notify about pending long press

Recovery changes:

- add a method to the UI class that is called when a key is held down
  long enough to be a "long press" (but before it is released).
  Device-specific subclasses can override this to indicate a long
  press.

- do color selection for ScreenRecoveryUI's menu-and-log drawing
  function.  Subclasses can override this to customize the colors they
  use for various elements.

- Include the value of ro.build.display.id in the menu headers, so you
  can see on the screen what version of recovery you are running.

Change-Id: I426a6daf892b9011638e2035aebfa2831d4f596d
This commit is contained in:
Doug Zongker
2013-07-31 11:35:12 -07:00
parent 3c3ee3bc33
commit c0441d1719
5 changed files with 102 additions and 27 deletions
+38 -10
View File
@@ -196,9 +196,29 @@ void ScreenRecoveryUI::draw_progress_locked()
}
}
#define C_HEADER 247,0,6
#define C_MENU 0,106,157
#define C_LOG 249,194,0
void ScreenRecoveryUI::SetColor(UIElement e) {
switch (e) {
case HEADER:
gr_color(247, 0, 6, 255);
break;
case MENU:
case MENU_SEL_BG:
gr_color(0, 106, 157, 255);
break;
case MENU_SEL_FG:
gr_color(255, 255, 255, 255);
break;
case LOG:
gr_color(249, 194, 0, 255);
break;
case TEXT_FILL:
gr_color(0, 0, 0, 160);
break;
default:
gr_color(255, 255, 255, 255);
break;
}
}
// Redraw everything on the screen. Does not flip pages.
// Should only be called with updateMutex locked.
@@ -208,37 +228,38 @@ void ScreenRecoveryUI::draw_screen_locked()
draw_progress_locked();
if (show_text) {
gr_color(0, 0, 0, 160);
SetColor(TEXT_FILL);
gr_fill(0, 0, gr_fb_width(), gr_fb_height());
int y = 0;
int i = 0;
if (show_menu) {
gr_color(C_HEADER, 255);
SetColor(HEADER);
for (; i < menu_top + menu_items; ++i) {
if (i == menu_top) gr_color(C_MENU, 255);
if (i == menu_top) SetColor(MENU);
if (i == menu_top + menu_sel) {
// draw the highlight bar
SetColor(MENU_SEL_BG);
gr_fill(0, y-2, gr_fb_width(), y+char_height+2);
// white text of selected item
gr_color(255, 255, 255, 255);
SetColor(MENU_SEL_FG);
if (menu[i][0]) gr_text(4, y, menu[i], 1);
gr_color(C_MENU, 255);
SetColor(MENU);
} else {
if (menu[i][0]) gr_text(4, y, menu[i], i < menu_top);
}
y += char_height+4;
}
gr_color(C_MENU, 255);
SetColor(MENU);
y += 4;
gr_fill(0, y, gr_fb_width(), y+2);
y += 4;
++i;
}
gr_color(C_LOG, 255);
SetColor(LOG);
// display from the bottom up, until we hit the top of the
// screen, the bottom of the menu, or we've displayed the
@@ -585,3 +606,10 @@ void ScreenRecoveryUI::ShowText(bool visible)
update_screen_locked();
pthread_mutex_unlock(&updateMutex);
}
void ScreenRecoveryUI::Redraw()
{
pthread_mutex_lock(&updateMutex);
update_screen_locked();
pthread_mutex_unlock(&updateMutex);
}