Merge "recovery: Move a few int to bool."
This commit is contained in:
@@ -60,7 +60,7 @@ Device::BuiltinAction Device::InvokeMenuItem(int menu_position) {
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return menu_position < 0 ? NO_ACTION : MENU_ACTIONS[menu_position];
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}
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int Device::HandleMenuKey(int key, int visible) {
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int Device::HandleMenuKey(int key, bool visible) {
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if (!visible) {
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return kNoAction;
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}
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152
device.h
152
device.h
@@ -20,96 +20,90 @@
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#include "ui.h"
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class Device {
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public:
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explicit Device(RecoveryUI* ui) : ui_(ui) { }
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virtual ~Device() { }
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public:
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explicit Device(RecoveryUI* ui) : ui_(ui) {}
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virtual ~Device() {}
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// Called to obtain the UI object that should be used to display
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// the recovery user interface for this device. You should not
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// have called Init() on the UI object already, the caller will do
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// that after this method returns.
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virtual RecoveryUI* GetUI() { return ui_; }
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// Called to obtain the UI object that should be used to display the recovery user interface for
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// this device. You should not have called Init() on the UI object already, the caller will do
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// that after this method returns.
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virtual RecoveryUI* GetUI() {
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return ui_;
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}
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// Called when recovery starts up (after the UI has been obtained
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// and initialized and after the arguments have been parsed, but
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// before anything else).
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virtual void StartRecovery() { };
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// Called when recovery starts up (after the UI has been obtained and initialized and after the
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// arguments have been parsed, but before anything else).
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virtual void StartRecovery() {};
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// Called from the main thread when recovery is at the main menu
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// and waiting for input, and a key is pressed. (Note that "at"
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// the main menu does not necessarily mean the menu is visible;
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// recovery will be at the main menu with it invisible after an
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// unsuccessful operation [ie OTA package failure], or if recovery
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// is started with no command.)
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//
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// key is the code of the key just pressed. (You can call
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// IsKeyPressed() on the RecoveryUI object you returned from GetUI
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// if you want to find out if other keys are held down.)
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//
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// visible is true if the menu is visible.
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//
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// Return one of the defined constants below in order to:
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//
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// - move the menu highlight (kHighlight{Up,Down})
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// - invoke the highlighted item (kInvokeItem)
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// - do nothing (kNoAction)
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// - invoke a specific action (a menu position: any non-negative number)
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virtual int HandleMenuKey(int key, int visible);
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// Called from the main thread when recovery is at the main menu and waiting for input, and a key
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// is pressed. (Note that "at" the main menu does not necessarily mean the menu is visible;
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// recovery will be at the main menu with it invisible after an unsuccessful operation [ie OTA
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// package failure], or if recovery is started with no command.)
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//
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// 'key' is the code of the key just pressed. (You can call IsKeyPressed() on the RecoveryUI
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// object you returned from GetUI if you want to find out if other keys are held down.)
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//
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// 'visible' is true if the menu is visible.
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//
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// Returns one of the defined constants below in order to:
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//
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// - move the menu highlight (kHighlight{Up,Down})
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// - invoke the highlighted item (kInvokeItem)
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// - do nothing (kNoAction)
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// - invoke a specific action (a menu position: any non-negative number)
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virtual int HandleMenuKey(int key, bool visible);
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enum BuiltinAction {
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NO_ACTION = 0,
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REBOOT = 1,
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APPLY_SDCARD = 2,
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// APPLY_CACHE was 3.
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APPLY_ADB_SIDELOAD = 4,
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WIPE_DATA = 5,
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WIPE_CACHE = 6,
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REBOOT_BOOTLOADER = 7,
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SHUTDOWN = 8,
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VIEW_RECOVERY_LOGS = 9,
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MOUNT_SYSTEM = 10,
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RUN_GRAPHICS_TEST = 11,
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};
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enum BuiltinAction {
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NO_ACTION = 0,
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REBOOT = 1,
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APPLY_SDCARD = 2,
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// APPLY_CACHE was 3.
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APPLY_ADB_SIDELOAD = 4,
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WIPE_DATA = 5,
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WIPE_CACHE = 6,
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REBOOT_BOOTLOADER = 7,
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SHUTDOWN = 8,
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VIEW_RECOVERY_LOGS = 9,
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MOUNT_SYSTEM = 10,
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RUN_GRAPHICS_TEST = 11,
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};
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// Return the list of menu items (an array of strings,
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// NULL-terminated). The menu_position passed to InvokeMenuItem
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// will correspond to the indexes into this array.
