screen_ui: Merge Menu::Start() into its ctor.

Since we instantiate a Menu object each time for a given set of
header/items, we don't have a use case of re-populating an existing Menu
with different data (which is what Menu::Start() does).

Test: mmma -j bootable/recovery
Test: Run recovery_unit_test on marlin.
Test: Build and boot into recovery image on angler. Check the UI.
Change-Id: Iaa2ba9d406ebd74c015e43198c17c5335b38df53
This commit is contained in:
Tao Bao
2018-05-02 15:46:11 -07:00
parent b4ded4a6ce
commit e02a5b248b
4 changed files with 29 additions and 48 deletions
+15 -20
View File
@@ -52,14 +52,23 @@ static double now() {
return tv.tv_sec + tv.tv_usec / 1000000.0;
}
Menu::Menu(bool scrollable, size_t max_items, size_t max_length)
Menu::Menu(bool scrollable, size_t max_items, size_t max_length, const char* const* headers,
const char* const* items, int initial_selection)
: scrollable_(scrollable),
max_display_items_(max_items),
max_item_length_(max_length),
text_headers_(nullptr),
text_headers_(headers),
menu_start_(0),
selection_(0) {
selection_(initial_selection) {
CHECK_LE(max_items, static_cast<size_t>(std::numeric_limits<int>::max()));
// It's fine to have more entries than text_rows_ if scrollable menu is supported.
size_t max_items_count = scrollable_ ? std::numeric_limits<int>::max() : max_display_items_;
for (size_t i = 0; i < max_items_count && items[i] != nullptr; ++i) {
text_items_.emplace_back(items[i], strnlen(items[i], max_item_length_));
}
CHECK(!text_items_.empty());
}
const char* const* Menu::text_headers() const {
@@ -85,7 +94,7 @@ size_t Menu::ItemsCount() const {
}
bool Menu::ItemsOverflow(std::string* cur_selection_str) const {
if (!scrollable_ || static_cast<size_t>(ItemsCount()) <= max_display_items_) {
if (!scrollable_ || ItemsCount() <= max_display_items_) {
return false;
}
@@ -94,19 +103,6 @@ bool Menu::ItemsOverflow(std::string* cur_selection_str) const {
return true;
}
void Menu::Start(const char* const* headers, const char* const* items, int initial_selection) {
text_headers_ = headers;
// It's fine to have more entries than text_rows_ if scrollable menu is supported.
size_t max_items_count = scrollable_ ? std::numeric_limits<int>::max() : max_display_items_;
for (size_t i = 0; i < max_items_count && items[i] != nullptr; ++i) {
text_items_.emplace_back(items[i], strnlen(items[i], max_item_length_));
}
CHECK(!text_items_.empty());
selection_ = initial_selection;
}
// TODO(xunchang) modify the function parameters to button up & down.
int Menu::Select(int sel) {
CHECK_LE(ItemsCount(), static_cast<size_t>(std::numeric_limits<int>::max()));
@@ -987,9 +983,8 @@ void ScreenRecoveryUI::StartMenu(const char* const* headers, const char* const*
int initial_selection) {
pthread_mutex_lock(&updateMutex);
if (text_rows_ > 0 && text_cols_ > 1) {
menu_ = std::make_unique<Menu>(scrollable_menu_, text_rows_, text_cols_ - 1);
menu_->Start(headers, items, initial_selection);
menu_ = std::make_unique<Menu>(scrollable_menu_, text_rows_, text_cols_ - 1, headers, items,
initial_selection);
update_screen_locked();
}
pthread_mutex_unlock(&updateMutex);