Commit Graph

22 Commits

Author SHA1 Message Date
bigbiff
d58ba18272 AOSP10 TWRP Merge: fix conflicts and update libraries needed
This allows flame to boot TWRP. Still will need to work on
super partition for vendor and system access.

The plan will be to cherry-pick any updates to android-9.0
through gerrit.twrp.me to this branch as a WIP.
2020-03-23 11:18:29 -04:00
Ethan Yonker
58f2132bc3 Merge AOSP android-9.0.0_r3
Fix conflicts and make it build in 5.1, 6.0, 7.1, 8.1, and 9.0

Change-Id: Ida0a64c29ff27d339b7f42a18d820930964ac6e4
2018-08-24 11:17:39 -05:00
Ethan Yonker
8373cfe28c Update to AOSP 8.0 base
Change-Id: I29fe722b4eb9718765327902779046840a01433e
2017-09-08 07:14:59 -05:00
Matt Mower
e04eee73e9 Add missing license headers
Change-Id: I7f807a2f140068181524d8e868d029b4d94c70e8
2017-01-18 20:02:43 +01:00
that
b240f4a6a3 gui: fix font scaling for zip themes
All fonts were extracted to /tmp/extract.bin which was deleted after
the initial load, so reloading for scaling failed.

- extract fonts to /tmp with original name and don't delete them
- minor code cleanup

Change-Id: If8a0f657a7ef4c418fd5cc8550a24de44a38f303
2016-03-17 21:59:26 +01:00
Ethan Yonker
fbb4353a24 Update minuitwrp graphics in line with latest minui
Note: events.cpp is still old code renamed to cpp to make it
easier to call functions like gr_fb_width().

I had to modify AOSP fbdev code to provide a separate memory
surface for drawing to as drawing directly to the framebuffer
resulted in rendering taking about 5 times longer.

I also modified AOSP adf code to provide a separate memory surface
for drawing for the same performance reasons. The Nexus 9 supports
adf graphics.

Overlay graphics work on at least one device. Overlay provides a
separate memory buffer already so performance is good.

I do not have a drm device yet that I know of. I made some attempt
to update the drm code to determine the correct pixel format based
on the drm graphics format, but what is available in pixel flinger
and what is available in drm do not line up all that well. Reports
are that the Pixel C is using drm graphics, but performance is
slow, likely due to the use of a mmap instead of a memory buffyer.

Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
2016-01-27 10:53:13 -06:00
Ethan Yonker
74db157b94 Multiple Language Support
This is similar to https://gerrit.omnirom.org/#/c/14014

A lot of the features built in the older patch set have been split
out into separate patches, most of which have already been merged.
The remaining functionality here should all be directly related to
language selection and loading. We always load English as a base
before loading other languages over the top of the base. The idea
is that if another language is missing a translation, then we will
still display the English.

Maybe still to do: read the /cache/recovery/last_locale file and
load a language based on that. For me, this file contains just:
en_US
We probably won't bother with region specific translations so we
would have to look at either trimming off the _US or using some
other method like perhaps a symlink or a combination of the two.

Thanks to _that for twmsg.cpp class

Change-Id: I9647a22e47883a3ddd2de1da51f64aab7c328f74
2015-12-19 08:31:01 -06:00
that
5267a21667 gui: move retainaspect handling to the resource ctors
LoadResources should only decide on the resource type,
everything else is handled by the resources themselves.

Change-Id: I30f68293960c23560979f650efc4393992cf5824
2015-06-01 03:03:28 +02:00
that
b2e8f672f3 gui: support string resources
storing strings in a map (for fast lookup) in resource manager

To define a string resource in <resources>:
<string name="foo">Hello</string>

To use a string, e.g.:
<text>%@foo%</text>

Not yet done: language-specific resources (should be solved not only for
strings, but for all kinds of resources - e.g. for localized images)

Change-Id: I3ba5cf5298c09e0d28a83973e9662f179271b33f
2015-03-11 07:38:37 -05:00
that
74ac6060cc gui: type safe resources part 2
- separate collections for fonts, images, animations
- no more ugly casts
- fix crash if main ui.xml did not define any resources but include did
- don't stop loading resources if one "type" attribute is missing