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virtual const char* const* GetMenuItems();
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// Return the list of menu items (an array of strings, NULL-terminated). The menu_position passed
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// to InvokeMenuItem will correspond to the indexes into this array.
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virtual const char* const* GetMenuItems();
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// Perform a recovery action selected from the menu.
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// 'menu_position' will be the item number of the selected menu
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// item, or a non-negative number returned from
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// device_handle_key(). The menu will be hidden when this is
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// called; implementations can call ui_print() to print
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// information to the screen. If the menu position is one of the
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// builtin actions, you can just return the corresponding enum
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// value. If it is an action specific to your device, you
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// actually perform it here and return NO_ACTION.
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virtual BuiltinAction InvokeMenuItem(int menu_position);
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// Perform a recovery action selected from the menu. 'menu_position' will be the item number of
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// the selected menu item, or a non-negative number returned from HandleMenuKey(). The menu will
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// be hidden when this is called; implementations can call ui_print() to print information to the
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// screen. If the menu position is one of the builtin actions, you can just return the
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// corresponding enum value. If it is an action specific to your device, you actually perform it
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// here and return NO_ACTION.
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virtual BuiltinAction InvokeMenuItem(int menu_position);
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static const int kNoAction = -1;
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static const int kHighlightUp = -2;
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static const int kHighlightDown = -3;
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static const int kInvokeItem = -4;
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static const int kNoAction = -1;
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static const int kHighlightUp = -2;
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static const int kHighlightDown = -3;
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static const int kInvokeItem = -4;
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// Called before and after we do a wipe data/factory reset operation,
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// either via a reboot from the main system with the --wipe_data flag,
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// or when the user boots into recovery image manually and selects the
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// option from the menu, to perform whatever device-specific wiping
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// actions are needed.
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// Return true on success; returning false from PreWipeData will prevent
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// the regular wipe, and returning false from PostWipeData will cause
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// the wipe to be considered a failure.
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virtual bool PreWipeData() { return true; }
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virtual bool PostWipeData() { return true; }
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// Called before and after we do a wipe data/factory reset operation, either via a reboot from the
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// main system with the --wipe_data flag, or when the user boots into recovery image manually and
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// selects the option from the menu, to perform whatever device-specific wiping actions as needed.
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// Returns true on success; returning false from PreWipeData will prevent the regular wipe, and
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// returning false from PostWipeData will cause the wipe to be considered a failure.
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virtual bool PreWipeData() {
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return true;
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}
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private:
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RecoveryUI* ui_;
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virtual bool PostWipeData() {
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return true;
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}
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private:
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RecoveryUI* ui_;
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};
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// The device-specific library must define this function (or the
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// default one will be used, if there is no device-specific library).
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// It returns the Device object that recovery should use.
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// The device-specific library must define this function (or the default one will be used, if there
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// is no device-specific library). It returns the Device object that recovery should use.
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Device* make_device();
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#endif // _DEVICE_H
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131
recovery.cpp
131
recovery.cpp
@@ -607,54 +607,55 @@ static bool erase_volume(const char* volume) {
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return (result == 0);
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}
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static int
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get_menu_selection(const char* const * headers, const char* const * items,
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int menu_only, int initial_selection, Device* device) {
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// throw away keys pressed previously, so user doesn't
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// accidentally trigger menu items.
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ui->FlushKeys();
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// Display a menu with the specified 'headers' and 'items'. Device specific HandleMenuKey() may
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// return a positive number beyond the given range. Caller sets 'menu_only' to true to ensure only
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// a menu item gets selected. 'initial_selection' controls the initial cursor location.
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static int get_menu_selection(const char* const* headers, const char* const* items, bool menu_only,
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int initial_selection, Device* device) {
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// Throw away keys pressed previously, so user doesn't accidentally trigger menu items.
