Restructure vr_ui
Get rid of pixel offset variables, and use makefile variables in
BoardConfigs.
Cherry picked from commit 81a8e4cab2
Bug: 37779982
Test: Verified vr ui has same behavior.
Change-Id: Ifbf44e27d7101aedbe3c0e6db4b8181d56efadfd
This commit is contained in:
@@ -18,39 +18,18 @@
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#include <minui/minui.h>
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VrRecoveryUI::VrRecoveryUI() :
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x_offset(400),
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y_offset(400),
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stereo_offset(100) {
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}
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VrRecoveryUI::VrRecoveryUI() : kStereoOffset(RECOVERY_UI_VR_STEREO_OFFSET) {}
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bool VrRecoveryUI::InitTextParams() {
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if (gr_init() < 0) {
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return false;
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}
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gr_font_size(gr_sys_font(), &char_width_, &char_height_);
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if (!ScreenRecoveryUI::InitTextParams()) return false;
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int mid_divide = gr_fb_width() / 2;
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text_rows_ = (gr_fb_height() - 2 * y_offset) / char_height_;
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text_cols_ = (mid_divide - x_offset - stereo_offset) / char_width_;
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log_bottom_offset_ = gr_fb_height() - 2 * y_offset;
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text_cols_ = (mid_divide - kMarginWidth - kStereoOffset) / char_width_;
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return true;
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}
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void VrRecoveryUI::DrawHorizontalRule(int* y) {
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SetColor(MENU);
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*y += 4;
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gr_fill(0, *y + y_offset, gr_fb_width(), *y + y_offset + 2);
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*y += 4;
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}
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void VrRecoveryUI::DrawHighlightBar(int x, int y, int width, int height) const {
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gr_fill(x, y + y_offset, x + width, y + y_offset + height);
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}
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void VrRecoveryUI::DrawTextLine(int x, int* y, const char* line, bool bold) const {
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int mid_divide = gr_fb_width() / 2;
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gr_text(gr_sys_font(), x + x_offset + stereo_offset, *y + y_offset, line, bold);
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gr_text(gr_sys_font(), x + x_offset - stereo_offset + mid_divide, *y + y_offset, line, bold);
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gr_text(gr_sys_font(), x + kStereoOffset, *y, line, bold);
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gr_text(gr_sys_font(), x - kStereoOffset + mid_divide, *y, line, bold);
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*y += char_height_ + 4;
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}
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