Change-Id: I70c1c9ca66ca65d9fba1ba3eded34f3d8a07488e
2015-03-11 07:21:37 -05:00
that
f6ed8fc1f5 gui: make resources type safe
- add string, int, color and resource loading helpers
- use typed resource classes, and some cleanup in loading code
- remove abstract GetResource() to enforce type safe access
- add height and width query methods to resources and use them
- minor cleanup
- simplify LoadPlacement

Change-Id: I9b81785109a80b3806ad6b50cba4d893b87b0db1
2015-02-15 20:36:40 +01:00
Ethan Yonker
63e414fc8a Scale the GUI to fit the screen
With this patch set, if needed, we scale the images during early
boot. TTF support is needed to properly scale the font. No font
scaling is done on the old style fixed width font used in the
console.

Special thanks to _that for figuring out the scaling and blending
function calls to make this possible.

Change-Id: If2f79bef16d6db2e1298bfc3d00c9bcca2bee37a
2015-02-10 14:11:50 -06:00
that
f37aec20dd gui: fix hardware keyboard
- Power+voldown works again for taking screenshots
- Right shift key isn't stuck until users presses "s"
- Don't use DataManager for local variables
- Simplify handling of Shift keys
- Clean up #includes a bit

Change-Id: Iff0453107beaa336a9c04422b43e92225fdbe069
2015-02-01 13:38:35 +01:00
that
fb759d45f5 gui: simplify blanktimer
- get rid of separate thread, check timer in rendering thread instead
- use an enum for the blanking state instead of magic integers
- move #ifdefs for TW_NO_SCREEN_TIMEOUT inside blanktimer class
- move some #includes and enum TOUCH_STATE to pages.hpp

Change-Id: Id4b104e3680dc5db41d8ba85e32d722cf4086299
2015-01-11 12:16:53 +01:00
Ethan Yonker
738be7a3ff Use one mizip for all
The new minzip did not compile in older trees due to needing
mmap64. For older trees we will just use mmap instead. Remove all
files and code pertaining to minzipold. Updater should now build
properly in older trees as well.

Eliminate use of PLATFORM_VERSION in favor of PLATFORM_SDK_VERSION
which should be more consistent and reliable.

Change-Id: I38d2b604a73d1b17a2072c7d60e990b81ece0c10
2014-12-10 11:54:02 -06:00
bigbiff
85939e5a1b Thanks to _that, return null if vector is empty
Change-Id: Idc44455dd0c971c876ae283528c4367a82e145bd
2014-11-15 21:07:22 -05:00
Vojtech Bocek
76ee903d84 Add support for TrueType fonts
* Keeps original font system in place
* Uses the same API as original font system:
   - You can render only one line at a time
   - You can only use one font and color for one gr_text* call
* Caches all rendered text, with a string cache limited to 400
  entries, then it trucates to 250, which results in memory
  usage hovering around 5-10MB

Change-Id: I36107b9dcd8d57bae4486fce8b8f64e49ef3d906
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
2014-10-14 15:06:56 +02:00
Ethan Yonker
780cd39e42 Allow ui.xml to include additional xml files to read
Use common portrait and landscape xml files based on resolution
defined by the device.

Change-Id: Iec528f9d846d49857ff98de1ac201e25dbb60339
2014-07-28 08:50:59 -05:00
Matt Mower
fb1c4ffaaf Whitespace and minor code cleanup
This is by no means comprehensive, but is quite a bit better already.

Change-Id: Ibc8654a5dfb0eec39cbd0b64bdb52bb4fbfe2f7e
2014-06-04 09:13:37 -05:00
Dees Troy
b7ae098e21 Kang in older minzip for building in CM9 & CM7
CM7 and CM9 do not have libselinux needed in the newer minzip.
2013-09-10 20:47:46 +00:00
Vojtech Bocek
fafb0c541b Unify indentation and little clean-up in TWRP files
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
2013-08-24 07:56:48 -05:00
Dees_Troy
51a0e82eb2 TWRP-ify AOSP code
Pull in most TWRP sources
Stub out partition management code
Make it compile -- probably will not boot
Kind of a mess but have to start somewhere
2012-09-05 15:24:31 -04:00