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ui->FlushKeys();
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ui->StartMenu(headers, items, initial_selection);
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int selected = initial_selection;
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int chosen_item = -1;
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ui->StartMenu(headers, items, initial_selection);
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int selected = initial_selection;
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int chosen_item = -1;
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while (chosen_item < 0) {
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int key = ui->WaitKey();
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int visible = ui->IsTextVisible();
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while (chosen_item < 0) {
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int key = ui->WaitKey();
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if (key == -1) { // ui_wait_key() timed out
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if (ui->WasTextEverVisible()) {
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continue;
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} else {
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LOG(INFO) << "timed out waiting for key input; rebooting.";
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ui->EndMenu();
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return 0; // XXX fixme
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}
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}
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int action = device->HandleMenuKey(key, visible);
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if (action < 0) {
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switch (action) {
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case Device::kHighlightUp:
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selected = ui->SelectMenu(--selected);
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break;
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case Device::kHighlightDown:
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selected = ui->SelectMenu(++selected);
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break;
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case Device::kInvokeItem:
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chosen_item = selected;
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break;
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case Device::kNoAction:
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break;
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}
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} else if (!menu_only) {
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chosen_item = action;
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}
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if (key == -1) { // ui_wait_key() timed out
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if (ui->WasTextEverVisible()) {
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continue;
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} else {
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LOG(INFO) << "timed out waiting for key input; rebooting.";
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ui->EndMenu();
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return 0; // XXX fixme
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}
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}
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ui->EndMenu();
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return chosen_item;
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bool visible = ui->IsTextVisible();
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int action = device->HandleMenuKey(key, visible);
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if (action < 0) {
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switch (action) {
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case Device::kHighlightUp:
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selected = ui->SelectMenu(--selected);
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break;
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case Device::kHighlightDown:
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selected = ui->SelectMenu(++selected);
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break;
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case Device::kInvokeItem:
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chosen_item = selected;
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break;
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case Device::kNoAction:
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break;
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}
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} else if (!menu_only) {
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chosen_item = action;
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}
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}
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ui->EndMenu();
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return chosen_item;
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}
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// Returns the selected filename, or an empty string.
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@@ -699,7 +700,7 @@ static std::string browse_directory(const std::string& path, Device* device) {
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int chosen_item = 0;
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while (true) {
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chosen_item = get_menu_selection(headers, entries, 1, chosen_item, device);
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chosen_item = get_menu_selection(headers, entries, true, chosen_item, device);
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const std::string& item = zips[chosen_item];
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if (chosen_item == 0) {
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@@ -726,7 +727,7 @@ static bool yes_no(Device* device, const char* question1, const char* question2)
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const char* headers[] = { question1, question2, NULL };
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const char* items[] = { " No", " Yes", NULL };
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int chosen_item = get_menu_selection(headers, items, 1, 0, device);
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int chosen_item = get_menu_selection(headers, items, true, 0, device);
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return (chosen_item == 1);
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}
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@@ -749,25 +750,25 @@ static bool wipe_data(Device* device) {
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}
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static bool prompt_and_wipe_data(Device* device) {
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const char* const headers[] = {
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"Boot halted, user data is corrupt",
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"Wipe all user data to recover",
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NULL
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};
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const char* const items[] = {
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"Retry boot",
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"Wipe user data",
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NULL
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};
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for (;;) {
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int chosen_item = get_menu_selection(headers, items, 1, 0, device);
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if (chosen_item != 1) {
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return true; // Just reboot, no wipe; not a failure, user asked for it
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}
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if (ask_to_wipe_data(device)) {
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return wipe_data(device);
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}
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const char* const headers[] = {
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"Boot halted, user data is corrupt",
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"Wipe all user data to recover",
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NULL
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};
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const char* const items[] = {
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"Retry boot",
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"Wipe user data",
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NULL
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};
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for (;;) {
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int chosen_item = get_menu_selection(headers, items, true, 0, device);
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if (chosen_item != 1) {
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return true; // Just reboot, no wipe; not a failure, user asked for it
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}
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if (ask_to_wipe_data(device)) {
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return wipe_data(device);
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}
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}
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}
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// Return true on success.
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@@ -961,7 +962,7 @@ static void choose_recovery_file(Device* device) {
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int chosen_item = 0;
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while (true) {
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chosen_item = get_menu_selection(headers, menu_entries.data(), 1, chosen_item, device);
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chosen_item = get_menu_selection(headers, menu_entries.data(), true, chosen_item, device);
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if (entries[chosen_item] == "Back") break;
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ui->ShowFile(entries[chosen_item].c_str());
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@@ -1110,7 +1111,7 @@ prompt_and_wait(Device* device, int status) {
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}
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ui->SetProgressType(RecoveryUI::EMPTY);
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int chosen_item = get_menu_selection(nullptr, device->GetMenuItems(), 0, 0, device);
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int chosen_item = get_menu_selection(nullptr, device->GetMenuItems(), false, 0, device);
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// device-specific code may take some action here. It may
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// return one of the core actions handled in the switch
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