Move librecovery_ui to a sub-directory
This helps to expose librecovery_ui for device specific RecoveryUi. Bug: 76436783 Test: mma, unit tests pass Change-Id: Ic6c3d301d5833e4a592e6ea9d9d059bc4e4919be
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/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "recovery_ui/device.h"
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#include <algorithm>
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#include <string>
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#include <utility>
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#include <vector>
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#include <android-base/logging.h>
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#include "recovery_ui/ui.h"
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static std::vector<std::pair<std::string, Device::BuiltinAction>> g_menu_actions{
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{ "Reboot system now", Device::REBOOT },
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{ "Reboot to bootloader", Device::REBOOT_BOOTLOADER },
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{ "Enter fastboot", Device::ENTER_FASTBOOT },
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{ "Apply update from ADB", Device::APPLY_ADB_SIDELOAD },
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{ "Apply update from SD card", Device::APPLY_SDCARD },
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{ "Wipe data/factory reset", Device::WIPE_DATA },
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{ "Wipe cache partition", Device::WIPE_CACHE },
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{ "Mount /system", Device::MOUNT_SYSTEM },
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{ "View recovery logs", Device::VIEW_RECOVERY_LOGS },
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{ "Run graphics test", Device::RUN_GRAPHICS_TEST },
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{ "Run locale test", Device::RUN_LOCALE_TEST },
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{ "Power off", Device::SHUTDOWN },
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};
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static std::vector<std::string> g_menu_items;
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static void PopulateMenuItems() {
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g_menu_items.clear();
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std::transform(g_menu_actions.cbegin(), g_menu_actions.cend(), std::back_inserter(g_menu_items),
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[](const auto& entry) { return entry.first; });
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}
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Device::Device(RecoveryUI* ui) : ui_(ui) {
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PopulateMenuItems();
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}
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void Device::RemoveMenuItemForAction(Device::BuiltinAction action) {
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g_menu_actions.erase(
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std::remove_if(g_menu_actions.begin(), g_menu_actions.end(),
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[action](const auto& entry) { return entry.second == action; }));
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CHECK(!g_menu_actions.empty());
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// Re-populate the menu items.
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PopulateMenuItems();
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}
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const std::vector<std::string>& Device::GetMenuItems() {
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return g_menu_items;
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}
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Device::BuiltinAction Device::InvokeMenuItem(size_t menu_position) {
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return g_menu_actions[menu_position].second;
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}
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int Device::HandleMenuKey(int key, bool visible) {
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if (!visible) {
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return kNoAction;
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}
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switch (key) {
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case KEY_DOWN:
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case KEY_VOLUMEDOWN:
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return kHighlightDown;
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case KEY_UP:
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case KEY_VOLUMEUP:
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return kHighlightUp;
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case KEY_ENTER:
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case KEY_POWER:
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return kInvokeItem;
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default:
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// If you have all of the above buttons, any other buttons
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// are ignored. Otherwise, any button cycles the highlight.
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return ui_->HasThreeButtons() ? kNoAction : kHighlightDown;
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}
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}
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