gui: PatternPassword: allow any N*N grid

Rather than only supporting a 3x3 grid, allow for multiple grid sizes
(using the CyanogenMod method of generating passphrases for non-3x3
grids). Also fix the detection of touches, as the old code was far too
sensitive for larger grids (and also didn't make much sense).

Change-Id: I343ef654e6d29ce0cb790a28281be7c7c9b171d9
Signed-off-by: Aleksa Sarai <cyphar@cyphar.com>
This commit is contained in:
Aleksa Sarai
2015-12-31 17:36:00 +01:00
committed by z31s1g
parent 54f34fc393
commit b25a18395e
21 changed files with 547 additions and 60 deletions
+174 -36
View File
@@ -9,6 +9,7 @@
#include <stdlib.h>
#include <string>
#include <sstream>
extern "C" {
#include "../twcommon.h"
@@ -24,6 +25,11 @@ GUIPatternPassword::GUIPatternPassword(xml_node<>* node)
xml_attribute<>* attr;
xml_node<>* child;
// 3x3 is the default.
mGridSize = 3;
mDots = new Dot[mGridSize * mGridSize];
mConnectedDots = new int[mGridSize * mGridSize];
ResetActiveDots();
mTrackingTouch = false;
mNeedRender = true;
@@ -69,6 +75,14 @@ GUIPatternPassword::GUIPatternPassword(xml_node<>* node)
if(child)
mPassVar = LoadAttrString(child, "name", "");
child = FindNode(node, "size");
if(child) {
mSizeVar = LoadAttrString(child, "name", "");
// Use the configured default, if set.
size_t size = LoadAttrInt(child, "default", mGridSize);
Resize(size);
}
if(!mDotImage || !mDotImage->GetResource() || !mActiveDotImage || !mActiveDotImage->GetResource())
{
@@ -87,6 +101,9 @@ GUIPatternPassword::~GUIPatternPassword()
delete mActiveDotImage;
delete mAction;
delete[] mDots;
delete[] mConnectedDots;
if(mDotCircle)
gr_free_surface(mDotCircle);
@@ -98,7 +115,7 @@ void GUIPatternPassword::ResetActiveDots()
{
mConnectedDotsLen = 0;
mCurLineX = mCurLineY = -1;
for(int i = 0; i < 9; ++i)
for(size_t i = 0; i < mGridSize * mGridSize; ++i)
mDots[i].active = false;
}
@@ -122,17 +139,28 @@ int GUIPatternPassword::SetRenderPos(int x, int y, int w, int h)
void GUIPatternPassword::CalculateDotPositions(void)
{
const int step_x = (mRenderW - mDotRadius*2) / 2;
const int step_y = (mRenderH - mDotRadius*2) / 2;
const int num_gaps = mGridSize - 1;
const int step_x = (mRenderW - mDotRadius*2) / num_gaps;
const int step_y = (mRenderH - mDotRadius*2) / num_gaps;
int x = mRenderX;
int y = mRenderY;
for(int r = 0; r < 3; ++r)
/* Order is important for keyphrase generation:
*
* 0 1 2 3 ... n-1
* n n+1 n+2 n+3 ... 2n-1
* 2n 2n+1 2n+2 2n+3 ... 3n-1
* 3n 3n+1 3n+2 3n+3 ... 4n-1
* : : : :
* n*n-1
*/
for(size_t r = 0; r < mGridSize; ++r)
{
for(int c = 0; c < 3; ++c)
for(size_t c = 0; c < mGridSize; ++c)
{
mDots[3*r+c].x = x;
mDots[3*r+c].y = y;
mDots[mGridSize*r + c].x = x;
mDots[mGridSize*r + c].y = y;
x += step_x;
}
x = mRenderX;
@@ -157,7 +185,7 @@ int GUIPatternPassword::Render(void)
gr_line(dc.x + mDotRadius, dc.y + mDotRadius, mCurLineX, mCurLineY, mLineWidth);
}
for(int i = 0; i < 9; ++i) {
for(size_t i = 0; i < mGridSize * mGridSize; ++i) {
if(mDotCircle) {
gr_blit(mDotCircle, 0, 0, gr_get_width(mDotCircle), gr_get_height(mDotCircle), mDots[i].x, mDots[i].y);
if(mDots[i].active) {
@@ -185,15 +213,39 @@ int GUIPatternPassword::Update(void)
return res;
}
bool GUIPatternPassword::IsInRect(int x, int y, int rx, int ry, int rw, int rh)
void GUIPatternPassword::Resize(size_t n) {
if(mGridSize == n)
return;
delete[] mDots;
delete[] mConnectedDots;
mGridSize = n;
mDots = new Dot[n*n];
mConnectedDots = new int[n*n];
ResetActiveDots();
CalculateDotPositions();
mTrackingTouch = false;
mNeedRender = true;
}
static int pow(int x, int i)
{
return x >= rx && y >= ry && x <= rx+rw && y <= ry+rh;
while(i-- > 1)
x *= x;
return x;
}
static bool IsInCircle(int x, int y, int ox, int oy, int r)
{
return pow(x - ox, 2) + pow(y - oy, 2) <= pow(r, 2);
}
int GUIPatternPassword::InDot(int x, int y)
{
for(int i = 0; i < 9; ++i) {
if(IsInRect(x, y, mDots[i].x - mDotRadius*1.5, mDots[i].y - mDotRadius*1.5, mDotRadius*6, mDotRadius*6))
for(size_t i = 0; i < mGridSize * mGridSize; ++i) {
if(IsInCircle(x, y, mDots[i].x + mDotRadius, mDots[i].y + mDotRadius, mDotRadius*3))
return i;
}
return -1;
@@ -210,7 +262,7 @@ bool GUIPatternPassword::DotUsed(int dot_idx)
void GUIPatternPassword::ConnectDot(int dot_idx)
{
if(mConnectedDotsLen >= 9)
