an overscan percentage, and move
each edge of the framebuffer in by that percent of the width/height.
(The gr_* layer just lies to the caller about the size of the
framebuffer, telling the caller it's smaller than it really is, and
offsets all drawing commands to match.)
Change-Id: I11bb2feb39ae522bd3e957a14ebdecf3609e0fdc
- recovery takes a --locale argument, which will be passed by the main
system
- the locale is saved in cache, in case the --locale argument is
missing (eg, when recovery is started from fastboot)
- we include images that have prerendered text for many locales
- we split the background states into four (installing update,
erasing, no command, error) so that appropriate text can be shown.
Change-Id: I731b8108e83d5ccc09a4aacfc1dbf7e86b397aaf
If a key is down prior to the time of initialization, we would not get the
down event for the key, and thus think that the key is not pressed.
Add an interface that allows one to provide a callback to execute
on all keys that are currently down.
Change-Id: I2a4096c0cb4c7c7a9a80d207835f168a0b418413
Signed-off-by: Dima Zavin <dima@android.com>
Events are now delivered through a callback mechanism during
a call to ev_dispatch(). This will allow us to extend the events
code to handle other devices/fds, not just input. One such example
is the ability to process uevents.
During initialization, we provide an input callback to ev_init
that gets called when a new event is encountered during dispatch.
ev_get has been removed and replaced with ev_get_input() helper
function that can be called from inside the callback to attempt
to get an input event.
The existing client of ev_get in recovery has been split up such
that the input thread just calls ev_wait(); ev_dispatch(); and
the input_callback handles individual events by using the
ev_get_input() helper.
Change-Id: I24d8e71bd1533876b4ab1ae751ba200fea43c049
Signed-off-by: Dima Zavin <dima@android.com>
Take some device-specific details of the recovery UI (eg, what keys to
press to bring up the interface and perform actions, exact text of the
menu, etc.) and split them out into separate C functions. Arrange to
take implementations of those functions from the appropriate vendor
directory at build time. Provide a default implementation in case no
vendor-specific one is available.