if(mConnectedDotsLen >= mGridSize * mGridSize)
{
LOGERR("mConnectedDots in GUIPatternPassword has overflown!\n");
return;
@@ -220,30 +272,66 @@ void GUIPatternPassword::ConnectDot(int dot_idx)
mDots[dot_idx].active = true;
}
void GUIPatternPassword::ConnectIntermediateDots(int dot_idx)
void GUIPatternPassword::ConnectIntermediateDots(int next_dot_idx)
{
if(mConnectedDotsLen == 0)
return;
const int last_dot = mConnectedDots[mConnectedDotsLen-1];
int mid = -1;
const int prev_dot_idx = mConnectedDots[mConnectedDotsLen-1];
// The line is vertical and has crossed a point in the middle
if(dot_idx%3 == last_dot%3 && abs(dot_idx - last_dot) > 3) {
mid = 3 + dot_idx%3;
// the line is horizontal and has crossed a point in the middle
} else if(dot_idx/3 == last_dot/3 && abs(dot_idx - last_dot) > 1) {
mid = (dot_idx/3)*3 + 1;
// the line is diagonal and has crossed the middle point
} else if((dot_idx == 0 && last_dot == 8) || (dot_idx == 8 && last_dot == 0) ||
(dot_idx == 2 && last_dot == 6) || (dot_idx == 6 && last_dot == 2)) {
mid = 4;
} else {
int px = prev_dot_idx % mGridSize;
int py = prev_dot_idx / mGridSize;
int nx = next_dot_idx % mGridSize;
int ny = next_dot_idx / mGridSize;
/*
* We connect all dots that are in a straight line between the previous dot
* and the next one. This is simple for 3x3, but is more complicated for
* larger grids.
*
* Weirdly, Android doesn't do the logical thing when it comes to connecting
* dots between two points. Rather than simply adding all points that lie
* on the line between the start and end points, it instead only connects
* dots that are adjacent in only three directions -- horizontal, vertical
* and diagonal (45°).
*
* So we can just iterate over the correct axes, taking care to ensure that
* the order in which the intermediate points are added to the pattern is
* correct.
*/
int x = px;
int y = py;
int Dx = (nx > px) ? 1 : -1;
int Dy = (ny > py) ? 1 : -1;
// Vertical lines.
if(px == nx)
Dx = 0;
// Horizontal lines.
else if(py == ny)
Dy = 0;
// Diagonal lines (|∆x| = |∆y|).
else if(abs(px - nx) == abs(py - ny))
;
// No valid intermediate dots.
else
return;
}
if(!DotUsed(mid))
ConnectDot(mid);
// Iterate along axis, adding dots in the correct order.
while((Dy == 0 || y != ny - Dy) && (Dx == 0 || x != nx - Dx)) {
x += Dx;
y += Dy;
int idx = mGridSize * y + x;
if(!DotUsed(idx))
ConnectDot(idx);
}
}
int GUIPatternPassword::NotifyTouch(TOUCH_STATE state, int x, int y)
@@ -303,15 +391,65 @@ int GUIPatternPassword::NotifyTouch(TOUCH_STATE state, int x, int y)
return 0;
}
int GUIPatternPassword::NotifyVarChange(const std::string& varName, const std::string& value)
{
if(!isConditionTrue())
return 0;
if(varName == mSizeVar) {
Resize(atoi(value.c_str()));
mUpdate = true;
}
return 0;
}
std::string GUIPatternPassword::GeneratePassphrase()
{
char pattern[mConnectedDotsLen];
for(size_t i = 0; i < mConnectedDotsLen; i++) {
pattern[i] = (char) mConnectedDots[i];
}
std::stringstream pass;
for(size_t i = 0; i < mConnectedDotsLen; i++) {
int digit = pattern[i] & 0xff;
/*
* Okay, rant time.
* It turns out that Android and CyanogenMod have *two* separate methods
* for generating passphrases from patterns. This is a legacy issue, as
* Android only supports 3x3 grids, and so we need to support both.
* Luckily, CyanogenMod is in the same boat as us and needs to support
* Android's 3x3 encryption style.
*
* In order to generate a 3x3 passphrase, add 1 to each dot index
* and concatenate the string representation of the integers. No
* padding should be added.
*
* For *all* other NxN passphrases (until a 16x16 grid comes along),
* they are generated by taking "%.2x" for each dot index and
* concatenating the results (without adding 1).
*/
if(mGridSize == 3)
// Android (legacy) 3x3 grids.
pass << digit + 1;
else {
// Other NxN grids.
char buffer[3];
snprintf(buffer, 3, "%.2x", digit);
pass << std::string(buffer);
}
}
return pass.str();
}
void GUIPatternPassword::PatternDrawn()
{
if(!mPassVar.empty() && mConnectedDotsLen > 0)
{
std::string pass;
for(size_t i = 0; i < mConnectedDotsLen; ++i)
pass += '1' + mConnectedDots[i];
DataManager::SetValue(mPassVar, pass);
}
DataManager::SetValue(mPassVar, GeneratePassphrase());
if(mAction)
mAction->doActions();